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At about 56 secs, once again, only 2 players jumping for a cross. I've yet to see any proof of multiple players jumping for a header in any footage or screenshot. Very worrying...........
The VP info is really important. Now double as many accomplishments (some of the new are goalie). Personality+ integrated into it. Double the traits in VP, and you can only have 5 each. The attribute seeding has been made role based, rather than just whether you are a def, mid, or str.
Clubs wise, friendly clubs match, knockout cups (which we already knew). Mike Takla has done a blog which will be posted soon to elaborate more. Excellent.
Sounds interesting.
Demo will release at 16 September or 3 September?
The reason they did that is probably because in FIFA the day lighting is wank - it makes the kit colours look all washed out and makes the players look like they are made out of plastic or something...Am I the only one worried that in most of the trailer the matches were at night and in the rain?!
Also quite amusing to see the first Inter screen. It's nearly identical to what Konami released 4 or 5 years ago as what nextgen would look like.
Yep, obviously some kid has been busy in the school holidays.
I think the best way to describe these graphics is that Nani in this pics looks exactly like Micheal Jackson's monster in the thriller video!
http://media.operationsports.com/shots/1282059186-media.jpg
I'm gutted Rutter did not state injuries were now in the game and properly implemented, that should have been his first comment on stage...
You would have thought that the work they did on the so-called improved collisions system last year that took into account the momentum of both players, which leg was hit etc. to make tackles (in particular sliding tackles) look more realistic would have given them the basics around which to form a good injury system...
For example, if a player is just about to pass the ball and a defender sprints in from the side and completely takes out their standing leg, there should be a fairly high probability of an injury in comparison to just being tripped up when running... seems very random at the moment and always did in PES to me as well.
You would have thought that the work they did on the so-called improved collisions system last year that took into account the momentum of both players, which leg was hit etc. to make tackles (in particular sliding tackles) look more realistic would have given them the basics around which to form a good injury system...
For example, if a player is just about to pass the ball and a defender sprints in from the side and completely takes out their standing leg, there should be a fairly high probability of an injury in comparison to just being tripped up when running... seems very random at the moment and always did in PES to me as well.
Also, hopefully we see injuries online this year, as in the sort where the player hobbles round and is useless or is unable to play on, at the moment you get ones that last about 1 min and then the player ALWAYS gets up...
And keepers should be able to get injured, there is literally no point in having a keeper on the bench in FIFA 10...
How do you think the game will go in terms of bugs, the lack of footage does worry me in this area, almost makes me think the game has a large number of them and EA aren't confident to show the game.
This is what could be a sign for worry.Not really impressed, nothing really new and they didnt really go into detail about manager mode. I think the only way to tell if the game is that good will be watching the gameplay videos and, more importantly, playing the demo. It sucks it's delayed by so much. Last year we got it on the 9th, now it's the 16th Less than 2 weeks before the release? Sucks!
A red arrow is placed under the feet of strikers so you know which way they're leaning and where their momentum is going. Players will fake shots, they'll curve them away from you and they'll make long passes to the opposite post that you'll need to properly judge in order to snare them in your arms. That little red arrow might seem a bit strange at first, but it soon becomes pivotal to your success on the pitch.
Controlling the goalie himself is probably easier than you imagine. To dive in a direction, simply flick the right stick. Diving is more about timing your flick properly than guessing the direction correctly. Regardless of which way you flick the stick, your goalie is going to dive in the direction of the ball. No matter if you have the diving assist turned to fully assisted, semi-assisted or off, you're still going to leap in the direction of the ball. Only your timing window is affected by tuning the option. Once you have the ball in your hands you can throw it to a teammate, kick it or drop it on the ground and dribble it out of the box. But be careful, you don't want to tire out your goalie with a lot of needless dribbling as that will diminish his range in the box.
But be careful, you don't want to tire out your goalie with a lot of needless dribbling as that will diminish his range in the box.