eFootball (All Platforms)

Because they literally said they are working on it and will be ready in the future?

to quote them: Lastly, we have received a lot of questions regarding 'Master League', 'Edit', 'Team Play', 'Co-op' and 'Match Lobby' (where you can create a room to play with your friends). They will unfortunately not be included in v1.0.0. We ask for your kind patience until they are ready.
I didn't say they weren't making a single mode at all, I'm saying it will probably be shit because Konami are on record in an early interview last year stating they didn't value offline or words to that affect , I can't find the article but it was said, and be realistic if it was remotely important a single player mode, even a simple.league, it would be top of the agenda .
 
Coming from someone that backpedals on his own arguments when he realises his statements are false...quite ironic.

By the way you forgot: "it's a Mobile game" in your statement.
Quite ironic you are defending a game which is just trash but hey this is the real football, i have to believe it coming from you
 
Quite ironic you are defending a game which is just trash but hey this is the real football, i have to believe it coming from you
I am not defending. The difference e between you and me is. I am able to have a discussion with real arguments while you cry: "it's a mobile game" like a little child and then when someone calls you out on your BS you backpedal and then suddenly say: dribbling is good

You don't like the game. We got it. Now either make some real arguments about why you don't like it or just not play it. Saying five more times it's a mobile game just makes you look petty.

Even now your argument of you are defending trash how ironic...is a false statement because it makes no sense compared to my sentence about irony. (Since I never said it is real football while you have shown in this discussion that your statements have no meaning) Just once try to make a good argument or statement.
 
I didn't say they weren't making a single mode at all, I'm saying it will probably be shit because Konami are on record in an early interview last year stating they didn't value offline or words to that affect , I can't find the article but it was said, and be realistic if it was remotely important a single player mode, even a simple.league, it would be top of the agenda .
I don't think they ever said they didn't "value" offline. They probably said their focus is on online or they personally are more interested. But value is something different.

And all the speculations about something being shit without having seen first what it will be: well if you want to be negative, be my guest. I believe more on waiting and then judging what I think of the modes
 
I didn't say they weren't making a single mode at all, I'm saying it will probably be shit because Konami are on record in an early interview last year stating they didn't value offline or words to that affect , I can't find the article but it was said, and be realistic if it was remotely important a single player mode, even a simple.league, it would be top of the agenda .

We all agree top of their agenda is maximum profit.

Sadly we all know microtransactions makes more money now with the online gaming culture we have compared to the previous sell as many copies as you can standard we grew up with.

So making efootball built around what Konami have been releasing with PES Lite for years now as a base was obviously their top priority. This is almost what we have now with efootball 1.0.0, we are just missing all the teams being unlocked and more than 5 minute games along with open lobbies and team play.

While the offline content is now 2nd priority since whatever expansion they release will be one lump sum at $20-40 for them all or $10 for what you want, while I'm pulling these figures out of my ass of course, there is no way this game will survive without more to do than just play online and offline friendlies. Even all those esports guys need a ML or Tournament to sharpen skills to learn more about the game. I'm annoyed we have no definitive ETA, I really don't get all this doubt that offline will not come at all. This is all the team have to work on right now. The game is out, the core while needing work is fantastic but there fuck all to do on this game right now bar play online Dream Team.

Maybe they knew with 0.9.0 and 0.9.1 being total disasters they focused everything for 1.0.0 on getting the gameplay right before anything else comes after even if its ready. They originally said Master League would arrive sometime in January, it's not a gameplay heavy thing to setup, its all data sheets, stats and RPG interface options which should not be delayed due to crap gameplay. The tactics like I mentioned are basic, they need more depth, this strikes me as if they want this core to settle first before expanding on the options we need to enjoy the game offline. This would make sense that its ready to go but getting gameplay right first was number 1 essential before this came out, still the communication has been awful.

Yes I'm being very positive you see, maybe too much, time will tell.
 
I don't think they ever said they didn't "value" offline. They probably said their focus is on online or they personally are more interested. But value is something different.

And all the speculations about something being shit without having seen first what it will be: well if you want to be negative, be my guest. I believe more on waiting and then judging what I think of the modes
Well Kimura in an early interview said that playing vs the AI isn't interesting. Words to that effect; it was very blunt. That communicates what he values.

