eFootball (All Platforms)

I am incredibly happy that they have the USL league (second division of USA) in the game but there is absolutely no point in playing with these teams as it is not realistic.

This is absolutely lazy development from Konami given that they are still using generic stadiums from PES 2018!! Are they seriously expecting us to play with these new leagues in Sports Park for the 4th year in a row?
In fact there are less generic stadiums than pes 2018.
 
No matter tehnicality, but if they really make cross-play between next-gen and mobile and put focus on that, game will be dead in two years on any other platform than mobile.


I'm not speaking to the long term, or even happy with any potential cross-platform play between PC/Console and Mobile. I'm just saying that the engine they are using is in theory the best for doing so because of its scalability.

But I did notice than in the talk of cross-play features in recent tweets about the roadmap only cross platform between consoles and PC was mentioned. Nothing on Console/PC and Mobile. Maybe they are backing away from that, or at the very least not making it a priority in the short to medium term.

And I know it sucks to hear for players like you and I but unfortunately I do think that if they ever did go cross play between mobile and other hardware it probably could survive. Might not survive to us, but could conceivably find a sustainable audience.
 
I think it's time for a new wave of negative ratings on Steam, they somehow climbed up to 24%, we need them back to and under 10%.

It seems that they want this paid ML to basically launch summer 2023 when EA Sports FC launches, this year only FIFA 23 as the last FIFA will have a career mode, and i bet UFL will also kept getting delayed until summer 2023 (or be in some incomplete alpha-beta phases). Football games right now have hit a new low and their future is grimmer than anyone could have ever imagined.
 
Watching TTB's stream and his squad makes me ill.

I know he buys coins with superchat donations but there is a complete lack of imagination. Just superstars levelled up and he complains because it is the norm in the game and they give away super squads. They don't.

I don't have any superstar players really, or really need them. Any enjoyment I get from the mode is levelling up lower rated players at a non-coin buying pace, because the other thing with these streamers is they will release a load of players to get trainers to level up their superstar players. I watched a stream of his a couple of weeks ago and he binned a load of players I'd happily take in my team; he was actually groaning/complaining every time it came up 3* (even groaned at a 4*) when spending coin too, but then complains about it being all about the superstars with everyone. Just zero awareness he is the very same and more he is armed to teeth way more than most, for free.

Have seen him and others complain that the Superstars/Legends/Featured players don't have enough levels too, because they think every player should be able to be tactically proficient in every playstyle, because they lack any imagination. Simply want to play with the same players time and time again.

Don't get me wrong, I have my favourites too, but part of whatever fun can be garnered from the mode is changing things up or simply investing in development.

The other UTTERLY HORRIBLE aspect of all this (leaving aside these streamers complete ignorance as to what they promote) is that they, the dudes with multiple squads of 1-11 of 90+ players are the ones who complain about aspects of the game from this completely false position. Their takes are often framed in sheer entitlement.
 
Watching TTB's stream and his squad makes me ill.

I know he buys coins with superchat donations but there is a complete lack of imagination. Just superstars levelled up and he complains because it is the norm in the game and they give away super squads. They don't.

I don't have any superstar players really, or really need them. Any enjoyment I get from the mode is levelling up lower rated players at a non-coin buying pace, because the other thing with these streamers is they will release a load of players to get trainers to level up their superstar players. I watched a stream of his a couple of weeks ago and he binned a load of players I'd happily take in my team; he was actually groaning/complaining every time it came up 3* (even groaned at a 4*) when spending coin too, but then complains about it being all about the superstars with everyone. Just zero awareness he is the very same and more he is armed to teeth way more than most, for free.

Have seen him and others complain that the Superstars/Legends/Featured players don't have enough levels too, because they think every player should be able to be tactically proficient in every playstyle, because they lack any imagination. Simply want to play with the same players time and time again.

Don't get me wrong, I have my favourites too, but part of whatever fun can be garnered from the mode is changing things up or simply investing in development.

The other UTTERLY HORRIBLE aspect of all this (leaving aside these streamers complete ignorance as to what they promote) is that they, the dudes with multiple squads of 1-11 of 90+ players are the ones who complain about aspects of the game from this completely false position. Their takes are often framed in sheer entitlement.
The truly horrible aspect of this (which maybe you allude to in brackets) is that these streamers are normalising and encouraging compulsive spending and gambling, all for financial gain through advertising revenue. The whole thing is disgusting.

Anyone actively promoting this exploitative garbage needs to get in the bin.
 
The truly horrible aspect of this (which maybe you allude to in brackets) is that these streamers are normalising and encouraging compulsive spending and gambling, all for financial gain through advertising revenue. The whole thing is disgusting.

