eFootball (All Platforms)

The gameplay has been updated (alongside the match time selection for offline play, though weirdly they've locked ball selection to just the eFootball ball, which I find a little difficult to see).

Still feels really off to me, in general. It feels a little faster (I think player speed has increased) and yet still feels horribly sluggish in all the wrong places... The ball drags along the pitch and floats like a balloon at times - you don't see realistic 1-2s and fast passages of play, nor players really speeding past defenders (it feels to me like the days where defenders and strikers had the same movement speed in order to force attacking play to be more difficult).

If they ever branch the console version off and make it truly shine with deeper physics that the other platforms can't handle, it could be great. Until then, it just feels like a mobile game to me, and a shadow of its former self.
 
The gameplay has been updated (alongside the match time selection for offline play, though weirdly they've locked ball selection to just the eFootball ball, which I find a little difficult to see).

Still feels really off to me, in general. It feels a little faster (I think player speed has increased) and yet still feels horribly sluggish in all the wrong places... The ball drags along the pitch and floats like a balloon at times - you don't see realistic 1-2s and fast passages of play, nor players really speeding past defenders (it feels to me like the days where defenders and strikers had the same movement speed in order to force attacking play to be more difficult).

If they ever branch the console version off and make it truly shine with deeper physics that the other platforms can't handle, it could be great. Until then, it just feels like a mobile game to me, and a shadow of its former self.
Player movements feel actually slower for me :LMAO:
But i havent had time to play the game in the past week either.
 
As a purely offline gamer, I effectively just keep checking in with a slowly updated demo...

I really like the slow pace and the sluggish-feeling players (by comparison to recent 'responsive' ideals). The slower and heavier the better. This is a design choice that I'm astounded has stayed more or less the same since day 0, and I wonder how long it will realistically survive the pressure from mass market forces. Pretty sure that a year from now the players will be more like the ninja ballet dancers of FIFA.

The shooting is anti-climactic and un-PESlike. I want to see and feel a proper bullet that isn't there in all but a few cases.

If Master League or whatever it'll be called had been included in this update I'd have half-grudgingly forked out for it and gone about the traditional business of discovering a new football game. It does feel as if the nights will be drawing in again before there's a proper chance of that though.
 
The gameplay has been updated (alongside the match time selection for offline play, though weirdly they've locked ball selection to just the eFootball ball, which I find a little difficult to see).

Still feels really off to me, in general. It feels a little faster (I think player speed has increased) and yet still feels horribly sluggish in all the wrong places... The ball drags along the pitch and floats like a balloon at times - you don't see realistic 1-2s and fast passages of play, nor players really speeding past defenders (it feels to me like the days where defenders and strikers had the same movement speed in order to force attacking play to be more difficult).

If they ever branch the console version off and make it truly shine with deeper physics that the other platforms can't handle, it could be great. Until then, it just feels like a mobile game to me, and a shadow of its former self.
Definitely feels a bit faster.
 
Really enjoying this now. There are still things to be ironed out but spent time with the dribbling in particular and in tight situations seeing some really cool stuff, and what is good is that although more responsive it is still weighty.

Loving PA3 now. There is more range to pass speed and that in combination with 1-2's and especially the 'underlaps' makes the passing game feel pretty damn fluid. Super Star AI not a massive challenge (especially seeing as better players benched as end of season line-ups) but I have noticed them being patient and playing neat and tidy stuff that means it doesn't have that basketball feeling to proceedings (something rampant in FIFA but I sort of don't mind it too much in that game for whatever reason).

The shooting I'm okay with most of it. Noticing more error and that kicking power = finishing stats actually can open up what you can do. AI thumped a daisy cutter against me from outside the box. I almost scored with a sort of cut/driven finesse grounder with Bernadeschi after a sweet cut behind and turn.

It has a long way to go regards modes but feeling pretty encouraged overall.
 
Do think that they need to study real world football (and maybe even FIFA) in order to better realise the "crap goal". I actually prefer the the mid to long range shooting in this to FIFA, but FIFA has the edge on the short-range and "crap goal" variety.
 
Do think that they need to study real world football (and maybe even FIFA) in order to better realise the "crap goal". I actually prefer the the mid to long range shooting in this to FIFA, but FIFA has the edge on the short-range and "crap goal" variety.
Completely agree with this but I've found it really difficult to verbalise, excellent shout.

There's lots to like, I just really struggle to get past the physics in general - it feels like kicking a cushion or a marshmallow sometimes, when passing or shooting.

For me, there's very little variety between one pass and the next (i.e. no zippy pass followed by a slower pass to allow a little more time for players to run forward, they're just all quite slow) - which is identical to player movement (i.e. every player runs at the same moving-through-mud speed for the entire 90 minutes IMO). It just feels off to me.

But again, not as "off" as the other game, which is the total opposite. eFootball feels like every player weighs 120kg and the ball is a balloon, where the other game feels like every player's an alien the weight of a feather and the ball is a bullet... and most frustratingly, neither feel close to a next-gen game. There are no "wow" moments in my experience. Other than "wow, I was playing FIFA and my player kicked the ball through his own standing leg".
 