One also only has to look at what they've released (almost all online), what their original roadmap had scheduled (hint: not a whiff of offline stuff), the restrictions that they've implemented for offline play right now, and when and how they've mentioned offline – i.e. only after being deluged by messages asking about it.

That gives a pretty clear sense of what this developer values. It also tallies right now with what best they can monetise. Surprise, surprise.

Re speculations – they aren't entirely uninformed. We've had about 6 years of a barely changed Master League so I think it's not unwise to conclude that whatever they put out will be similar to before: low effort copy and paste at best. Would be good to be proven wrong, but they've little incentive.
 
Players are running no where without an orden tactical, just taking the ball ang going ahead, defender players going around the player with the ball while running and does not confront him most of the times

Sounds like you are struggling with the new defending mate.
 
Mods and option files will come. They will come for PC too. Konami know that their game wont survive without them. Just at the top end its too much about microtransaction everlasting income.

This game cannot survive without it in this state.
I love your optimism.

But I'm a very pessimistic guy. After all these years with shitty pc ports alone, I don't expect anything good from Konami and EA. Even if they try to fix things up, it probably wont satisfy me anymore.
 
Coming from someone that backpedals on his own arguments when he realises his statements are false...quite ironic.

By the way you forgot: "it's a Mobile game" in your statement.
Idk what happened between you and him, but this POS of a game does feel like an android game ported to pc.
 
Idk what happened between you and him, but this POS of a game does feel like an android game ported to pc.
No it doesn't. I played Football games on Android. The dribbling and AI for example are not even close to what you see on Android. So no it's not a port or anything like that. Like I told him: name.me.an Android game that has the same freedom in dribbling and AI. Efootball has a lot of flaws but definitely is not a port of an Android game.
 
Well Kimura in an early interview said that playing vs the AI isn't interesting. Words to that effect; it was very blunt. That communicates what he values.

One also only has to look at what they've released (almost all online), what their original roadmap had scheduled (hint: not a whiff of offline stuff), the restrictions that they've implemented for offline play right now, and when and how they've mentioned offline – i.e. only after being deluged by messages asking about it.

That gives a pretty clear sense of what this developer values. It also tallies right now with what best they can monetise. Surprise, surprise.

Re speculations – they aren't entirely uninformed. We've had about 6 years of a barely changed Master League so I think it's not unwise to conclude that whatever they put out will be similar to before: low effort copy and paste at best. Would be good to be proven wrong, but they've little incentive.
You know what's funny for me about all the Coinami talk and so on: even if their goal is to strictly monetise like everyone says, then they are not doing a good job at it since their leveling mechanics and training rewards are way to forgiving. I tried my team to be top players (all players from my favourite team like Filip Kostic) and haven't spend a dime on the game. So they basically allow me with all their rewards to build a good team. Unless you are a fan of Batistuta or so there ready is no need to spend money.

So yes their focus might be on monetisation but with just playing Matches against AI I was able to level up my team without paying anything.

And for me there is still a difference between focussing on Online and not valueing a type of players or modes (offline). We will see what they do with master league, but again judging now without knowing what it will be is just shooting in the dark.
 
You know what's funny for me about all the Coinami talk and so on: even if their goal is to strictly monetise like everyone says, then they are not doing a good job at it since their leveling mechanics and training rewards are way to forgiving. I tried my team to be top players (all players from my favourite team like Filip Kostic) and haven't spend a dime on the game. So they basically allow me with all their rewards to build a good team. Unless you are a fan of Batistuta or so there ready is no need to spend money.
This gets repeated a lot. But the way Konami monetise is quite subtle and over a longer arc.

So to begin with, they hand out lots of GP and training points as login bonuses, as well as give a select number of people a good amount of legend players. What this does is allows people to feel like they're in charge of and have the means to strengthen their team, while coming up against stacked teams of legends who overpower your players incentivises you to get them as well.

Next, they release challenges where to get extra currency or training points, you have to use certain players; those players are locked behind lootbox paywalls.

