Chuny
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- 11 December 2007
So, is it just the animation you don’t like? Or that some players turn in the same circle regardless of ability and some should be tighter / wider?
I think it's the success rate and how it's the same for every player.
I have sorted out the ai instructions into attack and defence. Still hoping anyone will be will to actually share what they think they mean. Its just like the translation request again. No body cares.
Defend
Code:TransitionChase - Players chasing the ball right after they lose it SealOffSideSurroundingPress - Force to centre and press (From tactics menu)? SealOffInducementToTheSides - push to side and press ( ,,) NetDefenceInducementIntoTheCenter - how is NetDefence related to SealOff? NetDefenceCentralSurroundingPress RetreatPressBack - ?? RetreatBlockCreate - No idea if this means create a defensive block or something else RetreatCrossBlockCreate - Is this just basic cross blocking? RetreatBlockForwardPass - DoublePress - PassCut - interception
Attack
Code:ToCenterDecoySide - Dummy run? SpaceRunToCreateSpaceForOneTouchPass SpaceRunToCenterForCreateSideSpace SpaceRunRelaySquarePass SideRunMakeSpace MoveDownMakeSpaceSide SideOverlapAndSupport SideOverlapAndSpaceRun SideLongitudinalOneTwo SideInnerlap SideCrossRunning SideChangeToWeakSide PossessionMfJoinDefenceLine PassAndGoTriangle OneTwoPassFromSideToCenter OneTwoPassCutIn PenetrateInsideOneTwo DisorderByOneTwo CreateSpaceOneTwo SupportBackOneTwo ChangeTriangle - ?? ForwardPassAndLayOff LongPassLayOffAndToSide LongPassLayOffAndShoot LongPassLayOffAndBreakthroughToDefenceLine LongPassFlick DiagonalPostPlay ForeCheckPress ForeCheckLineUp ForeCheckLineDown EarlyCross FastCounter SideCounter ReverseSideCounter CounterAfterGkCatch
Wrong thread maybe, mate?