skickahit10
League 1
I love how you're allowed to score a few goals early in the game and then the full-on cheat mode kicks in so your pay-to-win opponent will get his money's worth 👌🏻💩
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Well @Chris Davies i am tempted by your video, to judge on e-Football, while i stategically avoid it all the time.Played a few games last night. Everyone I played had bought some of the new superstars. I screenshotted every team to come on here and say "what's the point when everyone has these teams".
Surprisingly, I won the games - I maintain that I only won because the game decided to gift me all of the deflections and all of the "luck". Then, the last guy sent me some abuse, essentially saying - in French - "isn't it boring playing with a team you've paid so much for"...
He's not wrong. I've not spent a penny (nor would I) and I've got a team of ~90 OVR players, bought with the close-to 1m worth of GP Konami have given away, and the hundreds of "coins", and trained with the 100+ XP training packs they've given away.
...but so has everyone else, and his team was even stronger than mine. And it is boring. What's the fun in playing against the same players every game? Everyone has reached the end-game already. Even if you like the gameplay, where is the longevity?
...cos it's not in the gameplay. Some highlights versus angry French dude:
(Set the video quality to max or it might be hard to see; I have my camera zoomed out to a ridiculous degree.)
Surprised that such a simple concept is beyond you. You’re talking about manifestation of graphical changes on gameplay. The real gameplay changes are for instance “for every 0.1 seconds you hold down X, the ball will travel Y% (instead of Z%) of the pass speed stats of the player controlled”. Or things like player runs, defence marking, how the game keeps offside traps etc. The gameplay has certainly been tweaked. I don’t care what Konami says. Their communication has been shabby for decades now. It’s funny how people that crucify Konami for their inaccurate and incomplete communication are readily going by their ‘no gameplay tweaks were made’ update instead simply playing the game and experiencing it.Are you training for the mental gymnastics event at the next Olympics or something? Graphical changes are things like lighting, textures, player models, stadiums. If it impacts gameplay then it is by definition a gameplay change.
The reason I believe that line is because that should be the default starting assumption given the near infinite examples over the years of people imagining changes that aren't really there, the burden of proof is squarely on those that claim there are improvements because invariably it turns out to be 100% placebo effect.
Isn't the relevant point of disagreement about whether there's been gameplay changes between 1.1.0 (not 1.0) and 1.1.1? I think all accept there were some changes between 1.0 and later versions.Side by side, definitely v1.1.1 plays differently than v1.0. Smoother and reaction times on the pitch are noticeably reduced in the newest update.
This debate could do with some actual evidence. How about slowing down footage of 1.1.1 and 1.1.0 in similar gameplay scenarios and comparing the animation cycles?Surprised that such a simple concept is beyond you. You’re talking about manifestation of graphical changes on gameplay. The real gameplay changes are for instance “for every 0.1 seconds you hold down X, the ball will travel Y% (instead of Z%) of the pass speed stats of the player controlled”. Or things like player runs, defence marking, how the game keeps offside traps etc. The gameplay has certainly been tweaked. I don’t care what Konami says. Their communication has been shabby for decades now. It’s funny how people that crucify Konami for their inaccurate and incomplete communication are readily going by their ‘no gameplay tweaks were made’ update instead simply playing the game and experiencing it.
It’s okay if you don’t see any gameplay differences. Reminded me of the time my young niece said that PES 2021 plays exactly the same as eFootball 2022. Some people don’t see the difference. Well and good.
What's your spec ? Maybe try this oneHas anyone figured out a way to combat the stuttering on the PC? PES 21 plays perfect for me on the highest settings but eFootball 2022 on the lowest settings stutters.
I'm assuming eFootball 2022 is just poorly optimized on the PC but any help would be greatly appreciated.
I am too but I only play vs Ai and full manual and the game is really much more enjoyable than any previous PES . I can see why the complains coming especially online though. That being said, the game as whole even offline (Aside from the game play) really offers nothing at the moment.I don't know guys. Guess I'm one of the lucky few who's getting some enjoyment out of the game. This is purely from a gameplay point of view. I am having a lot more fun than I ever did with fifa 22 or any of the latest PES and I have played PES 2021 on pc with the best mods available, including gameplay mods. Of course there's a lot more work to do and modes to add but I think it's a good base and I never thought I would enjoy it
FUMA offline (the only way I play it, if I ever do) is still really shit. Target locking issues still there and it's basically broken.I am too but I only play vs Ai and full manual and the game is really much more enjoyable than any previous PES . I can see why the complains coming especially online though. That being said, the game as whole even offline (Aside from the game play) really offers nothing at the moment.
