Anth James
International
- 22 September 2017
I've made a few small edits based on the info in the thread (with a couple of slight adjustments) and I've been using them for quite a few games in career mode and I'm really happy with the change it's made on the game. The changes I've made are what @papinho81 suggested in regards to ball mass and ball roll friction, however I also added a slight bit of extra ball density. The only other adjustment I made was based on @manmachine driven pass speed find. I lowered the driven ground pass speeds by 20%.
With this combination I've noticed the following changes -
- Pass selection has become much more important. Due to the slightly heavier ball you really have to think about the elevation and power on your passes, meaning you need to use the different pass types available in the game. I've noticed many more interceptions in the middle of the pitch and more of a midfield game. Also, the driven pass speed is now slower, but still faster than the normal pass, so it becomes a necessary and useful option.
- Headers are much more useful now. I've seen some great headed goals and long ball contests in the air seem more balanced and rewarding.
- The shooting physics for me are more 'reliable'. I don't feel that floatiness when shooting, taking a shot feels more satisfying. I've really seen a lot more variety in the types of goals being scored from user and CPU.
- As papinho said, the ball feels more alive, a little more free and this adds some more physicality to the play.
I'm using OS Sliders V3 with the only difference to shot error (I use 65 instead of 70 for both CPU and User), legendary, normal speed, tactical defending, assisted passing and semi shooting (although I’m thinking about moving to manual shooting for some extra control). For me, the game plays really well now. Thanks to all for their findings on frosty editor, it's no easy task! I've uploaded the changes if anyone wants to give it a try.
https://mega.nz/file/UEFgwQJK#H470DO7ZfPeht2adxbg8-zutagy1FHf_9ou0sSNlnXI
With this combination I've noticed the following changes -
- Pass selection has become much more important. Due to the slightly heavier ball you really have to think about the elevation and power on your passes, meaning you need to use the different pass types available in the game. I've noticed many more interceptions in the middle of the pitch and more of a midfield game. Also, the driven pass speed is now slower, but still faster than the normal pass, so it becomes a necessary and useful option.
- Headers are much more useful now. I've seen some great headed goals and long ball contests in the air seem more balanced and rewarding.
- The shooting physics for me are more 'reliable'. I don't feel that floatiness when shooting, taking a shot feels more satisfying. I've really seen a lot more variety in the types of goals being scored from user and CPU.
- As papinho said, the ball feels more alive, a little more free and this adds some more physicality to the play.
I'm using OS Sliders V3 with the only difference to shot error (I use 65 instead of 70 for both CPU and User), legendary, normal speed, tactical defending, assisted passing and semi shooting (although I’m thinking about moving to manual shooting for some extra control). For me, the game plays really well now. Thanks to all for their findings on frosty editor, it's no easy task! I've uploaded the changes if anyone wants to give it a try.
https://mega.nz/file/UEFgwQJK#H470DO7ZfPeht2adxbg8-zutagy1FHf_9ou0sSNlnXI
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