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This is a fundamental misunderstanding of what a game engine is. A game does not magically have better animations because it's UE5 over UE4.Also, if we are talking about Unreal Engine, can anyone with good eyes for graphics and animations confirm is this online beta is UE4 or UE5 ... my guess is UE4, I think UE5 would have much better animations
And that don't explain why 99% of questions in beta survey are about gameplay, graphics and mechanics...It's not the mobile game. Dunno how much more this needs saying.
Today the official PES Twitter account publicised the beta, announcing it was a limited test and that all elements (gameplay, graphics, etc.) would be "changed and improved" for release. It makes little sense to suppose at this point the beta is anything other than an early build of the next main PES game, whatever it's called.
hmmm That looks like a dive to me
I'm theorising and also hoping, that the clunky feeling is more due to latency from playing online, previous PES games have had this stiff feel with controls and input delay while playing online and even 2021 suffers from this still while other games not so much which is probably one of the reasons for this testing.Its clunky as fuck, but I can see some potential in it.
Edit: here's a crazy thought - I also remember first Pes games I ever played feeling really clunky until i got my head around gameplay. Im not, by any means, saying that this... mutant is similar to first Pes games, but maybe, just maybe - clunky isnt always bad..?
Isn't Adam the marketing master over there? Isn't he supposedly in charge of all of this?I really wonder who handles PR, Marketing and Social Media for PES. It's been a shit show for years now
Yeah. I believe it'll be the same, just with better grass textures and 4k res. Maybe the lighting.PES 2022 is going to be what we've played already with better graphics and tweaks to the gameplay in my opinion. I see nothing online which suggests otherwise. It's a mess.
I admire your optimism.
Here's a perfect example:
This is Shenmue I, running on whatever Sega AM2 was using to develop it.
This is Shenmue III, running on UE4.
The difference is that the game that came out in 1998 had much more talented people working on it. People that had worked on Virtua Fighter, one of pioneers of good animation in 3D games. The other game was developed by a bunch of cheap labor, with no experience.
There is no question that UE4 is a much better game engine than whatever the first 2 Shenmues were running on, but the people that made the first two were much better at their jobs and had much more experience. A game engine is just a set of tool that make your life easier as a developer. If you're not very good then there's no set of tools that will change that.
Oh well, it's AM2 you're talking about... One of the most talented teams ever.This is Shenmue I, running on whatever Sega AM2 was using to develop it.
The difference is that the game that came out in 1998 had much more talented people working on it.
UE5 have autamatic calculations for some parts of animations, they even shown that on demo when girl is walking amd fighting that monster in some apocaliptic enviroment.This is a fundamental misunderstanding of what a game engine is. A game does not magically have better animations because it's UE5 over UE4.
MGS GZ and TPP run on the FOX Engine too and they have far better animations than PES could ever hope to achieve, because it comes down to the talent themselves. NBA 2K runs on 2k's proprietary engine, Ecomotion and it's, by far, the best animated sports game.
And no, UE5 is not available to anyone except Epic themselves at this point.
Than its officially a very very very very bad sign.It's not the mobile game. Dunno how much more this needs saying.
Today the official PES Twitter account publicised the beta, announcing it was a limited test and that all elements (gameplay, graphics, etc.) would be "changed and improved" for release. It makes little sense to suppose at this point the beta is anything other than an early build of the next main PES game, whatever it's called.
It is since February.And no, UE5 is not available to anyone except Epic themselves at this point.
It's definitely a welcome addition but I feel like this is something we should have already had for years and we should now be getting a more advanced version. This feels super on rails and unnatural to me. It's a single animation where the ball is thrown perfectly to the keeper. If there's no variation, this will get old quickly. I was hoping to see ball boys run to pick up balls and throw them to the nearest player in any position, a more dynamic/intelligent version. It would be also great to see them stall when the home side is in the lead and hurry up when they're losing.Really like this! At least the animation is smooth!
The cutscenes are next gen compare to the gameplay if you notice. Its like a different game between those two.How did this guy manage to get such a good looking screenshot?
I think it’s on early access since May, but not available for actual work to anyone outside Epic.It is since February.
You can literally download it right now from epic launcher.I think it’s on early access since May, but not available for actual work to anyone outside Epic.
Don't quote me on this but I think he's been promoted and his role is different now? However when he was doing the social media ambassador work, it was through his own Twitter account rather than the offical PES channel which I found a little odd but yes, him and Asim did seem to do more promotional work via their own accounts than the PES one did.Isn't Adam the marketing master over there? Isn't he supposedly in charge of all of this?
He also uploads pretty high quality footage from the console games, I don't think he's using native PS4/PS5 shareplay for capturing footage, I think he must have some kind of badass 4K capture card and good editing software.How did this guy manage to get such a good looking screenshot?
Re burst here, did you mean the sprint burst you used to be able to do with a double tap R1, or something else like sending players on a run?I dont understand why there is no right stick player switching or burst of any sorts,
You're right. He announced it last July:Don't quote me on this but I think he's been promoted and his role is different now? However when he was doing the social media ambassador work, it was through his own Twitter account rather than the offical PES channel which I found a little odd but yes, him and Asim did seem to do more promotional work via their own accounts than the PES one did.
Yeah I meant double R1 tap. Altho I couldnt figure out how to send my players on a run either.. had to wait until they decided to run themselves.. so yeah, kinda both..Re burst here, did you mean the sprint burst you used to be able to do with a double tap R1, or something else like sending players on a run?
If the former, then I think it's still there in this:
They are demonstrating that as a way to skin players, but from memory I think it works without a nearby player.
Player models and kit physics look horribleThe cutscenes are next gen compare to the gameplay if you notice. Its like a different game between those two.
It could use a Endo turf.Yeah I meant double R1 tap. Altho I couldnt figure out how to send my players on a run either.. had to wait until they decided to run themselves.. so yeah, kinda both..
Re the clip - Im not sure this would work on a normal run, when you have a bit of space. The one on the video is more like a Take Off, rather than continuous burst.
He wasnt holding sprint initially and then he "burst" pass the player. But you cant really use it when you are on the run and just want to knock the ball further I dont think..
Graphic is one thing but That beat sounds slick tho, another point + from me to sound designer 💲🎙️Re burst here, did you mean the sprint burst you used to be able to do with a double tap R1, or something else like sending players on a run?
If the former, then I think it's still there in this:
They are demonstrating that as a way to skin players, but from memory I think it works without a nearby player.
The cutscenes are next gen compare to the gameplay if you notice. Its like a different game between those two.