It’s okay if you don’t see any gameplay differences. Reminded me of the time my young niece said that PES 2021 plays exactly the same as eFootball 2022. Some people don’t see the difference. Well and good.
Well. It is the same. It is the same engine. It is the same scripting and bugs. Maybe only different values is change is like pace (for example) 0.0001 to 0.0002. And in next following update back again to 0.0001.[...]
It’s okay if you don’t see any gameplay differences. Reminded me of the time my young niece said that PES 2021 plays exactly the same as eFootball 2022. Some people don’t see the difference. Well and good.
Yeah, plot twist: the young niece is the wise one in this scenario, correctly identifying that this game is too similar to PES, retaining all its faults. Well played, young niece, well played!Well. It is the same. It is the same engine. It is the same scripting and bugs. Maybe only different values is change is like pace (for example) 0.0001 to 0.0002. And in next following update back again to 0.0001.
I don't know guys. Guess I'm one of the lucky few who's getting some enjoyment out of the game. This is purely from a gameplay point of view. I am having a lot more fun than I ever did with fifa 22 or any of the latest PES and I have played PES 2021 on pc with the best mods available, including gameplay mods. Of course there's a lot more work to do and modes to add but I think it's a good base and I never thought I would enjoy it
Come on Chris, you're a smart guy! You know very well why the Konami need to manipulate P2W, F2P game. Of course, we should not rule out the possibility that all these situations are the product of poor coding , but they are mainly P2W / F2P manipulations in order to squeeze as much money as possible from people prone to gambling and poor self-control.
Yeah, I made another video...
I read on Twitter that if you play the current "Event" that's national teams only (versus the AI) five times, you get a 5-star "nominating contract".
I played ten times on the Legend difficulty, because I know one of the "objectives" is to defeat the Legend AI. I managed three goals in those ten games, and lost every single one - but what shocked me was that it's the perfect test-bed...
... it's the perfect recreation of online play. Whenever I win online, my players simply aren't as delayed as the opponent's. Whenever I lose, my players are very obviously "aiming" for where the ball was a second ago, resulting in them zig-zagging past it one way and then the other.
I knew it before, but playing these games back-to-back it was clear as day that the "poorly coded" moments - e.g. seeing limbs pass through the ball (and other players) - would constantly happen when it was to the opponent's advantage (e.g. a defender unable to knock the ball away because his foot went through it like a ghost), but would barely (if ever) happen when it was to the team-that-must-lose's advantage.
It's made me realise the entire game is just built in bullshit. The whole thing. Every deflection has to go to a player (not run free) and if you're the one with the combined average of ability and "playstyle" ratings, it's your lucky day!
Every goalkeeper "punch" isn't based on physics, but on who's supposed to win. If it's you, you're about to score a tap-in! If it's not, it’s punched so hard it nearly reaches the sideline.
Every defender just can't get to the ball, his running animation interrupted to delay him. My newest player, Mo Salah - the fastest player in almost every match I played - was outrun by the slowest opposition defenders every single time without exaggeration. Again, it's the exact same online, if you're "supposed" to lose.
Every offside trap you try is let down by defenders not pushing up, no matter the ability and "chemistry" of your defenders - if the opposition is "supposed" to win.
The whole game is manipulated from start to finish, rendering your input meaningless.
It's shameful. Truly shameful. I say this as someone who wins most games because through all the "admin apology" GP and eCoins, I have Pep Guardiola as manager, an average player rating of 90+ and a "playstyle" rating of 100, I witness all the bullshit that the game usually puts my opponent through and I can see that I'm winning without being skilful, only because I am selected to win.
I actually love these videos and hope you keep them coming, they're hilarious, eerie but most importantly - Accurate.
Yeah, I made another video...