So what you have over time is a ceiling of high-stat players that keeps increasing (which ensures people keep spending), and a rotating cast of players that give short-term benefits (which keeps people spending).

So yes their focus might be on monetisation but with just playing Matches against AI I was able to level up my team without paying anything.
So, for someone who claims to work on mobile F2P games, I'm surprised you don't recognise the above strategy of early handouts which are sufficient for the early game and then increasing the difficulty through releasing and incentivising stronger or otherwise advantageous assets that the player needs to pay for.

You only have to look at the comments in, e.g., the eFootball sub or on Twitter threads: people are already finding that whereas they felt Dream Team was really nice at first, over time they're finding that they're suddenly going on runs of bad form, their players aren't as effective as before, opponents can overpower them (balls go through them/their defensive radius is higher/their curled shots are unstoppable, etc). This is what happens when you start to give more access to specially statted players, and do so behind paywalls.

And for me there is still a difference between focussing on Online and not valueing a type of players or modes (offline). We will see what they do with master league, but again judging now without knowing what it will be is just shooting in the dark.
It borders on corporate bootlicking to suggest that a multibillion company has some set of core values and attitudes towards its different audience segments AND that we cannot (indeed, should not) interpret these from their behaviour. As though they are just a complex person who doesn't always wear their heart on their sleeve, so appearances may be deceptive.

No: an organisation this big, in an industry this profitable, has one thing on its mind, and that is profit. That is the entire point and purpose behind killing a decades-old franchise, cutting out and then centring the mode that has gambling components in it, releasing that first and putting development time first and foremost into it. That tells you what the priority is, and indeed we can rightly infer from it what (and who) they value.

To suggest that, actually, they might well strongly value the offline community is to utterly misconstrue the relation between company and consumer in the first place. It is at best naivety.
 
No it doesn't. I played Football games on Android. The dribbling and AI for example are not even close to what you see on Android. So no it's not a port or anything like that. Like I told him: name.me.an Android game that has the same freedom in dribbling and AI. Efootball has a lot of flaws but definitely is not a port of an Android game.
Fair enough.

I came into conclusion of it feeling like an android game because of: UI, graphics and the delayed controls and limited features.

But if you strictly talk about AI, then it makes sense why our opinions differed.
 
This gets repeated a lot. But the way Konami monetise is quite subtle and over a longer arc.

So to begin with, they hand out lots of GP and training points as login bonuses, as well as give a select number of people a good amount of legend players. What this does is allows people to feel like they're in charge of and have the means to strengthen their team, while coming up against stacked teams of legends who overpower your players incentivises you to get them as well.

Next, they release challenges where to get extra currency or training points, you have to use certain players; those players are locked behind lootbox paywalls.

So what you have over time is a ceiling of high-stat players that keeps increasing (which ensures people keep spending), and a rotating cast of players that give short-term benefits (which keeps people spending).


So, for someone who claims to work on mobile F2P games, I'm surprised you don't recognise the above strategy of early handouts which are sufficient for the early game and then increasing the difficulty through releasing and incentivising stronger or otherwise advantageous assets that the player needs to pay for.

You only have to look at the comments in, e.g., the eFootball sub or on Twitter threads: people are already finding that whereas they felt Dream Team was really nice at first, over time they're finding that they're suddenly going on runs of bad form, their players aren't as effective as before, opponents can overpower them (balls go through them/their defensive radius is higher/their curled shots are unstoppable, etc). This is what happens when you start to give more access to specially statted players, and do so behind paywalls.


It borders on corporate bootlicking to suggest that a multibillion company has some set of core values and attitudes towards its different audience segments AND that we cannot (indeed, should not) interpret these from their behaviour. As though they are just a complex person who doesn't always wear their heart on their sleeve, so appearances may be deceptive.

No: an organisation this big, in an industry this profitable, has one thing on its mind, and that is profit. That is the entire point and purpose behind killing a decades-old franchise, cutting out and then centring the mode that has gambling components in it, releasing that first and putting development time first and foremost into it. That tells you what the priority is, and indeed we can rightly infer from it what (and who) they value.

