Hey guys, I have an update for the Sim Mod I posted a few weeks ago. I'm really happy with this and with 21 around the corner I probably won't be adjusting much from here.
The aim of this mod has always been to learn Frosty Editor and I found trying to create a gameplay I was happy with helped me learn some of EA's decisions in their programming (there's still lots to learn).
The overall concept of the Sim Mod has been to create a more realistic experience and I hope you find that here. I won't go into all of the adjustments but happy to help you make adjustments or answer questions on files, changes from default etc. I've made so many changes across the board, but in general, you should definitely find far better defensive awareness and marking compared to the default game, improved ball physics, better positioning, a defensive line which doesn't retreat like it used to, AI shooting from distance more, some more fouls, ability to play longer balls further (instead of falling short a lot of the time) more contextual errors as well as a more realistic pace (in terms of animations, ball speed, shot speed etc). It also includes lots of the fixes from the thread, people such as
@papinho81,
@Chris Davies and
@manmachine worked on like the jokey adjustment, offside etc which have been hugely helpful to the gameplay.
In terms of this update, it's more compact and realistic in terms of positioning than before and I've worked on creating more of a difference between the good and bad teams/players (represented in passing ability and athleticism). There's other changes as well such as GK (you should find it easier to finish 'easy' chances - I've always found it far too difficult to put away these chances on FIFA) plus other small changes here and there. It might not be to everyone's taste and it can be tricky to create chances, but I think that's a far better option to what we had from default.
I've included the project files as well as the mod files, slider settings and some lines to add to locale.ini. In Frosty Mod Manager load them up 1,2,3 with 3 at the bottom of the list.There's a couple of changes to the locale.ini compared to the last mod too. In regards to slider settings I use
@Matt10 OS V3 as my base with a couple of slight adjusments. These are great but I should say that sometimes the reason I haven't set some values back to default is purely because I've always played with these and they have been my reference point to mod from, so that's why I recommend you use them the way they're represented and not just on 50. If you’re playing shorter halves, adjustments to run frequency or full backs should help but I know
@Chris Davies has a slider set he is working on also for shorter halves for the mod too. In regards to other settings (such as manual controls, even difficulty level etc), I've found this game is extremely touchy in terms of balance. So as I said last time, I can only account for how it plays on the settings I've suggested in the doc included in the download. Little things like ball speed for example can be impacted by manual controls, and acceleration can impact fouls, etc. Obviously play how you like, but you might have different experiences with it than what I can say I've had and honestly getting a balance in one difficulty level or control scheme is hard enough, let alone finding 4 haha.
Oh and I've also included the Emotion Engine Off and Match Intensity Off to add in as well. This should (I repeat should) help with scripting and weirdness in CM. I've found it helps, but I can't say 10000% for sure - Use it you like, if not it won't impact your general gameplay.
Hope you all enjoy it, I'm not precious about it, I just like the idea of being able to mod a football game with this much customisation. Any feedback is welcome and hopefully Frosty doesn't take too long to be available for 21 - looks like we'll need it!
Sim Gameplay 2.0 -
https://mega.nz/file/UVFCVaDC#NVSAUvXfX_Ek2DPre6iu6IIgeCiwPiq0ybM2etT19M4