"I'm really looking forward to trying out the new commands," said the Konami bot Pique.

Screenshot_20220530-164205__01.jpg

"Also, some professional advice—make sure there's a command for sticking a leg out."

Screenshot_20220530-164312__01.jpg

"Top work lads. I don't even look like I'm suffering from deep existential angst anymore either."
 
Completely agree with this but I've found it really difficult to verbalise, excellent shout.

There's lots to like, I just really struggle to get past the physics in general - it feels like kicking a cushion or a marshmallow sometimes, when passing or shooting.

For me, there's very little variety between one pass and the next (i.e. no zippy pass followed by a slower pass to allow a little more time for players to run forward, they're just all quite slow) - which is identical to player movement (i.e. every player runs at the same moving-through-mud speed for the entire 90 minutes IMO). It just feels off to me.

But again, not as "off" as the other game, which is the total opposite. eFootball feels like every player weighs 120kg and the ball is a balloon, where the other game feels like every player's an alien the weight of a feather and the ball is a bullet... and most frustratingly, neither feel close to a next-gen game. There are no "wow" moments in my experience. Other than "wow, I was playing FIFA and my player kicked the ball through his own standing leg".

While our overall take might differ you will not hear me debate you on that lack of next-gen chops.

Given the nature of the beast now I would've been a bit more accepting if they said from the off (and the "off" here should've been version 1.0.0 and an April release at the earliest):

"Listen folks, this is a product that is free to play but will evolve visually and in physics and other assets via a planned bi-monthly "key update" schedule, especially for our planned paid single player content, as we look to try a different method to the traditional release cycle for football games. Right now what you will get will be closer to that which you are familiar with, but we were keen to get something out, free of charge, that will be more demo in form regards modes (though we will have an early version of our Dream Team mode in place) for our existing fans and hopefully new fans and take in their feedback and ideas."

I really would've run with that and then, I dunno, they gave us a glimpse of what might be to come via the replays (or end of game highlights if a real-time transition is too demanding) utilising next-gen technology. A proof of concept/teaser actually in the game.

As it is I am blessed/cursed with other distractions so this admitted mess of a release format hasn't impacted me like it maybe has others. That is a very individualist take that, but I am not ignorant to how shoddy it has been, especially given this is a product released in the reasonably early stages of a next-gen era yet to truly take off. These games used to be and can be showcases.

I honestly wonder if they are capable of taking advantage of recent developments by EA/FIFA. From what I can tell Konami has a free-run of it regarding a free-to-play football game for another year and quarter. If it were up to me all hands would be on deck to get the paid single player content out and re-evaluate what that should be regards it's technical ambitions. They can do it. They are using as good an engine as there is out there regards its flexibility and scalability. Online play only dudes will take something that is only marginally more technically ambitious than this, of that I am sure, as their focus is on other somewhat less appealing stuff to me.

They need to embrace splitting the fanbase. As do EA, quite frankly.
 
Not a fan of this new update at all. Animations have been sped up & it looks jarring in places, the ball leaves the foot much faster which I've never been a fan of. I feel like the weight of players has been reduced considerably. The game feels spongy & less pronounced. It's seems responsiveness has been improved but at the cost of animations, player weight & inertia. I had a feeling the game would progress in this manner so I'm not surprised but very disappointed.

My only positives are that passing feels a little less assisted on PA3 & shooting is maybe a touch better.
 
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Not a fan of this new update at all. Animations have been sped up & it looks jarring in places, the ball leaves the foot much faster which I've never been a fan of. I feel like the weight of players has been reduced considerably. The game feels spongy & less pronounced. It's seems responsiveness has been improved but at the cost of animations. I had a feeling the game would progress in this manner so I'm not surprised but very disappointed.

My only positives are that passing feels a little less assisted on PA3 & shooting is maybe a touch better.
Exactly my thoughts. I miss the animation fluidity of the very first version and the close dribbling thing.
Too sad that responsiveness and fluidity cannot be combined, and, as always, responsiveness will prevail over fluidity.
I bet the next update will make the game more responsive and the animations more clunky and chopped.
 
Waiting for betters ball physics version. That's really the stuff that blocks me to play more. The ball still like there's water on it, i don't know how to explain clearly.

But i don't found at all the player too heavy, in every ways i prefers that kind of weight shift than what the other game shows 100%.
For some it's normal vs Sumo, for me it's fly vs good speed movement. I think playing too much on FIFA or PES 2013 with players super lightweight change the feeling you got. To me it's obvious than the games i mentioned > you can't feel weight shift for player. To me it's essential for a sport game.

Now, there's one thing i agree is that for overlap a player, you really got to get closer and dribble him with R2 well pushed. Is that bad? I don't know sincerely. But game ball on feet and defence are okay to me. Just ball physics / not in terms of direction but the ball feels doesn't feels like a balloon, it float but like an heavy ball who don't want to stop taking the same direction of a floaty ball. Weird.
It's just that it looks like it got the same reaction and speed on all related to kicking, except some "stunning" shoots or pass (faster) which is a feature about speed.