To suggest that, actually, they might well strongly value the offline community is to utterly misconstrue the relation between company and consumer in the first place. It is at best naivety.
"Claims to work on Free2Play Mobile games" (also just to correct I said I worked on, not that I still do, also you are again saying I might not tell the truth about my profession, that's not a base for having a discussion)
"Corporate bootlicking"
"Utterly misconstrue"
"At best naivety"

I will refrain from further having discussions with you seeing like it always ends with these kind of remarks from you that are not really helping a fruitful discussion, because you clearly show you don't want a normal discussion but rather use as much polemic as you can, so won't engage further.

But just a comment: I can see you are very pessimistic/cynical in your views of the industry and all and if you want to do that you can of course, it is your choice and I respect that. But things are not as black and white as you picture them or think they are. That's all I will say about the industry since it makes no sense talking to someone who always retorts to "claims" "corporate PR" etc and this way tries to devalue/discredit my personal experiences which have been very positive and have also changed some of my concerns/views I had before I worked on Free2play. It is somewhat disrespectful which is why I won't further discuss anymore.

There could for sure be an interesting discussion about Konamis monetisation strategies (I still would disagree with you regarding their tactics, reasoning that they are using some of their elements too wrong so far, especially since they would need to feed players differently with Loan Cards for Stars and more to make them more interesting instead of just seeing Payers with these cards and getting beaten by them, there would be way better methods to monetise and be more successful if that's as their strategy, because right now if their strategy is like you interpret it (regarding special players with super stats and events) it is actually not long term but a short term burnout where players will not return after having spent a certain amount so actually it would be a bad strategy, but what I actually see here is a company who on the one hand wants to hardly monetise but on the other also needs the free players to have a big enough player base for their competition which is why their strategy is not really consistent but all over the place), but I don't want to have this discussion under these conditions.
 
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Reached division1 rank 31 today. I am still the only one playing real football, keeping the defense structure in tact at all costs. All the quick counter meta sweaters are having a horrible time trying to crack down my defense - truth is most people only know how to score goals of counters. If you don't press them and just run everyone back first, they are clueless on what to do.

I faced only 1 guy who played a similar style to mine, but his execution was horrible.

Just feels absolutely gratifying winning with realistic football because it works best in this game versus all the sweat lords.
Every time I see a 3CB, 1LB formation with 3 strikers cramped into the center, I already know it will be a free win.
 
"Claims to work on Free2Play Mobile games" (also just to correct I said I worked on, not that I still do, also you are again saying I might not tell the truth about my profession, that's not a base for having a discussion)
"Corporate bootlicking"
"Utterly misconstrue"
"At best naivety"

I will refrain from further having discussions with you seeing like it always ends with these kind of remarks from you that are not really helping a fruitful discussion, because you clearly show you don't want a normal discussion but rather use as much polemic as you can, so won't engage further.

But just a comment: I can see you are very pessimistic/cynical in your views of the industry and all and if you want to do that you can of course, it is your choice and I respect that. But things are not as black and white as you picture them or think they are. That's all I will say about the industry since it makes no sense talking to someone who always retorts to "claims" "corporate PR" etc and this way tries to devalue/discredit my personal experiences which have been very positive and have also changed some of my concerns/views I had before I worked on Free2play. It is somewhat disrespectful which is why I won't further discuss anymore.

There could for sure be an interesting discussion about Konamis monetisation strategies (I still would disagree with you regarding their tactics, reasoning that they are using some of their elements too wrong so far, especially since they would need to feed players differently with Loan Cards for Stars and more to make them more interesting instead of just seeing Payers with these cards and getting beaten by them, there would be way better methods to monetise and be more successful if that's as their strategy, because right now if their strategy is like you interpret it (regarding special players with super stats and events) it is actually not long term but a short term burnout where players will not return after having spent a certain amount so actually it would be a bad strategy, but what I actually see here is a company who on the one hand wants to hardly monetise but on the other also needs the free players to have a big enough player base for their competition which is why their strategy is not really consistent but all over the place), but I don't want to have this discussion under these conditions.
Okay, this really is pearl-clutching – to highlight "misconstrue" and "naive" as somehow problematic speech! :LOL: (I'll give you "corporate bootlicking".)

