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i'm pretty sure most players on the game do infact have two feet
ahh, I thought it was weird that I couldn't buy wilshere, always just had the option to loan him.
I'm writing a mail to Gary P about footedness. Who would you say are the best 2 or 3 examples for how you'd allocate each of the 5 stars, with 3 stars being average ability and reduced frequency, 1 star being a stump for standing on only, and 5 star being essentially two-footed? I've got some but I want to try and mix up the types of player a bit more. Ideally we'd separate frequency and ability but I'm not sure they'll do anything like that this year, unless I can also convince them to make 'one-footed' and 'two-footed' traits on top of the star ratings.
1 - Ashley Cole, 2 - Messi, 3 - Gerrard, 4 - C.Ronaldo/Milner, 5 - ?
Five is a tough one. Zidane was quite two-footed. Maldini! Wesley Sneijder? Diego Forlan can strike a clean shot with either foot. Obafemi Martins perhaps, despite inconsistency with both.
Can you ask Gary to add a zero to the scale (no feet) for Emile Heskey?
Another hidden trait. I really don't understand why they don't just show all traits. Although maybe in this case it's hidden because they haven't bothered to code its effect yet.2. One footed trait has been in next gen Fifa since day one, it's called "Avoids Using Weaker Foot", a good example of someone having it is Chris Brunt
When it comes to weak-foot ability/frequency, I worry that FIFA's gameplay is too fast to incorporate greater consequences for not being mindful of which foot your player prefers. In PES you have that little extra time needed to set body position; adding greater variety foot ability/frequency might be too difficult without a commitment to slowdown gameplay, so that players have the time to process the gameplay feedback necessary for such a feature to be effective. So while I'm ALL for adding/improving foot preferences in FIFA, there's really little point unless EA are willing to slow down gameplay. Am I wrong?
Oh, and when I think of current one-footed players, the first that comes to mind of a highly-skilled one-footed player is Angel di Maria at Real Madrid - he avoids his right foot like it was the plague but his left is genius and can cross using the outside of his left better than many players can cross with the inside of their preferred foot. At times it's comical seeing the lengths he'll go to, to avoid using his right, and I'd love for this to be in FIFA. Also, seeing Messi putting in perfect crosses with his right foot makes me want to throw up.
I pulled off one of those today, with Albrighton at Old Trafford. It's the first clip in this video (before hitting the post). The touch with the outside of the right foot is the Skill Dribble touch, then the push with the left foot is the right thumbstick knock-on.Yeah, I don't seem to be able to sidestep players with it alone. It's the right stick move afterwards that does it for me.
I want to correct something I said in a previous post. Regarding my effectiveness with manual vs assisted passing, I said that I was finding little statistical difference over the length of a match between the various passing settings. Upon further inspection I've realized this to be untrue, and there is a decline in my passing percentage by about five percentage points when I go from assisted to semi, and then semi to manual: with manual passing I typically complete approximately 80 percent; mid 80s with semi; and high 80s if not low 90s with assisted.
I also should point out that these percentages are based on my CM with Lillestrom in Norway - a 2.5 star rated team (at least that's their current rating in my CM) - however I haven't found all that great variety in my passing completions depending on the teams I use. I also see no significant variety in CPU passing success and rarely see the CPU percentage drop below 80.
As the saying goes, football is a game of "pass and move." As long as passing is so unrealistically represented in FIFA, the essence of the sport is not done justice.
For example (which has to do with yesterday's Arsenal-Barca match),
when playing as Arsenal in FIFA is it even possible to pass as poorly as they did yesterday against Barca? On manual, sure, but on semi, let alone assisted?
Regarding the "Skill Dribble" feature, you know the name of it was changed for FIFA 11? As listed here, in the manual the use of LT + RT is called "free move." Curious that, isn't it?
I have no idea why they changed the name, and it's not really important, but I point it out because it underlines how vague and poorly explained this move is. The move itself has had a positive evolution imo: in its first year it was a terribly unrealistic football movement and it's only improved since. Now it's a much more organic technique (which maybe is the reasoning behind the "free move" name?), and one that better simulates pushing the ball sideways with the outside of the boot, but I think there's still room for improvement.
For starters, because it's never really explained, no one has a good idea of just what exactly its purpose is. There's certainly something to be said for learning the intricacies of a game for oneself, but it's still nice to have a decent basis of knowledge from which to start. As for the move itself, I can't explain it but I feel as if there remains some untapped potential in using LT + RT in "sticky" situations, maybe through some shielding movements or something. Just a thought.
Personally, I kinda suck at using LT + RT - maybe because I rarely play with top teams and my players just suck at dribbling! - but when it works, it can be pretty sweet.
