Fifa 11 Xbox 360/PS3

I'm sick of idiots on Twitter telling rutter how good a job he's doing and to ignore all the moaners. Its comment like that which makes them believe everything is ok when watching videos from gamescon it clearly isn't.

I disagree, I think Rutter and co know exactly what they're doing (it's their game after all) and they don't need OTT congratulations or criticism to know what is really up.
It's always been a fantasy that developers listen fully to gamers.
Criticizing or complimenting the game won't change anything.I mean look at the MM last season, it was bugged as shit and there were tons of complains about it but Rutter goes about it as if it was a "success"
 
I disagree, I think Rutter and co know exactly what they're doing (it's their game after all) and they don't need OTT congratulations or criticism to know what is really up.
It's always been a fantasy that developers listen fully to gamers.
Criticizing or complimenting the game won't change anything.I mean look at the MM last season, it was bugged as shit and there were tons of complains about it but Rutter goes about it as if it was a "success"

Politics...as usual.
 
well, after playing a lot of pes beta i must say i am very disapointed with those fifa videos showing the same problems of the previous versions, specially the passing problems. the new passing in pes is simply fantastic, making the game so good as fifa with manual controls.
 
Seems there are some new/changed assistance settings. To add to the passing/shooting/crossing/throughballs/long balls:

Movement Assistance: On - Players automatically run to the ball
Pro Passing User Element: You all know this one
Goalkeeper Assistance: Obvious
Analog Sprint: More you press trigger, faster player runs

and the change is that player switching has been condensed into three settings.

1. Totally manual
2. Totally assisted
3. Assisted only when ball is airborne
 
Seems there are some new/changed assistance settings. To add to the passing/shooting/crossing/throughballs/long balls:

Movement Assistance: On - Players automatically run to the ball
Pro Passing User Element: You all know this one
Goalkeeper Assistance: Obvious
Analog Sprint: More you press trigger, faster player runs

and the change is that player switching has been condensed into three settings.

1. Totally manual
2. Totally assisted
3. Assisted only when ball is airborne

How does that work?... Mind you it was crap on 2vAI so no doubt it will be again...
 
Everyone needs to calm down a tad. I understand gameplay videos is all we have at the moment, but honestly final verdict can't be given until full game is out or at least demo is played. I been reading evo web forums for a while now, I think since pro 6. I consider it to be a well spoken place and alot of good posters here.

There is however some things I don't understand that people are talking about which prompted me to sign up and post. First off I would consider myself a "hardcore" player like most of u, played pro since number 1 and stopped at 6 which is where i think was the beginning of the downfall. I dont think you should compare Fifa 11 to Fifa 10. Should be compared to Fifa WC game. Recently been playing on Legendary Mode against Classix XI and I've had fantastic single player experiences.

Ping pong passing. I understand this phrase. The ability to pass the ball with little skill from the user. So EA develop pro-passing and people are still complaining? We are talking about professional footballers here. They should be able to string passes easily. Why would I want to play lets say for example as Barcelona or another top team and be continiously frustrated that I can't build up play with a succesion of passing? At the end of the day, its upto to the user how they play. If you wanna hold up the ball, take your time on it, whats stopping you? I certainly do it as well. Variety is the key.

Game speed. The developers have come out and said its not faster and ppl are judging on a few videos. TV's and video conversion and etc change alot and I am really confident it will be a good pace.

I think some of you are being overly critical on Fifa. They have really improved since 07 and the world cup game is considered to be best football game out. The future is bright for Fifa. However if konami have gone back to there roots this year with new pro, then thats great news as well. I will personally be buying both as a few others here might do as well. Roll on September.
 
Ping pong passing. I understand this phrase. The ability to pass the ball with little skill from the user. So EA develop pro-passing and people are still complaining?

It's the fact that this has yet to be evident in any of the few videos we have seen so far...

We are talking about professional footballers here. They should be able to string passes easily. Why would I want to play lets say for example as Barcelona or another top team and be continiously frustrated that I can't build up play with a succesion of passing?

If you play with Barcelona yes, you expect to be able to ping good passes around like..er Barcelona, if you play with Bury you don't have the players to be able to ping the ball about like Barcelona, otherwise you'd be up there with Barcelona...

In this case you need to play a different game to match your players level, the fact you can still ping the ball about makes that irrelevant some what...
 
