Excellent post and agree with the take that the game v. AI is actually pretty good going indeed.My opinion of eFootball fluctuated a lot over the past month... The new ball trapping mechanic where the game will move your player while you're trying to aim a "first time/one touch" pass seems to be responsible for a lot of what I perceived as "nonresponsiveness". Like here, I pass the ball to CR7, then I'm aiming at Salah while powering up my pass, but the new ball trapping mechanic thinks I want to pull CR7 away from the ball, which is something I guess Konami introduced to make "super cancel"-like movements more accessible. As a result, it yanks CR7 off his magnetic run towards the ball for a second, and that's enough to ruin the one-touch pass and force him to take an extra touch before passing, which I perceived as "non-responsiveness". You can see this play out here:
Notice how CR7 jerks towards Salah while I power up my pass, which forces him to take that extra touch:
But the thing is, the game is fluid and responsive when it's not held back by its own mechanics: Coutinho online here makes a 180 degree turn to face the ball and pulls off a first time lofted pass with the animation starting even before the power bar fills up:
But the lack of enough animations to receive the ball at any position or be able to pull off first touch passing is hurting responsiveness a lot, and it won't change without machine learning because you can't just keep motion capturing every possible animation in a game. Look here how Salah needs to inexplicably take an extra touch even though the pass instruction went fully through well before he receives the ball:
And then there's the lack of responsiveness for no reason whatsoever, even though I know for a fact the game has the animation ready. Like there's no way CR7 needs to take this extra touch rather than make a one touch pass as instructed:
Offline, I must say, this plays like probably the smoothest, most fluid game of football I've experienced, esp the way it rewards passing into your players' momentum direction which results in very smooth plays:
And honestly, I didn't appreciate it enough till I switched to PES21 for a few days and saw the difference. IMO the only edge gameplay-wise that PES21 has is with shooting and crossing physics. But even off-ball tactical movement is way better in eFootball. When I played PES, I found the gameplay to be very stiff, movement was way too robotic, and player momentum didn't play as big a role as it played in real life or in EF. The Legend AI in PES21 is not fun to engage with, at all. Just challenging and unforgiving. Way more fun in EF.
So yeah, hopefully in time it keeps getting better, especially if they add offline modes we can purchase.
I dunno, a combination of how it looks/plays with me using a lowered and more zoomed in cam gives it the feeling of a very retro but very playable offering on the pitch.
Watched TTB's most recent video and found myself agreeing with that too with regards to some neat stuff the AI is doing along with it's general play. Some fantastic matches had using a new squad I am building.