What I'm most shocked about is how far this gameplay manipulation goes. I would understand a subtle manipulation, but this is getting ridiculous. Sometimes I feel it is getting worse and worse if I manage to fight it for a while.Come on Chris, you're a smart guy! You know very well why the Konami need to manipulate P2W, F2P game. Of course, we should not rule out the possibility that all these situations are the product of poor coding , but they are mainly P2W / F2P manipulations in order to squeeze as much money as possible from people prone to gambling and poor self-control.
Football is a complex matter in which there are thousands of situations that can be resolved in favor of someone based by quick reactions, good timing and football IQ, personal skills and good decisions making, despite the strength of the team. In an open football game, if you own even half of these things, even with a medium or weak team, you can be successful and have fun, but Konami can't allow it.
If this is the only basis on which they build their game ... they will lose a huge part of the people who invest money. Most of them are not good, Konami needs tools to help them, in addition to giving them the BEST players, this is not enough, they need gameplay nampulations. Yes, you play against IA, but the base is one, Konami will not make different games for online and offline mode.
And it's easier that way! Instead of doing good and strong AI to make the game more challenging on high difficulty, just manipulate the gameplay and what's happening on the field.
I've been watching Asmongold and his videos on this topic for a while, mainly because of "Diablo Immportal" and some of the problems and manipulations he shows about are very similar to the things Konami does with eFootball.
I personally try not to play the game. I really hope they get paid DLCs for master league or co-op modes, 11 vs 11, I don't care about anything else.
Not particularly charitable interpretation. I deny that scripting exists, and I've argued at length in this thread (and in older PES threads) about it in detail – not the sort of arguments one would take as simply the product of delusion. Likewise, I burn bridges with PES people all the time (if you've seen me on Twitter lol). (On the other hand, many of the arguments for scripting – even if you believe in it – are demonstrably delusional, such as when people post screenshots of their shots taken and 0 goals vs opponent's 1 shot 1 goal = PROOF!!)There will always be people that deny scripting and manipulating exists but that's because they're either delusional or terrified of burning bridges.
So the idea – if I get you right – is that people spend and get some script-relief (do they?), then it kicks in again (why? haven't they just spent to avoid it? are they coming up against successively better players or something, and is there an end-point to that?), so they spend more. All seems like such a terribly designed means of manipulating people in light of what actually happens. Not to mention: people played starred level matches on the last PES games, limiting team strength to 2,3,4 stars etc. So there was a limit in terms of "better players" and you wouldn't be able to buy away the script, but it was clearly still operative (on the assumption it exists – it doesn't), since people still complained about it there. Likewise, people complain about it in non-card-building modes like Divisions. How is that then a mechanism to induce spending?They spend money, win a few, then they start sucking again and it makes them repeat the cycle.
And this seems a bit revisionist to me. What's your evidence for this? My recollection is that people started to complain about scripting as the competitive stakes got upped by having online play vs strangers. For a plethora of both gaming reasons and psychological reasons, it was the easy explanation for why something didn't go in their favour. It's only stuck around as a meme ever since; who would have thought conspiratorial thinking would catch on?Scripting has existed since the PS2 games became the sophisticated sims of choice, but back then it was a mechanism to create drama and to keep the game engaging as a human playing against a COM for hundreds of games would become boring and easy to exploit which is one reason why other football games were so soulless and devoid of replayability until FIFA changed the world.
So that's the only way I actually do play this game now: Legend AI, normally the events, on FUMA. (For my sins.) I see clipping happen routinely, on both teams. I don't have a sense that I am at much of a disadvantage in the weighing up of dodgy shit on the pitch – other than fouls not given (Legend is very aggressive and the refs don't care).@janguv, I don't like the word "scripted" either because it's the code representing attributes in the most basic way possible - i.e. "goalkeeper is better than striker, therefore shot must be saved, even if the keeper has to fly like superman to get there" (a PES classic).
However, I implore you (though it is masochistic) to play against the Legend AI for a few games, because it really, really clicked in terms of what's happening. Every instance where my player's limb would go through the ball, for example, was to allow it to run through for the striker, or create a situation of benefit to the opponent at least. It just did not happen the other way around.
In the video, something I didn't notice is that the defender whose foot ghosts through the ball (his kick ignored)... The ball then bounces backwards off his heel so that the ball stays in the right area to shoot. Now you would say "that's just shit coding, sometimes your limbs ghost through, sometimes they don't". But throughout every game, limbs would fly through the ball to keep it rolling to where it needed to be for the team that won the game (and believe me, I was looking for instances to my benefit).