The problem is, EVERY ONE PLAYS WITH BAR CA LO NA

Oh wait. I spelled it wrong. Shit.

Anyway.. I see far too much evidence of Barca being like FIFA 10 Barca. I'm fairly sure that Bury -won't- be able to do it - but I do know for a fact that for EVERYONE online won't ever know (and most of them won't care) what it plays like for Bury.

If EA haven't given people a reason to play with Bury. Hell, fuck it, if EA haven't given EA a reason to play with a team as woeful (being flippant here) as Fulham, then Pro Passing will be irrelevant - at least all the evidence so far shows that Barcelona might as well have Pro Passing off altogether.
 
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I understand what you are saying about being a lesser team shouldn't have the ability to pass the ball around like Arsenal.

I think this should be more evident when playing a lesser team in single player. If I'm playing Bury, I would want Bury to play like Bury. Fair enough and hopefully this will be the case.

However how do you implement this when a user is in control of Bury? The user is going to have the same buttons as you, pass, shoot etc Are you suggesting that if your in control of lesser teams that more passes should be misplaced as well as the shooting shouldn't be so accurate?

To an extent this is already true because of the statistics. But you have to consider that if your a fan of a lesser team, you would love to be able to make your team play better. If you couldn't pass the ball around if your in control of the team, there would be no incentive then to pick teams like Bury, even if you are a fan cos you will know it would be a frustrating experience.
 
http://vandal.net/video/13391/jugando-a-fifa-11-vandal-tv-gc

Another video... pfft. Ping pong dead? Debatable.

Guy controlling Lyon was pinging that thing all over the place. And pro-passing was definitely on and yet slight over and underhits didn't result in much error or problem trapping. Once again the only way that possession changed was by way of a defender running into the guy.

Seems there are some new/changed assistance settings. To add to the passing/shooting/crossing/throughballs/long balls:

Movement Assistance: On - Players automatically run to the ball
Pro Passing User Element: You all know this one
Goalkeeper Assistance: Obvious
Analog Sprint: More you press trigger, faster player runs

and the change is that player switching has been condensed into three settings.

1. Totally manual
2. Totally assisted
3. Assisted only when ball is airborne

Hope movement assistance is turned off by default online. Like the idea of Analog Sprint but with the way that the CPU defense can catch up to you in this game I don't know how useful it'd be to maybe jog a bit and then try and make a darting run into the box (in something like BAP OTP). If totally manual works and actually lets you select who you're pointing at, I'll be quite pleased.

To the guy talking about the professional footballers being able to ping the ball around, if everyone can do it like Barcelona and your defensive AI is too dumb to do anything about it, what exactly are you supposed to do to combat it? If your midfielders were ever even in the picture ready to intercept passes like that, it wouldn't be a problem. Ping pong passing would no longer be a viable option if there was a high likelihood of you giving the ball away.
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And I'm tired of seeing this BS "180 spin" pass. I seem to remember this being on the docket for FIFA 10 fixes? I've seen it soooooo many times in these vids AND the guys don't even put the proper power on them. If the error makes it so the ball doesn't go directly to them, BUT this movement assistance is on (as it always has been), the players will get to errant passes anyway if there's no defender in the vicinity. And they're NEVER in the vicinity.

I have this bad boy pre-ordered and I'm seeing more and more reasons to cancel that before the 28th. I can't rent it because the vid stores around here (Blockbuster) are all about dead, and if I want to play online anyway for more than a week, I'm gonna need that online pass.
 
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To the guy talking about the professional footballers being able to ping the ball around, if everyone can do it like Barcelona and your defensive AI is too dumb to do anything about it, what exactly are you supposed to do to combat it? If your midfielders were ever even in the picture ready to intercept passes like that, it wouldn't be a problem. Ping pong passing would no longer be a viable option if there was a high likelihood of you giving the ball away.

This i agree with. The part about the defensive AI. I do believe that needs to be stepped up. You say if there was a high likelihood of giving the ball away it would stop ping pong passing. Wouldn't you then get pissed off that your players can't pass properly?
 
I understand what you are saying about being a lesser team shouldn't have the ability to pass the ball around like Arsenal.

I think this should be more evident when playing a lesser team in single player. If I'm playing Bury, I would want Bury to play like Bury. Fair enough and hopefully this will be the case.

However how do you implement this when a user is in control of Bury? The user is going to have the same buttons as you, pass, shoot etc Are you suggesting that if your in control of lesser teams that more passes should be misplaced as well as the shooting shouldn't be so accurate?

