eFootball (All Platforms)

Here some info I searched about Tone intensity Model (A, B or C) here's an explanation how it works :

There is no universally “best” model between DLSS Neural Rendering Model A, B, and C. They are different neural networks trained with different parameters, not quality levels where C is automatically better than B or A. The correct choice depends on the game, scene and desired visual style.wccftech

What each setting does​

  • Model A/B/C: Changes the neural rendering model and therefore its interpretation of lighting, skin, hair, materials and shadows.
  • Tone Intensity: Controls the strength of the broad visual changes—mainly lighting, contrast, colour and subsurface-lighting effects. It is separate from the model choice.wccftech
  • Structure Intensity: Controls finer details such as contact shadows, reflections, ambient occlusion and material definition.

My recommendation​

For a natural-looking image:
  1. Test Model A, B and C at exactly the same settings.
  2. Start with Tone Intensity at 20–30%.
  3. Use the model that gives the most realistic lighting without making faces, skin or materials look glossy or artificial.
  4. Increase Tone Intensity gradually to around 35–50% only if the scene still looks too flat.
  5. Avoid immediately using 80–100%; high intensity can produce an overly processed or “AI-enhanced” appearance. Experimental implementations are generally best approached conservatively.wccftech

Practical default​

PreferenceSuggested choice
Most natural imageModel with the least visible alteration, usually at 20–30% tone

Stronger cinematic lighting

Whichever model looks best at 35–50% tone

Stylised or artistic game

Lowest tone intensity; DLSS NR may damage the intended art style

Realistic game with dull lighting

Try all three models at 30–40% tone
Faces look waxy/plastic

Reduce Tone Intensity and Structure Intensity, then test another model
Short answer: start with Model A, but do not assume it is objectively superior. Compare A/B/C in the same location and choose the one with the most stable, natural image; the model that looks best at low Tone Intensity is usually the better choice. DLSS 5 is intended to be controlled per game and per scene rather than treated as a single universal preset
 
This definitely improved things, but not perfect. Hopefully will get better and better. I'm not budging from 4k 😅

What does turning off MSAA do? Is it just for performace?
MSAA is a old Anti Aliasing tech.
Where is that MSAA option written?
 
For RTX 4000 series users the files provided here are enough ? I managed to make it work but unfortunately game crashes after some minutes... This DLSS injection can be an issue for an online game like efootball ?
 
Hopefully will get better and better. I'm not budging from 4k 😅
Don't focus anymore only on resolution...because the target of Technologies like DLSS for nvidia and FSR for AMD is this:

"The goal of these technologies is to run at a lower resolution for increased performance, and then infer a higher resolution image from this that approximates the same level of detail as if the image had been rendered at this higher resolution."

source: https://en.wikipedia.org/wiki/Deep_Learning_Super_Sampling

they are also called "upscaling technologies" for a reason ;)


1788199981348.png


certainly nvidia's latest DLSS5 now leaves its AMD FSR counterpart behind, but at least now to the "fans" of efootball PC, owners of an appropriate nvidia card, it will at least give a graphic happiness that konami doesn't want to give because they prefer mobile phone users now, as we have already claimed many times
 
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Don't focus anymore only on resolution...because the target of Technologies like DLSS for nvidia and FSR for AMD is this:

"The goal of these technologies is to run at a lower resolution for increased performance, and then infer a higher resolution image from this that approximates the same level of detail as if the image had been rendered at this higher resolution."

source: https://en.wikipedia.org/wiki/Deep_Learning_Super_Sampling

they are also called "upscaling technologies" for a reason ;)


View attachment 443678


certainly nvidia's latest DLSS5 now leaves its AMD FSR counterpart behind, but at least now to the "fans" of efootball PC, owners of an appropriate nvidia card, it will at least give a graphic happiness that konami doesn't want to give because they prefer mobile phone users now, as we have already claimed many times
But the game isn’t as sharp in gameplay can when I lower it from 4K. Do I need to also consider other features?
 
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