weckl
Non-League
- 25 September 2017
Here some info I searched about Tone intensity Model (A, B or C) here's an explanation how it works :
There is no universally “best” model between DLSS Neural Rendering Model A, B, and C. They are different neural networks trained with different parameters, not quality levels where C is automatically better than B or A. The correct choice depends on the game, scene and desired visual style.wccftech
Short answer: start with Model A, but do not assume it is objectively superior. Compare A/B/C in the same location and choose the one with the most stable, natural image; the model that looks best at low Tone Intensity is usually the better choice. DLSS 5 is intended to be controlled per game and per scene rather than treated as a single universal preset
There is no universally “best” model between DLSS Neural Rendering Model A, B, and C. They are different neural networks trained with different parameters, not quality levels where C is automatically better than B or A. The correct choice depends on the game, scene and desired visual style.wccftech
What each setting does
- Model A/B/C: Changes the neural rendering model and therefore its interpretation of lighting, skin, hair, materials and shadows.
- Tone Intensity: Controls the strength of the broad visual changes—mainly lighting, contrast, colour and subsurface-lighting effects. It is separate from the model choice.wccftech
- Structure Intensity: Controls finer details such as contact shadows, reflections, ambient occlusion and material definition.
My recommendation
For a natural-looking image:- Test Model A, B and C at exactly the same settings.
- Start with Tone Intensity at 20–30%.
- Use the model that gives the most realistic lighting without making faces, skin or materials look glossy or artificial.
- Increase Tone Intensity gradually to around 35–50% only if the scene still looks too flat.
- Avoid immediately using 80–100%; high intensity can produce an overly processed or “AI-enhanced” appearance. Experimental implementations are generally best approached conservatively.wccftech
Practical default
| Preference | Suggested choice |
|---|---|
| Most natural image | Model with the least visible alteration, usually at 20–30% tone |
Stronger cinematic lighting | Whichever model looks best at 35–50% tone |
Stylised or artistic game | Lowest tone intensity; DLSS NR may damage the intended art style |
Realistic game with dull lighting | Try all three models at 30–40% tone |
| Faces look waxy/plastic | Reduce Tone Intensity and Structure Intensity, then test another model |