To an extent this is already true because of the statistics. But you have to consider that if your a fan of a lesser team, you would love to be able to make your team play better. If you couldn't pass the ball around if your in control of the team, there would be no incentive then to pick teams like Bury, even if you are a fan cos you will know it would be a frustrating experience.

But that's football, the game should look at the players stats far more than it does, and not every lower division player is poor just because he's in the lower divisions, you find some great passers of the ball and some great strikers too, this is something EA have always struggled to convey..

If i pick a lower side, I don't expect to be walking from division 2 to the Premiership in three seasons, I want the trials and tribulations of managing a small club with a small budget, that means playing untried youth players, buying unknowns as the budget dictates and trying to get the very best out of the players you have, yes you may have to grind out a few games and resort to the long ball sometimes but that's football at this level!..
It's not perfect carpet pitches and rainbow flicks, it's holding the ball and picking that pass to open a chance.. if I want instant glory and star players I'll pick a Man United or a Real Madrid... :))

I'll hold my hand up now and say Career Modes are all I'm interested in, and for me EA have been, and from what I have seen still are miles away from even the basic level for me, there could and should be far more depth and effort for such a well played and loved mode...
 
If i pick a lower side, I don't expect to be walking from division 2 to the Premiership in three seasons, I want the trials and tribulations of managing a small club with a small budget, that means playing untried youth players, buying unknowns as the budget dictates and trying to get the very best out of the players you have, yes you may have to grind out a few games and resort to the long ball sometimes but that's football at this level!..
It's not perfect carpet pitches and rainbow flicks, it's holding the ball and picking that pass to open a chance.. if I want instant glory and star players I'll pick a Man United or a Real Madrid... :))

What you have described is great realism and I for one am all for that mate. I just don't see EA or Konami making a football game that caters to what you have said. At end of the day they will produce a game that is fun and very playable to appeal to the mass in order to make profit. This is business. I think a 3rd developer should come out and make a pure simulation realistic football game that would be perfect for you and me and others who want that. Sports Interactive, where are you? :))
 
However how do you implement this when a user is in control of Bury? The user is going to have the same buttons as you, pass, shoot etc Are you suggesting that if your in control of lesser teams that more passes should be misplaced as well as the shooting shouldn't be so accurate?

If their individual players can't pass like Xavi and Iniesta, then yes, they shouldn't be able to pass like Xavi and Iniesta.

To an extent this is already true because of the statistics.

Statistics really haven't mattered in FIFA at all so far during the next-gen era. This is supposed to be the year.

But you have to consider that if your a fan of a lesser team, you would love to be able to make your team play better. If you couldn't pass the ball around if your in control of the team, there would be no incentive then to pick teams like Bury, even if you are a fan cos you will know it would be a frustrating experience.

Realistically, if you're hopping online and you want to win, you probably wouldn't ever pick Bury. But there are ways to play with them. Long ball (I'm making an assumption here as I've never seen Bury play) tactics are what you may have to resort to. You shouldn't be able to play like Barça with a team like Accrington Stanley.

The real problem with lower team ratings is the fact that their always 100x slower and weaker than 5 star teams. They are althetic, grown men who are sometimes just as fast and strong, but not as skilled, as players like Kaka, Bastos, Gourcuff. Once the ball is at their feet though, their inferior passing and shooting skills should come to the fore as they would in real life. The real danger in picking a lower skilled club against a Juventus is that they'll just knock all of your players over and run by them in a flash. But really, there's nothing to be gained by allowing everyone to ping the ball around with any team.
 
What you have described is great realism and I for one am all for that mate. I just don't see EA or Konami making a football game that caters to what you have said. At end of the day they will produce a game that is fun and very playable to appeal to the mass in order to make profit. This is business. I think a 3rd developer should come out and make a pure simulation realistic football game that would be perfect for you and me and others who want that. Sports Interactive, where are you? :))


I agree fully that's why it annoys me when EA and Mr Rutter come out saying they are looking at realism, simulation and immersive football..

I'd love to see another developer on the scene I feel the lack of competition and the licence issues have stymied the genre for years...
 
I understand what you are saying about being a lesser team shouldn't have the ability to pass the ball around like Arsenal.

I think this should be more evident when playing a lesser team in single player. If I'm playing Bury, I would want Bury to play like Bury. Fair enough and hopefully this will be the case.