I've tried my best (over many videos) to show it - like when my online opponent's defenders were perfectly placed, but BOTH legs ghosted through the ball so I'd get the passes. On more than one occasion. He was powerless to stop me.
It just did not happen the other way around. Nor did my players zig-zagging all around the ball because they're running to where it used to be. That's absolutely shit programming - yet put the AI down a few pegs and it just doesn't happen.
I'm not saying it's strictly "scripting" but your input is so mashed up when you're supposed to lose (because of a "playstyle" rating deficit or whatever), it's blatant for me now. Crystal clear.
I'm sorry you got caught out. But doesn't this show how predatory this stuff is? You're generally critical and sceptical of this stuff but got caught out and plumped up some cash. There's people far less critical/sceptical who will be easy targets for these kinds of pack sales. It's so dodgy.Like @Isslander, i run a full Arsenal squad and did the mistake of spending 10 euros thinking i'd get juiced up Arsenal squad with nice card design. Turns out, i did a massive mistake that now thinking back, makes sick to my absolute core.
My old normal Arsenal squad were leveled up according the way i wanted them to play and only now i realized how engaging and rewarding the leveling system are. The new cards come up with higher level stats but only goes up to level seven, leaving few stats to upgrade according to your preference. Heck, some of them level up max to their normal card counterparts.
This was a massive scam and the first time i fell for micro-transaction and i realized i paid only for the card design. They dont even performer better than some of the normal cards and several instances, i got the thought to ditch the fancy card for the older normal ones. Never again
You know what, I don't even need Konami to build in features explicitly designed for customised leagues – all I (and many others) needed was that they leave in the game the ability to make them ourselves. This is part of the tragedy of eFootball for me personally.Ultimately I can enjoy this game at the moment with a frankly ENORMOUS list of caveats. It is crying out for more tailored spaces, be that private/community leagues, team strength restriction competitions, and for cloud based v. AI content. Such additions alone wouldn't make it great or anything, simply some specialized content, and I haven't touched on the on-field issues, of which some I personally maybe less sensitive to compared to others.
Yeah, I made another video...
I read on Twitter that if you play the current "Event" that's national teams only (versus the AI) five times, you get a 5-star "nominating contract".
I played ten times on the Legend difficulty, because I know one of the "objectives" is to defeat the Legend AI. I managed three goals in those ten games, and lost every single one - but what shocked me was that it's the perfect test-bed...
... it's the perfect recreation of online play. Whenever I win online, my players simply aren't as delayed as the opponent's. Whenever I lose, my players are very obviously "aiming" for where the ball was a second ago, resulting in them zig-zagging past it one way and then the other.
I knew it before, but playing these games back-to-back it was clear as day that the "poorly coded" moments - e.g. seeing limbs pass through the ball (and other players) - would constantly happen when it was to the opponent's advantage (e.g. a defender unable to knock the ball away because his foot went through it like a ghost), but would barely (if ever) happen when it was to the team-that-must-lose's advantage.
It's made me realise the entire game is just built in bullshit. The whole thing. Every deflection has to go to a player (not run free) and if you're the one with the combined average of ability and "playstyle" ratings, it's your lucky day!
Every goalkeeper "punch" isn't based on physics, but on who's supposed to win. If it's you, you're about to score a tap-in! If it's not, it’s punched so hard it nearly reaches the sideline.
Every defender just can't get to the ball, his running animation interrupted to delay him. My newest player, Mo Salah - the fastest player in almost every match I played - was outrun by the slowest opposition defenders every single time without exaggeration. Again, it's the exact same online, if you're "supposed" to lose.
Every offside trap you try is let down by defenders not pushing up, no matter the ability and "chemistry" of your defenders - if the opposition is "supposed" to win.
The whole game is manipulated from start to finish, rendering your input meaningless.
It's shameful. Truly shameful. I say this as someone who wins most games because through all the "admin apology" GP and eCoins, I have Pep Guardiola as manager, an average player rating of 90+ and a "playstyle" rating of 100, I witness all the bullshit that the game usually puts my opponent through and I can see that I'm winning without being skilful, only because I am selected to win.