imagine a game where everyone is forced to play manual as there is no PA1,2,3?

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imagine a game where everyone is forced to play manual as there is no PA1,2,3?
imagine a game where everyone is forced to play manual as there is no PA1,2,3?
Is it fanmade?
I think thast's the main flaw behind difficulty levels as a concept to be honest. If I'm playing as Barcelona against Barnsley I'm going to do better and win naturally, for that not to happen, and for me to have a real challenge even in these circumstances, the game is gonna have to make up for the difference in the teams' quality somehow, either by making mine worse, which is something most find annoying since it feels like it's taking control away from the player, or making the CPU better artificially, either increasing their stats or having them do plays they normally wouldn't be able to do, in this case the complaint is that "Every team plays like Barcelona.", so I don't really see a solution for the harder settings, it's always going to feel cheap, one way or another.I’m asking the community: how can organic difficulty level be achieved?
let’s get a bit more detailed here!
making your own players at hand/controller behave worse or making the opponent AI less error prone are the current tools used, if Im correct.
how could this be changed? Let’s assume the teams in a video game do exactly play their tactics like in real life, and 6er dropping back to defend, what are the real life values that make Barnsley stand out for a day or a 2 week streak for example and how could this be translated into a video game?
I agree, and honestly, as much as I love FUMA, it's how I play pretty much any football game now, I don't see why anyone should be forced to play in this setting, I wouldn't like if a game forced me to play on full assisted, for example. I can see this argument being made for competitive online, but even then all of those competitive players are under equal circumstances, so it's still fair, and in casual online play there's matchmaking options.Let's be real: people won't like to be forced to play manual. The feedback would be overwhelmingly negative.
Yes mateIs it fanmade?
Of courseIs it fanmade?
It's an interesting question and difficult to find an answer other than "simply make the AI better" and even that can be interpreted in different ways. Does it mean make them overpowered and play unrealistically ninja-like? Does it mean make them see and do things real footballers wouldn't realistically see in their field of vision and contradict their positioning to do so?I’m asking the community: how can organic difficulty level be achieved?
let’s get a bit more detailed here!
making your own players at hand/controller behave worse or making the opponent AI less error prone are the current tools used, if Im correct.
how could this be changed? Let’s assume the teams in a video game do exactly play their tactics like in real life, and 6er dropping back to defend, what are the real life values that make Barnsley stand out for a day or a 2 week streak for example and how could this be translated into a video game?
True. Even tho Im a huge fan of FUMA - it should be a choice. I dont play FUMA to make the game playable. I play FUMA coz I love the freedom and a chance to create something that would simply not be possible on assisted.Let's be real: people won't like to be forced to play manual. The feedback would be overwhelmingly negative.
A bit off topic but not! just watch the first story and tell me if you can relate.
I miss the bald fella who was always in the reserves. He was my super sub - think he played on the wing?
eddington?
It might be Macco, loved him in PES2012, though at that point he grew hair, but I'm pretty sure he was bald in the PS2 days.I miss the bald fella who was always in the reserves. He was my super sub - think he played on the wing?
eddington?
It might be Macco, loved him in PES2012, though at that point he grew hair, but I'm pretty sure he was bald in the PS2 days.
No Macco was that Welsh fella I think! He was another super sub for me, then they changed his name to Matt?It might be Macco, loved him in PES2012, though at that point he grew hair, but I'm pretty sure he was bald in the PS2 days.
PC will 100% get next-gen version, I've used UE4 before frequently and it's super easy to do.PC won't get Next-Gen version i'm 80% sure considering the current situation with EA & 2K...the rest 20% hope will be there in my heart 🤣🤣
Its not related only with engine or compatibility mate 🙂PC will 100% get next-gen version, I've used UE4 before frequently and it's super easy to do.
Back in the golden age of gaming there were many games that were “full manual”. Player Manager for the Atari ST was essentially a full manual game versus the other games around which locked the ball onto players feet.wow can't wait for the 21st, that will be make or break...
imagine a game where everyone is forced to play manual as there is no PA1,2,3? I long for those days...
in the future i will make that game, wait on me
Lol man not everyone wants to play full manual. Why you want anyone to be forced?Back in the golden age of gaming there were many games that were “full manual”. Player Manager for the Atari ST was essentially a full manual game versus the other games around which locked the ball onto players feet.
Running with the ball was both a challenge and a reward as it took skill to move around the pitch without losing it. Passing and shooting aswell offered no assistance, everything you did on pitch was through your own skill. Fabulous game.
Kids nowadays don’t know how they have things so easy with FIFA especially but PES too. Full manual should be forced on everyone. Bring back real skill.