They're still very far from PES 2021 ball physics.
Ah yes, on PS5 and on PS4 i also feels it's a totally different game. Same for PC, no idea about Serie X. But it's really different and not a single slowdown or that kind of thing. It's super fluid (graphically/animated i mean)
 
The dribbling has taken a huge backwards step IMO. So many missing, chopped & skipped animations now. The close control & little touches on the ball are almost non existent. Players are ice skating & sliding from one animation to the next to increase responsiveness. It's fucking god awful.
 
still no hair motion face expretion
AI still less inteligent than pes21 (training mode superstar level
and last but not least they cancel the roster update ?!?!!?!?!?!?!? i mean that teams in 1.0.1 had transfer made as april 15 but now those players are not on the rosters exp...Grzegorz Krychowiak in AEK must be on the team untill 30/6 this year but COINAMI has differnt opinion
 
The dribbling has taken a huge backwards step IMO. So many missing, chopped & skipped animations now. The close control & little touches on the ball are almost non existent. Players are ice skating & sliding from one animation to the next to increase responsiveness. It's fucking god awful.
Well looks like it's not going neither in the good direction.
Even if there's nothing else (to me) i got a small hope for the future to be looking like a football game at least on most parts.
Hate when they kills the physics, add sliding or unnatural stuffs just for a bit of reactivity.

There's others way to do it, but it's just a tweak with exactly the same basis, not an addition or some algorithms added so... Like an answer to people asking it more reactive. It's fast made, and from a football game to another it's like the same modification every 2 patchs since 10 years.
 
As a purely offline gamer, I effectively just keep checking in with a slowly updated demo...

I really like the slow pace and the sluggish-feeling players (by comparison to recent 'responsive' ideals). The slower and heavier the better. This is a design choice that I'm astounded has stayed more or less the same since day 0, and I wonder how long it will realistically survive the pressure from mass market forces. Pretty sure that a year from now the players will be more like the ninja ballet dancers of FIFA.

The shooting is anti-climactic and un-PESlike. I want to see and feel a proper bullet that isn't there in all but a few cases.

If Master League or whatever it'll be called had been included in this update I'd have half-grudgingly forked out for it and gone about the traditional business of discovering a new football game. It does feel as if the nights will be drawing in again before there's a proper chance of that though.
As an offline player, I agree. Tactics, gameplay screens, 5 min games....Everything feels dumbed down to me.
It may take the end of 2022 or even 2023 before we see a master league update or anything of interest for offline players.
Essentially the community is beta testing the game for Konami now. Sticking to PES 2021 for now.
 
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Played a quick game offline with the new patch last night. Wasn't blown away but unlike before, I wasn't particularly disgusted either. At least the game is making some 'progress' in terms of development even if the progress isn't towards a solid gameplay experience yet. Without some offline modes, it's going to be hard to fall in love with this game just playing exhibition games against the same teams.
 
Don't like new update. It seems that with every new update they dumb down inertia/monentum. Still not fifa level but few more updates and they will get there.
Also, it seems those irritating automatic standing tackles are more frequent.

Player switching seems better.
 
The dribbling has taken a huge backwards step IMO. So many missing, chopped & skipped animations now. The close control & little touches on the ball are almost non existent. Players are ice skating & sliding from one animation to the next to increase responsiveness. It's fucking god awful.
The most wierd thing is that dribbling was one rare gameplay element that was marked as positive among most fans, so they decided to change it.
 
Tried to play a few games (on superstar-level), lost almost all of them apart from one that I drew...this sluggishness only seem to affect your own players and as you're not able to send them on runs you're left out to the AI which is lackluster when it comes to your own team players. They simply won't attack down the lanes or take runs when you want them to...don't know what can be done about that :II
 
Sticking to PES 2021 for now.
Same, and a few other football games too. The best football gaming is in the past and is likely to remain there now, for various reasons. The obsession with current-year games is one of the oddest things about football gaming, maybe all sports gaming. There's more to it than just wanting the latest transfers. Something about having the '2022' (or whatever now-year) in the name imparts 'authenticity of experience', in some weird way, that's lacking otherwise. The best PES or ISS or FIFA games of yesteryear might be objectively better than either of the current 2022 games, but that doesn't stop the restless questing.
 
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Unfortunately the latest patch is a step backwards, towards to ex-gen approach.
V 0.9 had the AI dribbling the ball, moving, and not constantly passing. Now we are back to ping pong era.
So we have less cpu moving with the ball, a lot more passing, close dribbling is non existent, animations are more clunky and quick, with missing frames.
I feel that every technology advancement and innovation eFootball, had is mutilated for good. Too bad.
All v0.9 needed was some better ball physics, stunning shots and passes, and some tuning in player awareness.
 
Have to laugh at the disappointed "they've ruined it" responses, as though it wasn't a complete crock of shit in the first place.

Anyway, to those who are mourning the passing of 1.0, no worries – just reinstall the base fi—

Oh...

Welcome to the future, where the past doesn't exist.
 
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