Anyone actively promoting this exploitative garbage needs to get in the bin.

Yep. Exactly what I was referring to.

Truly believe a lot of these folks are sociopaths.

Can't stand their "It is up to folk what they want to do with their money" completely ignoring a plethora of influencing factors, including them, never mind that it is often folks who don't have the money really to spare, or it is kids getting their folks to spend theirs.

I'll give Barry from PES Universe a slight pass as at least on his stream he counted the cost/number of attempts it took him to get a legend. I don't know if they were gifted coins or not but at least it was slightly informative. PESEP calls it the "Negotiations to sign Maldini" or whatever, as if he isn't spending a shit-ton to "sign" Maldini.
 
Yep. Exactly what I was referring to.

Truly believe a lot of these folks are sociopaths.

Can't stand their "It is up to folk what they want to do with their money" completely ignoring a plethora of influencing factors, including them, never mind that it is often folks who don't have the money really to spare, or it is kids getting their folks to spend theirs.

I'll give Barry from PES Universe a slight pass as at least on his stream he counted the cost/number of attempts it took him to get a legend. I don't know if they were gifted coins or not but at least it was slightly informative. PESEP calls it the "Negotiations to sign Maldini" or whatever, as if he isn't spending a shit-ton to "sign" Maldini.
Well, it's similar to guys who spend tons of $$$ for their favorite onlyfans model so this just another manifestation of that. It's sad though. I'm not down with streamers using donated money to buy e-coins and such. It would be interesting to see what their response would be if called out on it.
 
Watching TTB's stream and his squad makes me ill.

I know he buys coins with superchat donations but there is a complete lack of imagination. Just superstars levelled up and he complains because it is the norm in the game and they give away super squads. They don't.
does he buys the coins in stream?
because otherwise could be just an coinami employee writing a simple line of code on a database
 
Phew... they managed to fuck it up with this update. The game is so unresponsive its a chore to play now.
Well it was fun while it lasted.

We can close this thread now.

I haven't been able to touch online. But it's legitimately more unresponsive? Wasn't the whole point that it was meant to be more responsive. The offline demo definitely was.
 
I haven't been able to touch online. But it's legitimately more unresponsive? Wasn't the whole point that it was meant to be more responsive. The offline demo definitely was.
They have tempered with the first touch. But theres no more error but more input delay once receiving the ball.
 
Bro its just like pes 20

The point its to make the gameplay more dependent on passes and not dribbling

Lowering skillgap and making it depend more on the pass assist
Passing is already nerfed as almost every player is travelling faster than any pass and the super pass ( i just call it that) takes ages to perform.
And now the interceptions are even more frequent - probably to tone down the the OP through balls.

It became a totally different game and im not really a fan of it. And i was not a fan of PES20 either.
 


(Only watch the above with "high quality" on or it'll look like poop. Dependent on your POV, it may look it either way.)

---

Excuse me while I rant. Gave the game a second chance after the update and realised online events are open.

For context (rant about the other game):

I played FUT co-op with a friend the other day, just to see if it was playable. We got beat 9-0 by a guy who had two moves:

A) Give the ball to Mo Salah - who, in FUT, glides (literally) faster than Usain Bolt on rocket-skates - while our defensive unit skipped gaily backwards, admiring the crowd and the night sky while Mo slammed the ball in from anywhere he liked, or

B) Hit through-balls from defence to attack, which were always 100% perfect, with the attacker rocketing past the defenders to collect the ball, glide up to goal to slam it in.

No passing, no midfield, no thought process, no skill. It was a torturous 20 minutes. Not because of the beating - that was always going to happen - but because it was the furthest from football FIFA has ever been.

So, I thought I'd give eFootball another chance as a palate-cleanser, and IMO it's ... essentially the same experience. Equally unplayable. Your controller input is practically meaningless, with the game massively in one player's favour from the start - either because of scripting, horrible servers / netcode, or both (and I'm convinced it's the latter because it's just as bad offline).

First game I played, I beat the guy 4-1 (it was about to be 5-1 but he rage-quit). No joke, 10% of the things my player did, I had no idea they were going to do - including, at one point, dribbling around the goal-side of a defender with a little trick to get 1-on-1 with the keeper, when I was pushing the stick in the opposite direction (and have no idea how to do tricks).

Every 2-3 passes he hit went straight to one of my players - every time I held the pressure button near him, his player would be powerless to stop me pushing him aside so I could take the ball - and it was so painfully obvious that the game was stacked against him.

