TikTikTikTikTik
*****
- 7 August 2004
- Liverpool
@ LTFC,
If you know your opponents you could also get the winger to go on his weak side and have a lesser cross. That's what I generally do, and I don't concede a disproportionate amount of headers.
Noticed something yesterday, maybe you guys already know this but I'll share anyway;
When on the wing I would normally be sprinting and then use the knock-on to try and get away from a player, however I started testing it using only the knock-on. For example normally you would be a walking, running on the wing and a defender would come towards you. I would then press sprint to get up to speed and knock-on to get past/away the defender. Normally the defender would "magically" react by turning and sprinting instantly and be locked on next to me.
So I started trying it without the sprinting button, and the defender wouldn't have the instant reaction. I got the impression that the sprint button activitates some kind of "sprint" reaction leading to the ridiculous reaction times the AI use. But not using it meant the burst of speed actually meant something and enabled me to get away. So the button pressing is only the knock-on, usually once to wrong foot the defender and a secondtime to keep ahead of him. Usually by that point I would be in a decent crossing position, but you could also then hold the sprint button and continue knock-ons to keep ahead.
Seeing the realistic reaction of the AI, I then started using it in midfield aswell. Again the reactions were normal and short burst of speed (normally by using sprint in my case) left the defender heavy footed and enabled you to create some more space for yourself. Ofcourse in midfield you have to be carefull as a too heavy touch means you end up near another defender and losing the ball. But it works well imo.
I guess it kind of comes back to the earlier discussion about walking and the AI backing off and not being "activated". It has a similar effect, but imo it's a natural one (even if not programmed that way) as once you have used the knock-on the defender will react, instead of the usual instant reaction to any sprint button press.
If you know your opponents you could also get the winger to go on his weak side and have a lesser cross. That's what I generally do, and I don't concede a disproportionate amount of headers.
Noticed something yesterday, maybe you guys already know this but I'll share anyway;
When on the wing I would normally be sprinting and then use the knock-on to try and get away from a player, however I started testing it using only the knock-on. For example normally you would be a walking, running on the wing and a defender would come towards you. I would then press sprint to get up to speed and knock-on to get past/away the defender. Normally the defender would "magically" react by turning and sprinting instantly and be locked on next to me.
So I started trying it without the sprinting button, and the defender wouldn't have the instant reaction. I got the impression that the sprint button activitates some kind of "sprint" reaction leading to the ridiculous reaction times the AI use. But not using it meant the burst of speed actually meant something and enabled me to get away. So the button pressing is only the knock-on, usually once to wrong foot the defender and a secondtime to keep ahead of him. Usually by that point I would be in a decent crossing position, but you could also then hold the sprint button and continue knock-ons to keep ahead.
Seeing the realistic reaction of the AI, I then started using it in midfield aswell. Again the reactions were normal and short burst of speed (normally by using sprint in my case) left the defender heavy footed and enabled you to create some more space for yourself. Ofcourse in midfield you have to be carefull as a too heavy touch means you end up near another defender and losing the ball. But it works well imo.
I guess it kind of comes back to the earlier discussion about walking and the AI backing off and not being "activated". It has a similar effect, but imo it's a natural one (even if not programmed that way) as once you have used the knock-on the defender will react, instead of the usual instant reaction to any sprint button press.