
I am making reaaaaaally slow progress trying to figure out what those 0->7 dots stands for with the
defensiveLinePosWeightMappingTable variable.
That's three evening already I am on this one and I feel it can be quite promising, that's why I am insisting this much. I am also trying to see if the X values have any impact too.
What I am seeing so far with the Y0=100 (default is 0) the dline of the team without the ball is running up like crazy if I play a long ball back to my keeper when in the other half of the pitch. They outrun the strikers and put them offside. This doesn't happen on default, they accompany the strikers.
With Y7=100, the defending team doesn't do that instead they mark much closer the ball carrier in their own half and midfielders are tracking much deeper in their own half. In addition to that if I change X7 from 1 to -10000 (don't ask me why -10000

) the attackers of the defensive team are dropping much deeper to help the defense instead of them staying at the midfield line.
The variable also does affects the offensive runs like the [0] impact the full back runs among things.
May be, may be... the 0->7 dots represent the ball positions on the pitch with 0 being the ball is in the box of the other side of the pitch and 7 the ball is in the own box and Y says how much the players should react.
I am trying to have a systematic approach but it is not easy. I am finding I am more able to analyse what is going on on the pitch when using two controllers, one with switch set to auto that I almost don't touch.
EDIT: If you want tot test a bit the potential of this, keep the X values to default and change the Y to 1000 for the 8 points of the above variable in the
gp_positioningformation_defensivebaseline_runtime files. You will see midfielder tracking much more in the box and way more movements (particularly defensive movements) throughout the pitch.