And I still think from my experience that that argument isn't valid. It wouldn't drive away. Quite the opposite. Your engagement numbers would go up, your Daily Active Users would go up which makes it more likely for them to stay and try also to spend on the cards,.usually also conversion goes up
There is enough heavy monetizing Free2Play games who are centered around User Geerated Content. User Generated Content even often is called the future for Service Games and has proven to enhance the monetization in many games. So actually if it is about money then investing in UGC would be the smarter move. (Especially for companies who right now license leagues, imagine how much money they would save).
Sometimes the answer really is as simple as: too risky from a legal standpoint and not worth the risk. Especially since we are not talking one football game but all with financial backing that have come out: UFL, Efootbal, FC, Goals none of them is going in a UGC direction. And now if you think about it, wouldn't it be a chance to attract users? To do something different and have user created content? Then why aren't they doing it? Especially the newer ones that have to compete with EA and Konami. And then it likely goes back to: their lawyers told them not to risk it.
Premise 1 : Konami aims for maximum player counts and higher profits.
Premise 2 : An edit mode and offline content would predictably attract more players and increase profits.
Premise 3 : The fear of legal consequences caused by modding outweighs the pursuit of potential profit.
Conclusion: Konami deliberately sacrifices profitable features (edit mode/offline content) to minimize legal risks.
Got your Point and is think it's not the case. Deliberately missing out on additional revenue due to fear of lawsuits is, in my view, highly improbable.
Without offline modes, players are driven into the Casino, which generates continuous revenue through in-game purchases. Offline modes only yield one-time revenue.
Edit mode allows players to replicate official teams for free.
Eliminating complex offline modes drastically cuts development, maintenance, and server costs, maximizing the overall profit margin.
Konami pays heavily for exclusive partner clubs (e.g., FC Bayern). Allowing easy modding would devalue these expensive contracts, which currently serve as the main incentive to buy online packs.
The legal risk for Konami is minimal, as the responsibility lies with the modders. Omitting the edit mode and offline content is a purely strategic and financial decision designed to push players toward microtransactions and cut development costs.
I think with this, the battle lines are drawn, and who is right is anyone's guess.