I agree with most. Raising the walk speed seems to speed up the game a fair bit, however with a lowered dribble jog speed the actual animation (while slower) looked kind of funny to me. It seems you and
@papinho81 like to experiment with the physics values while I enjoy digging into the positioning stuff. Maybe we can solve defensive issues with tweaking actual behavior values rather than physics. I'm testing on normal speed and sometimes I find the game ok, sometimes too fast. Overall I think I'd love a bit slower movement...
...especially since I've now gone ahead and slowed down most common pass types by 10%.
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These are various pass types and their speed, higher values on the y axis means slower since the axis is the "travel time", how long it takes for a pass to reach destination. Green lines are normal ground passes, blue line is lobbed passes, red lines are driven passes. Dotted lines will be my modded values for a first test.
Here's something that made me laugh, at how stupid this game is when it comes to positioning/formations & behavior. I think it's fair to say we're going to get the most benefits by fixing positioning logic. The red line is how much players press (and leave their position) with a high press tactic, blue line is low pressure teams. If it looks like 2 ridiculous extremes, that's because that's exactly what it is. Unfortunately I just can't skip testing some of this stuff (slowing passing was relatively easy), but I hope I can have something today that you guys can test too.
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