Meanwhile, I'm scoring goals with no effort, knowingly deserving none of them to go in. I'm passing around him like he's not there, but not through skill - his players are so clearly making no attempt to block passes.

Had it lasted the full ten minutes, it would have finished 10-1, with the other guy severely handicapped throughout the match. If you were in his shoes, wouldn't you wonder what the point of this game is?

We live in 2022, with the most powerful gaming hardware ever made, and the most experienced and talented programmers... and we have no football games that are anything close to football. What is going on?
 
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New update, same ol' shit. Now I'm reading comments that this new update has made the game even less responsive. LOL
 
Sorry Chris, but really not seeing it! Why work with this limited array of options as to the causes of this fuckery? It's not only one or more of scripting or server shit. It's also: bad design principles, badly implemented principles, individually good but together incoherent design principles, and more.

Take a look at the botched interceptions in your video. Every single one of them: not facing the ball, not holding match up just before the ball reaches. Now, you're within your rights to ask: well why the fuck should he have to do that? And your answer depends on what you agree the design principles ought to be and how they ought to be implemented, or how they ought to be adapted in light of actual playing conditions across a range of scenarios. But the game is designed a certain way, even if the implementation creates incoherence, and it pays to at least notice this stuff, in lieu of easy (and frankly, bad) explanatory appeals to "scripting".

Or again, look at the balls/rebounds/deflections always going to players. Clearly, for years now, this game has been designed to maximise ball-playing activity. That means creating conditions where loose balls are rare. The ball falls to players, the action keeps rolling. When you switch to FUMA, you do indeed get a fair amount of loose balls, but you'll also notice how the players aren't coded to understand those situations, frequently dumbfounded, and the target selection logic is borked beyond recognition. That's because (and this is a far more plausible inference than scripting) the game is designed as I said above: to avoid loose ball scenarios and keep the action flowing.

There are other things worth analysing in the clip too (like the opponent's use of sprint, given the design principles on inertia and slowing down – whatever you think of them). There's also just unpolished early build vibes to a lot of the shit, which surely we all detect playing this. It still feels like a beta. And doubtless internet problems play their part in some way too.

In short: there's little on show here to conclude this is the game/Konami deciding to give you an easy ride and this guy a hard time (and for what nefarious or bizarre purpose? why would they need to, want to, and put effort into designing such mechanisms?). Meanwhile we do know some of their design principles for this game (how player momentum is supposed to work, e.g.), and we've seen over years how others operate (no loose balls, e.g.). These things are sufficient to explain (not condone) this sort of fuckery.
 
Kick off glitch is gone! Finally! Now all those CR7/Messi/Mbappé + Legends spammers are having hard time to win!
There are few new stadiums also and we now can change the ball!
 
Watching TTB's stream and his squad makes me ill.

I know he buys coins with superchat donations but there is a complete lack of imagination. Just superstars levelled up and he complains because it is the norm in the game and they give away super squads. They don't.

I don't have any superstar players really, or really need them. Any enjoyment I get from the mode is levelling up lower rated players at a non-coin buying pace, because the other thing with these streamers is they will release a load of players to get trainers to level up their superstar players. I watched a stream of his a couple of weeks ago and he binned a load of players I'd happily take in my team; he was actually groaning/complaining every time it came up 3* (even groaned at a 4*) when spending coin too, but then complains about it being all about the superstars with everyone. Just zero awareness he is the very same and more he is armed to teeth way more than most, for free.

Have seen him and others complain that the Superstars/Legends/Featured players don't have enough levels too, because they think every player should be able to be tactically proficient in every playstyle, because they lack any imagination. Simply want to play with the same players time and time again.

Don't get me wrong, I have my favourites too, but part of whatever fun can be garnered from the mode is changing things up or simply investing in development.

The other UTTERLY HORRIBLE aspect of all this (leaving aside these streamers complete ignorance as to what they promote) is that they, the dudes with multiple squads of 1-11 of 90+ players are the ones who complain about aspects of the game from this completely false position. Their takes are often framed in sheer entitlement.

You do know TTB has a challenge going where he's only buying low rated United players and seeing how far he goes with them as a series. The Dream Team stream is just him catering to what people want. You can see with his woman in the stream he's really not taking it too seriously and he was clearly 'baked'.