However how do you implement this when a user is in control of Bury? The user is going to have the same buttons as you, pass, shoot etc Are you suggesting that if your in control of lesser teams that more passes should be misplaced as well as the shooting shouldn't be so accurate?

To an extent this is already true because of the statistics. But you have to consider that if your a fan of a lesser team, you would love to be able to make your team play better. If you couldn't pass the ball around if your in control of the team, there would be no incentive then to pick teams like Bury, even if you are a fan cos you will know it would be a frustrating experience.

Playing as Bury online is already a frustrating performance on FIFA 10 - Personality+/Pro Passing will definitely make this worse - and I actually have no problem with that. What I have a problem with is the fact that it's pretty hard to tell that Barcelona are affected negatively by pro passing at all. They seem to be able to pingpong just as they did in FIFA 10. Now, obviously, this is all highly presumptuous as with all comments made before at least Monday that I make, but still.

My other problem is that online there is still very little reasonable incentive to play with anything other than the best team. Most people who support a team outside of Barca, Real, Inter, Chelsea, Arsenal, United, Liverpool, will play as one of those teams anyway because nothing makes up for being a worse team really. You get a pathetic and tiny amount for playing with a worse team in the ranking algorithm - it amounts to around 10 points more if you're Accrington Stanley rather than United per game, if you get the same result.
 
I think a 3rd developer should come out and make a pure simulation realistic football game that would be perfect for you and me and others who want that. Sports Interactive, where are you? :))

I'd love this aswell but it costs so much money to acquire the level of technology to create an a engine as powerful as well see with FIFA/PES, also they would need a motion capture studio etc.. Football games are very hard to make! Especially now from scratch!

Licenses would be too much of aproblem with a modding community but i simply don't think a company like SI have the technology or budget to make a pure simulation game!
 
Seems there are some new/changed assistance settings. To add to the passing/shooting/crossing/throughballs/long balls:

Movement Assistance: On - Players automatically run to the ball
Pro Passing User Element: You all know this one
Goalkeeper Assistance: Obvious
Analog Sprint: More you press trigger, faster player runs

and the change is that player switching has been condensed into three settings.

1. Totally manual
2. Totally assisted
3. Assisted only when ball is airborne



I want to know more about movement assistance. Anyone know exactly what this entails? Examples?

#3 for player switching sounds interesting - could help with long balls and you don't know exactly where it's going? And on corners?
 
Well it was said by the previewers that you had to actaully move towards the ball more - so this must be it. Didn't know it was an assistance setting (and frankly I'm not sure how happy I am that it is).

Oh Romagno. . .

as for the playerswitching - it does indeed. I'll make sure to give this a good try - I tried translating the description from the guys video and it sounded like it would only switch when the ball was in the air towards a cluster of players or something.

YouTube - Fifa11 Manual Controller Options
 
I want to know more about movement assistance. Anyone know exactly what this entails? Examples?

#3 for player switching sounds interesting - could help with long balls and you don't know exactly where it's going? And on corners?

If you've ever noticed how in FIFA 09 and 10 when there's a loose ball rolling to the sideline, your player will sometimes, without you having to press anything, run directly to it on their own, I that's what the Movement Assistance is.

It's been in for awhile and would certainly require a human player to at least do a bit more work to get to loose balls. I remember that manual cheesers would benefit from it by firing a really hard, long, A/X button pass up the field towards the corner, and their striker would activate and home in on it.

I think that it'd bring a welcome change if no matter how near or far the ball was from one of your players, if you don't react fast enough and guide him to the ball yourself, it's up for grabs.

But as Rodelero said, it'll probably be off online. Though if the power gauge thing is defaulted to on (is it?), I don't see why having to move your own player to the ball would be seen as too difficult.

It really shouldn't be in the game at all. Nobody would sell the game back if suddenly they had to move to the ball on their own. They didn't make it an option in the last 3 games, and we just had to play with it. Now it's an option, that nobody knew existed, but now they most certainly won't turn it off if they have a choice.
 
Online - power gauge is forced on, I'd suspect that movement assistance is defaulted on, but you can choose it to be off.


In other news

Official Forum

:BRICK:

Most recent comment of the week (paraphrasing): "If they were moving any slower, they wouldn't be moving at all"

:BRICK: :BRICK: :BRICK:

Frustration level...

rising.
 
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