Yes, passing on the default control settings is one of the more unrealistic aspects of FIFA's gameplay, an issue we've been raising for years, and is one of the reasons more advanced players use either semi or manual controls, although even then issues with the passing system remain. Pro Passing was EA's attempt to make passing more authentic but it neither adjusts passing in the right way - it makes passing slower rather than adding greater directional error - nor does it do enough overall. In addition, passing by CPU teams rarely drops below 80 percent, which is unrealistic especially for the lower ranked teams.
Right now FIFA places too much emphasis on tackling for changes in possession, so the most simplest solution is to increase passing error and on the defensive side decrease the effectiveness of tackling. Unfortunately, doing so would increase the challenge in both the passing and defensive sides of the game, and apparently EA wishes to make the game as easy to play as possible. The result is a diluted, unrealistic, and dumb-downed version of football.
LT + RT = L2 + R2; and yes it makes a difference that you switched R2 to R1.
Regarding the "Skill Dribble" feature, you know the name of it was changed for FIFA 11? As listed here, in the manual the use of LT + RT is called "free move." Curious that, isn't it?
...
Something I realised the otherday when playing 11, after reading the comments about the WC game on FSB, was that they have removed the directional control for chesting the ball down. I though that was a great little animation that enabled you turn turn from the defender/midfielder to keep the ball moving and the game flowing. Started testing it out on 11 and every ball at chest height is controlled towards where the ball came from. Really poor and annoying after the other control scheme.
Yeah that was a feature I absolutely loved in the World Cup game. With the better players, you could use it to turn into space, or in advanced positions even turn a defender and put yourself through on goal. It allowed attacking moves to be far more fluid.
In fact the directional chest control was one of the most praised things to come out of that game. Why on earth would EA then decide to not include it in FIFA11? I know they were technically two different games made by two different teams, but the FIFA10 & 11 team had the code right there to put it in. Yet more bizarre thinking.
You really don't see this kind of thing in any other genre. Take Killzone 3 for example, or even Drake's Fortune 3 which looks amazing. All the best stuff from the previous games are included and expanded upon, making each game better and better. Why then do both EA and Konami constantly remove things from their games? They feel so lazy in comparison to other genres. I mean it's 2011 and FIFA still doesn't even have a decent celebration/trophy lifting ceremony when you win a cup. Given that's a massive part of winning a cup final, and the main part of the atmosphere of big matches, it's baffling they still can't be bothered even when the previous World Cup game did have a decent, long, celebration sequence. All EA had to do was take the WC game's cut scenes when the ball goes out of play (which were optional if you didn't like them), celebtrations, intros, manager cut scenes etc and put them into FIFA11 exactly the same. But no, they're totally removed altogether. I know that's not all that important in terms of gameplay but does affect the feeling of atmosphere. And atmosphere plays a huge part in replicating the sport.
There is 1 Gameplay team and then a separate "mode" teams
FIFA (Core)
WC/Euro (Specials)
FUT (Online)
I'm not sure what the actual manual says because it's not in front of me, but during certain situations (mainly, without the ball at your feet) LT+RT allows "free move" in the sense that it's FIFA's version of "super cancel" from PES.
For example, when player A passes the ball to player B and you want to change player B's "automatic homing" path to the ball, you can switch to control player B (lb) and then use LT+RT to take over the control of player B's path. This can work great as a "dummying" move to fake like you are going to receive the ball or something.
RT+LT is also useful to (super) cancel an animation such as a jump or pass before it happens. If you accidentally press pass and want to cancel it, you can use LT+RT to cancel the pass from happening.
I have no idea if this stuff is in the manual or not, but it is how it works... aside from doing skilled dribbling when you are on the ball.
Something I realised the otherday when playing 11, after reading the comments about the WC game on FSB, was that they have removed the directional control for chesting the ball down. I though that was a great little animation that enabled you turn turn from the defender/midfielder to keep the ball moving and the game flowing. Started testing it out on 11 and every ball at chest height is controlled towards where the ball came from. Really poor and annoying after the other control scheme.
There is 1 Gameplay team and then a separate "mode" teams
FIFA (Core)
WC/Euro (Specials)
FUT (Online)
You positive about that?
I'm pretty sure EA said (whatever that's worth!) they were completely separate teams. Besides, if they are the same gameplay team, why such a difference in how gameplay "feels" or why positive additions to the WC game like directional chesting didn't make it into 11?
If I had to guess I'd say they probably had one gameplay team... divided into two last year. There have been no shortage of "FIFA 11 is a half-arsed effort" complaints and diverting resources between two games in one year is a pretty simple explanation for that. As the saying goes, the simplest explanation...