Placebo
Ԁlɐɔǝqo
Re: FIFA 09
Me too
Just thought I would post because I am gonna be a ref in the game
Me too
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Just thought I would post because I am gonna be a ref in the game
ONe thing i don't get: EA have been developing footie games for over a decade and they can't get the body model right, is it so hard??? I hope it looks better this time around.
Heard its women doing the modeling. Probably that's why?
The PES timeline shows that gameplay is still taking time to evolve away from the robotic, non-manual control schemes of previous PES', but at least by PES2010 we will see impressive new graphics for spectators, we'll also see new licensed kits with player names on the front
Just live here
something i think would help with a realistic feel is if they hide player stats because thats whats scoutings for. HE/SHE tells you good the players as im sure real managers don't have huge database of every player in the world. just give me cross compatibilty wit fifa manager and add those things you mentioned nick.
hanakuka some good ideas in there but as long as EA has a separate manager title, I wouldn't expect too much more on the management side. If they sorted the errors in their league structure and improved on the things they already have I would be happy.
I'd like to see players putting in for transfers or complain if they are not getting played, trading players too as this is becoming bigger in real life and one of my real hang ups proper injuries both in game and training. As for new features actually getting in I doubt there will be many...
For now, I recon Placebo is some big drug lord or on the FBI relocation programme for grassing Mr big, he's never in one place too long...
And players not playing well because they don't bode well with teammates. OR even add a stat called "competition" which would affect how competitive different players are. Imagine 3-4 players competing for the same role, you would know who'll be on top of the list. Then his individual stats and teamwork kicks in.
I suggested to EA a professionalism trait which partly dictates how likely a player is to argue with officials or opponents, but also when combined with aggression and tackling traits defines the kind of tackler he is.........
Players should have aggression attribute which really does mean aggression (not pass speed) they should also have a professionalism attribute, players that for example have high aggression and low professionalism will tend to argue more with referees, argue more with their fellow players and such, they will also tend to make more rash challenges and the like, although if they have a high tackling stat it will counterarct somewhat so whilst they will still make wild lunging tackles they will more often than not win the ball (Roy Keane fits well into this mould).
Robbie Savage would IMO have high aggression, medium professionalism and medium tackling stats, so he will argue a bit, tackle very strongly and aggressively but a fair amount of the time win the ball, however he will quite a few times a season make rash tackles that earn a fair amount of yellow cards with a couple of reds here and there.
A professionalism stat can also be used to calculate how much the players tend to go to ground, how much they tend to dive in the box and such, I realise there's a trait for that but IMO the traits do not have nearly as much impact as they should, plus having attributes decide these elements will make the experiences in manager mode especially much more dynamic, we will have situations evolving very similar to Christinao Ronaldo, when he first arrived on the scene he was pretty unprofessional, dived constantly, moaned constantly, last couple of seasons as he's matured he's dived far less and become a massively productive member of the Man Utd team, if we only do it through traits Ronaldo would be "prone to dive" at 17 through to 37, not realistic. Players evolve as they become older, as their physical attributes change, Michael Owen now is a far better finisher than he was at 18 because he has been forced to alter his game because of the injuries he had, it's not appropriate for him to have the traits now he had at 18 for example.
That's all well and good. But before they implement any of that do you think they can fix that unbelievable annoying feature where your player runs through treacle towards a ball about 2 yards away from him only for an opposition player to make up about 15 yards and run past him to take the ball. Probably the most obvious and infuriating example of scripting ever to grace a sports title.