If they could fix Ronaldo's shooting animation so it were more aggressive it would replicate real life pretty well.
http://www.jeuxvideo.tv/video/fifa-11.html#view:331890
http://www.jeuxvideo.tv/video/fifa-11.html#view:331890
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I'm sick of idiots on Twitter telling rutter how good a job he's doing and to ignore all the moaners. Its comment like that which makes them believe everything is ok when watching videos from gamescon it clearly isn't.
I disagree, I think Rutter and co know exactly what they're doing (it's their game after all) and they don't need OTT congratulations or criticism to know what is really up.
It's always been a fantasy that developers listen fully to gamers.
Criticizing or complimenting the game won't change anything.I mean look at the MM last season, it was bugged as shit and there were tons of complains about it but Rutter goes about it as if it was a "success"
If they could fix Ronaldo's shooting animation so it were more aggressive it would replicate real life pretty well.
http://www.jeuxvideo.tv/video/fifa-11.html#view:331890
So who do we know are the demo teams? Barca, Madrid and Chelsea so far?
http://www.jeuxvideo.com/reportages...00591.htm#containerlienVoirDirectementlaVideo
I dont get it. Every video looks like a different game Here the pace looks plus minus ok, on other it is chaotic...
Seems there are some new/changed assistance settings. To add to the passing/shooting/crossing/throughballs/long balls:
Movement Assistance: On - Players automatically run to the ball
Pro Passing User Element: You all know this one
Goalkeeper Assistance: Obvious
Analog Sprint: More you press trigger, faster player runs
and the change is that player switching has been condensed into three settings.
1. Totally manual
2. Totally assisted
3. Assisted only when ball is airborne
How does that work?... Mind you it was crap on 2vAI so no doubt it will be again...
True...Well, I have no idea whether it will work or not. Hopefully 'manual' really will be 'manual' this time around.
Ping pong passing. I understand this phrase. The ability to pass the ball with little skill from the user. So EA develop pro-passing and people are still complaining?
We are talking about professional footballers here. They should be able to string passes easily. Why would I want to play lets say for example as Barcelona or another top team and be continiously frustrated that I can't build up play with a succesion of passing?
http://vandal.net/video/13391/jugando-a-fifa-11-vandal-tv-gc
Another video... pfft. Ping pong dead? Debatable.
Seems there are some new/changed assistance settings. To add to the passing/shooting/crossing/throughballs/long balls:
Movement Assistance: On - Players automatically run to the ball
Pro Passing User Element: You all know this one
Goalkeeper Assistance: Obvious
Analog Sprint: More you press trigger, faster player runs
and the change is that player switching has been condensed into three settings.
1. Totally manual
2. Totally assisted
3. Assisted only when ball is airborne
.
To the guy talking about the professional footballers being able to ping the ball around, if everyone can do it like Barcelona and your defensive AI is too dumb to do anything about it, what exactly are you supposed to do to combat it? If your midfielders were ever even in the picture ready to intercept passes like that, it wouldn't be a problem. Ping pong passing would no longer be a viable option if there was a high likelihood of you giving the ball away.
I understand what you are saying about being a lesser team shouldn't have the ability to pass the ball around like Arsenal.
I think this should be more evident when playing a lesser team in single player. If I'm playing Bury, I would want Bury to play like Bury. Fair enough and hopefully this will be the case.
However how do you implement this when a user is in control of Bury? The user is going to have the same buttons as you, pass, shoot etc Are you suggesting that if your in control of lesser teams that more passes should be misplaced as well as the shooting shouldn't be so accurate?
To an extent this is already true because of the statistics. But you have to consider that if your a fan of a lesser team, you would love to be able to make your team play better. If you couldn't pass the ball around if your in control of the team, there would be no incentive then to pick teams like Bury, even if you are a fan cos you will know it would be a frustrating experience.
If i pick a lower side, I don't expect to be walking from division 2 to the Premiership in three seasons, I want the trials and tribulations of managing a small club with a small budget, that means playing untried youth players, buying unknowns as the budget dictates and trying to get the very best out of the players you have, yes you may have to grind out a few games and resort to the long ball sometimes but that's football at this level!..
It's not perfect carpet pitches and rainbow flicks, it's holding the ball and picking that pass to open a chance.. if I want instant glory and star players I'll pick a Man United or a Real Madrid...
However how do you implement this when a user is in control of Bury? The user is going to have the same buttons as you, pass, shoot etc Are you suggesting that if your in control of lesser teams that more passes should be misplaced as well as the shooting shouldn't be so accurate?
To an extent this is already true because of the statistics.
But you have to consider that if your a fan of a lesser team, you would love to be able to make your team play better. If you couldn't pass the ball around if your in control of the team, there would be no incentive then to pick teams like Bury, even if you are a fan cos you will know it would be a frustrating experience.
What you have described is great realism and I for one am all for that mate. I just don't see EA or Konami making a football game that caters to what you have said. At end of the day they will produce a game that is fun and very playable to appeal to the mass in order to make profit. This is business. I think a 3rd developer should come out and make a pure simulation realistic football game that would be perfect for you and me and others who want that. Sports Interactive, where are you?
I understand what you are saying about being a lesser team shouldn't have the ability to pass the ball around like Arsenal.
I think this should be more evident when playing a lesser team in single player. If I'm playing Bury, I would want Bury to play like Bury. Fair enough and hopefully this will be the case.
However how do you implement this when a user is in control of Bury? The user is going to have the same buttons as you, pass, shoot etc Are you suggesting that if your in control of lesser teams that more passes should be misplaced as well as the shooting shouldn't be so accurate?
To an extent this is already true because of the statistics. But you have to consider that if your a fan of a lesser team, you would love to be able to make your team play better. If you couldn't pass the ball around if your in control of the team, there would be no incentive then to pick teams like Bury, even if you are a fan cos you will know it would be a frustrating experience.
Hope movement assistance is turned off by default online
:lol:
:lol:
Oh wait. You weren't joking? The chance of this:
0.1%
I think a 3rd developer should come out and make a pure simulation realistic football game that would be perfect for you and me and others who want that. Sports Interactive, where are you?
Seems there are some new/changed assistance settings. To add to the passing/shooting/crossing/throughballs/long balls:
Movement Assistance: On - Players automatically run to the ball
Pro Passing User Element: You all know this one
Goalkeeper Assistance: Obvious
Analog Sprint: More you press trigger, faster player runs
and the change is that player switching has been condensed into three settings.
1. Totally manual
2. Totally assisted
3. Assisted only when ball is airborne
I want to know more about movement assistance. Anyone know exactly what this entails? Examples?
#3 for player switching sounds interesting - could help with long balls and you don't know exactly where it's going? And on corners?