When i played Pes 20 earlier today I went back to my wide cam,and I can't believe how much this game feels like Pes 19 when you move away from the stadium cam.
And what made me stop playing 19 is the reason I have no interest in playing 20 either.
Same crappy ai in defence (me).
As soon as the CPU plays the ball to a CPU team mate who has his back turned inside/just outside the box my defenders takes a step back or to the side,creating space for the CPU to shoot and score.
Doesn't matter if I control that player or not.
Konami really needs to stop that easy CPU cheat.
Last game that had proper defending and players not doing this was Pes 17.
It's always one or two things ruining Pes games of late,and I can't see past that,I can defend perfectly for 85 min then these things happens,trying to defend by going around a player,instead of just standing still,one split second and a game is ruined,not by me but by a shitty coded ai.
That's one of the more annoying issues that plagues the defensive side of the game. I think they did a better job making teams play compact. What I've noticed though, and what I think could be the cause of this, is just player switching continuing to be dreadful.
I looked at a replay after I watched my CBs run away from an attacker and noticed the player who was trying to close him down was actually well behind the attacker. I think that the game just simply chose the wrong player to engage the attacker. And it cost me a goal. But there have been moments I've benefited from it too tbf.
Overall player switching has been weird for a while; I've had questions about the logic behind it for a while now.
Even then, you'd expect CB to engage when an attacker is at the top of the box getting ready to shoot. I think this passive behavior is probably down to Konami wanting the human player to be more active in defending and thus having more impact on the result; player skill matters more.
I get it tbf. When player skill matters more, it makes for better human v human games. Of course it comes at the expense of AI behavior you'd expect to see. Human v CPU isn't exactly the focus anymore now is it.
Master League the only potentially still fun aspect of PES is a total cancer of a mode. The cpu abuses 100% the pass with its CB to its CF whos having a picknick in my 6 yard box all day because no one is dare to stand even close to him, not to mention to intercept that pass from 5 of my players on the field at least. No fouls made by the cpu. Cpu is superman strong. Cpu shooting accuracy is 99% all the time. Of course the cpu keeper no matter who it is basically have Oliver Kahn's player id. Still such a tragic tale 2020 is, the best footy of the past decade with the biggest gamebreakers.
I wouldn't call it cancer tbf. I've still managed to have some fun with it, but I agree it has significant flaws.
In regards to overall gameplay, player positioning, when attackers are in the final third, is better; teams generally play more compact. But, that's not the case until then. This game struggles with the positioning of midfielders when the ball is anywhere else hence why you see so many passes directly from the backline to the frontline.
Like I mentioned, I think CBs not engaging is a player switching issue combined with the AI just being made to be passive imo.
I get fouled by the CPU a lack thereof hasn't been an issue for me. My issue is not enough yellow cards. If a player slides through the back of me a good second after I've passed the ball, the ref shouldn't just be giving him a talking to.
The physicality in this game.....I thought it was neat at first but, at this point, I think it needs toning down in general especially on higher difficulties. The opposition AI is simply too strong on the ball.
At the same time the AI does things that should be called fouls but don't because they're part of the physicality/jockeying animations. Matic (yes Matic.....I know) chased down my 92 speed 92 dribbling winger and basically pulled him into the jockey animation. If you reach forward and pull a player back, that's a foul. But it won't get called because it's part of an animation.
The opposition AI misses a lot against me. I know this because my AI defenders/teammates are terrible so the opposition AI shoots a lot lol.
As for goalies, I actually like them being really good. Because otherwise I'd score way too much. With that said, a few days ago I played Nice in the Europa League and on 2 of my goals the keeper should've done a lot better than he did.
I agree there's a lot good about this game. But player switching and physicality really need sorting out. And team spirit needs to go. It's for these reasons I dropped down to professional where the AIs shortcomings are less exposed and I've had a bit more fun lately.