As for superstars, I have Vieira, Campbell, Khan for legends. De Ligt, Havertz, Jorginho, I got using the free coins Konami gave me and everyone else I've levelled up as you really are better off working and grinding with a team, getting at least 90 team style. I have El Neysri, Gouri and Paqueta all very high rated at 89, 86, 87 I grinded and levelled up. Offline its been fun at times to play with them and get used to making a team which flows well, player styles are huge, so I have a team I'm happy with and I want training points to level up my players and don't see much point buying too many players from what I have despite having over a million GP. In the last 3-4 days the only match I've lost on mine and my mates account was vs a guy grinding like me who had a solid but effective team, just 1-0 in a close game I couldn't score and his early goal was enough, he was also the best player I played against as people who just buy legends unless they are a pro player usually have glaring flaws which you can exploit with a half decent team and high Team Playstyle.

I will say this latest update is the worst since the 1.0 version dropped. unplayable online now. Lag in every single game and despite achieving the Worldwide Clubs Challenge without even conceding, I was lucky in the last game which was a lagfest and 3 of the games were vs players who don't seem to understand how important Team Playstyle level is. When you have 90-95 or more its like the game just gives you goals and deliberately screws your opponent over who has 65/70 etc... I much prefer playing with real teams or 'Authentic' teams. From the beginning Dream Team even without lag is a mess but right now its a joke sadly :(


Its the team playstyle rating, it gives that 'scripting' effect where one team is favored with a higher team playstyle rating and the player with a low team playstyle rating has deliberately stupid and clumsy players off the ball. I like you had the same feeling tonight playing vs players with teams using 70 or 65, its as if the game just gives you goals for simply having a better team styles rating.


What is it with this company always shooting themselves in the foot when they do something good.
 
Sorry Chris, but really not seeing it! Why work with this limited array of options as to the causes of this fuckery? It's not only one or more of scripting or server shit. It's also: bad design principles, badly implemented principles, individually good but together incoherent design principles, and more.

Take a look at the botched interceptions in your video. Every single one of them: not facing the ball, not holding match up just before the ball reaches. Now, you're within your rights to ask: well why the fuck should he have to do that? And your answer depends on what you agree the design principles ought to be and how they ought to be implemented, or how they ought to be adapted in light of actual playing conditions across a range of scenarios. But the game is designed a certain way, even if the implementation creates incoherence, and it pays to at least notice this stuff, in lieu of easy (and frankly, bad) explanatory appeals to "scripting".

Or again, look at the balls/rebounds/deflections always going to players. Clearly, for years now, this game has been designed to maximise ball-playing activity. That means creating conditions where loose balls are rare. The ball falls to players, the action keeps rolling. When you switch to FUMA, you do indeed get a fair amount of loose balls, but you'll also notice how the players aren't coded to understand those situations, frequently dumbfounded, and the target selection logic is borked beyond recognition. That's because (and this is a far more plausible inference than scripting) the game is designed as I said above: to avoid loose ball scenarios and keep the action flowing.

There are other things worth analysing in the clip too (like the opponent's use of sprint, given the design principles on inertia and slowing down – whatever you think of them). There's also just unpolished early build vibes to a lot of the shit, which surely we all detect playing this. It still feels like a beta. And doubtless internet problems play their part in some way too.

In short: there's little on show here to conclude this is the game/Konami deciding to give you an easy ride and this guy a hard time (and for what nefarious or bizarre purpose? why would they need to, want to, and put effort into designing such mechanisms?). Meanwhile we do know some of their design principles for this game (how player momentum is supposed to work, e.g.), and we've seen over years how others operate (no loose balls, e.g.). These things are sufficient to explain (not condone) this sort of fuckery.
Can't argue with you, really - and I did put in the title of the video "scripting, servers or shocking game" as I don't think it's just one issue.

However, if it was just a case of horrible programming alone, I'd see games where both sides are so defensively clumsy that the match ends in a close 4-4 (lol) - but I'm only ever seeing games where I win by a huge score, or lose by a huge score. That "clumsiness" (a general lag and total lack of awareness) is very clearly a hell of a lot worse for one player than the other from the start, and that (IMO) must be driven mostly by one thing, such as team rating discrepancy (encouraging pay-to-win), or "playstyle" (as @klashman69 suggests), or the server. But I don't believe it's the server because it's similar offline.

It was like this before the update, but some believe the update has made it worse. I honestly just think the break from the game has made people's memories of it a little softer, but that's just my opinion, and I've not hammered the game as much as others (because every game is like that video and I don't understand how anyone plays it).

EDIT: In support of the "it's just coded horribly" argument, here's a great clip of the horrendous "lag" (which isn't actual lag, it's clearly terrible programming as you say) from @The_Knight:

 
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We just need a game that has a middle ground between Fifa & eFootball in regards to responsiveness. The passing speed is so inconsistent in both games as well.

Like Chris said, I can't believe in 2022, and with more powerful technology, that the current state of modern football games is just pure drivel.
 
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