The collision system is either broken or overriden by Konami's outright refusal to award penalties.
The penalty system is rubbish anyway. It's easier to score free kicks than penalties.
It really is. The specific issues are 1) much lessened aggression from defenders 2) ref's tendency to call fouls is lessened. Both make sense: that's how it is in real football, but both are stupidly over the top.
But you can get pens people. Must have had 30 by now.
It's mostly about thinking 2 steps ahead and knowing well both the AI and your player's technical stats (and what they endow you to).
The hardest to get are through dribbling, tbh taking on has been the hardest skill to master in PES20 for me. But now that i'm becoming good at it it's pretty rewarding.
For pens there's something that's very important other than becoming good at dribbling through pace variations and touches timing, it's the fact that the IA will defend different depending on if you're in the box or not.
So USE THE EDGES. Get in, get out, get in, keep changing direction and pace. This really confuses their defensive movements. Evading pressure repeatedly too, if you're keeping the ball they get mad, especially if the same players does (no passing).
Best way to get pens from my experience though is a normal pass to a technical player in the box. Make him have a first touch toward the defender enough for him to go for it then a second touch just before. That's like 15 pens for me. (I play game speed -1 in various difficulties from Top player to Legend). Defender needs to directly hit your legs with his leg though and the system is still overly unresponsive to too many foul plays in the box.
I improve my game experience through tactics and players manipulation to add realism to the game which can encompass foul play in the box though.
Like some stats, skills, playing styles will make a player more aggressive. The more Ball winning > Defensive prowess the more the player will go for the challenge instead of retaining his position in his team's defensive shape. From then it's a duel between his stats and your skills but you can make him foul you if you play it smart.
Now we have aggression stat too and so far my testing tend toward this stat being amazing lol. It's the Kanté stat. Defensive ground covering and ability at pressing = forward defending which is a notion we so badly need ato accuarately represent defensive players in the game.
I will start a thread on players editing, the results so far have been stunning. This game was very good out of the box but by tweaking stats, roles and team tactics you get mindblowingly realist gameplay (thanks to
@klashman69)