- Thread starter
- #691
papinho81
Champions League
Hey mate. Amazing work.
This was basically one of the most important part of gameplay that is missing in Fifa22. I hate so much when you can make dozen of touches with the ball.
If you look at a real game, you can see that players usually not doing more than 3 touches. But mostly it is even 2: first - stop the ball, then with very next touch they are passing the ball.
Before your mod I tried to fix this but setting in sliders marking ~85/95 (Human/CPU) and putting line height higher (~60). And its more or less working form me.
Tested your mod by playing ~10 games on legendary yesterday.
Changes are very noticeable when you are playing against teams that are not sitting too deep and are at least a bit pressing minded.
But when I was playing against passive teams like Newcastle and Burnley, they are still avoiding any defensive activity even on their own half. I'm not expecting them to press hard but at least to have a bit tighter marking.
This of course might be an issue with tactics and mentioned teams are using very extreme-defending setup, and not an issue with gameplay. It might be easier to adjust default tactics for that king of teams, rather then searching for a proper solution in gameplay parameters.
But anyway, thanks for a great start. Looking forward for another useful findings.
Thank you for the good words!
The goal of the mod I shared is not really to increase pressure but rather to make the D line to behave with more cohesion and to stop setting players on side. But you are right, a side effect of the mod is that pressure is increased.
If you want to increase the amount of pressure applied by low pressure tactics teams you need to edit that file:
Fifa/Attribulator/Gameplay/groups/gp_positioning/gp_positioning_markingdist_runtime
Change the Y values of the two LowPressure variables. The points goes from 0 (own box) to 7 (opposition box). 100 means full pressure, 0 no pressure.