Alright, I have the gameplay I've been using ready to download. I did my best to get everything into one project file, but some values would have been just too difficult to find. The best I could do was get it into 3 project files. If you export them all as mods nothing will conflict. I've also included in the download the settings and sliders I'm playing with as well as some lines to add to your locale.ini (some of which I got from paulv2ks file and have improved things). The slider settings in there are really the base for all of this and they aren't my creation at all, they're
@Matt10 which have been just slightly adjusted for the mods. I can only speak to how it plays with all of these settings which is why I recommend you trying it like that. I have no idea what it plays like outside of those settings!
In regards to the gameplay itself, it isn't necessarily the best it can be, but I think it does make the gameplay much more sim like compared to what it was. You should find it harder to get through teams, so a slower buildup, more 50/50s, more unpredictable playing sequences, less stupid positional/marking mistakes which lead to gaps opening up, a few more fouls, better ball physics, slightly more long shots as well as quite a few little adjustments like a slightly slower dribble speed, longer to turn at full pace, ever so slightly lowered pass acceleration speed, etc. There's quite a few things which have just subtly been tweaked which I haven't mentioned. Oh and theoretically there should be no scripting but that hasn't been tested extensively yet. I still can't figure out how to get the midfielder to track runners into the box without stopping so don't expect that to be fixed unfortunately.
There's plenty of mods in there which came from
@manmachine and
@papinho81 too such as the defensive line, secondary defender reaction etc which has made a massive, massive difference!
This hasn't been tested for a super long time or anything and as I said I honestly have no idea how it plays with lower ranked teams or on semi/manual passing so I recommend to try it just the way it comes to see what you think. With regards to the pass error, I recommend sticking with it for a few games before you adjust it because once you start to learn the types of passes you can make vs risk/reward you'll start to play a little differently and it becomes more enjoyable. If you find it too much, the sliders for cpu/user should help or you can adjust it in the project file itself. Finally, I think 20 min games are pretty much a minimum and goals/chances won't come about all that often from what I've played (I'm not great at the game so you may find otherwise!) You can all adjust any elements how you like which is why the project file is for download not the mod.
So all in all, I just wanted to get something out there in case anyone has been following the thread and wanted to see what little adjustments can play like when all put together! It's not just my work, but a collaboration of this thread (great idea starting it
@papinho81)! At the very least we should have a much better idea of how to tackle certain issues in FIFA 21 once we get the game so that in itself will be extremely beneficial. Hope you enjoy!
Gameplay mod download -
https://mega.nz/file/IdtRERSR#Gm2pvOZD34XYsdh0DW1nVQMnHnP9HyjmNTO10vBmuVQ
Some gameplay footage from it all here. Not a good example for fouls and you probably need to play it to feel the differences, but decent to see it all in action.