I presented your status as someone who worked (/works – the tense was actually vague, in your first phrasing of that information, if you look back) on F2P mobile games as a claim of yours because I don't know you, and these community discussion boards have had their fair share of LARPers over time. It is a natural hedging on my part.

I see you've not addressed my counter to your argument about their having values – so perturbed perhaps by my outrageous use of the phrase "bootlicking". Incidentally, it was really a dichotomy I presented (bootlicking or naivety), without actively asserting one or the other. If you're sincere, then yes, it is naive to think that really Konami might strongly value the offline community, rather than seeing them as a small segment of a market that they don't need to capture.

Konami are a multibillion dollar company who have slaughtered all their big console IP to divert into mobile (and been public about that fact), mistreated employees terribly (a litany of such accusations out there), have a whole casino division, and of course publicly did the dirty to Kojima. If you genuinely can't see that profit dictates their decisions and in turn reveals what they "value" (in tandem with what they've actually done/not done already for the offline players), that does betoken naivety – and it's not uncivil of me to say that.

Re the monetisation strategies, I can see that there would definitely be ways for them to economise it further. Fact of the matter is they do capture whales who pump thousands into myClub every year. Between their mobile version and their console edition their financials have been very healthy indeed, so I expect the logic of the model – as strange as it sometimes seems on its surface – is fairly sound.
 
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I haven't adressed most of your points since I see no common ground in further discussions, why I have explained.

Also regarding this: "it is a natural hedging on my part". No it is not. I am bringing you the respect towards your opinion and experiences. Never did I devalue/disrespect them, I would expect the same of you. In fact I actually said that I respect you feel that way about the industry even though my own experiences tell me different.

Regarding the topic value, might be since I am not an english speaker first but for me the term "valueing a player"is just different then what strategies a company has or what visions. But again this might be more a language hurdle.

Regarding monetisation strategies: yes it works, but it is especially for a Japanese company a very mild model and again in my opinion if their strategy would be what you think it is, it is not the smartest/best monetisation strategy because the Churn Rate will be high and with this heavy focus on PvP you need a good player base (in PvP Non Payers are essential to the experience, you need them to have a good PvP model for Matchmaking and Success Rates of Players, you can't rely just on payers, in fact usually payer numbers go into 2 percent to 10 percent of the player base (and that higher number is rare) and having a big competitor with Fifa on Mobile and Console and also other Free2Play Mobile Football games especially managers like Too Eleven which are very popular a high churn rate is a big risk. That might be why they want Cross Play so they have a bigger player base to fight the Churn Rate, but if that is their strategy it will get problematic for them sooner then later. They will need at least a Day 7 retention rate of 20 to 25 percent to make this work and with the model you described that won't be easy.

Still I don't think we will have these discussions again.

I understand that you feel strongly about these topics about corporations and gaming industry but it also makes you go into a polemic rhetoric very quick that makes it hard to even want to discuss points especially since you quickly go into "attack mode" instead of keeping it civil and then even not respect experiences that might differ from yours.
 
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You can critisize of course. But here lies the problem why further discussion makes no sense: I told you my experience and you immediately called it PR.

You didn't even consider that maybe yes I really have experienced the things I talked about. That I have seen how companies contacted players when there was a feeling someone is overspending or not in control of their spend. Or that credit card payments have been paid back when a child got hold of their parents card.

Maybe I have seen enough companies in my career that actually cared and have experienced games where players in general spend less than I do for buying games each month.

As long as you don't consider there is some truth in what I am saying there is basically no ground for discussion.

Especially since I fully admit there is bad apples who target what they call whales and so on.

But there is enough companies who realised it is better to have players long term who are not abused by a game but feel respected and Free2Play done right is not a bad thing.

And that's why we leave it at that because we are both biased in one direction so to speak. You called me overly subjective but are doing the same by not even trying to see my view.
I wasn’t going to say anything but dude you actually engaged further lmao
 
Just give me different stadiums at this point, that'd be nice. A bit tired of the same stadium/pitch combo. Other than, enjoying the game for what it is. Still using Professional, FUMA vs AI in the events.

Streaming for a bit today:
Hey Matt! 👋
Nice goal at the start. 😂 Fuma! 😍

i was interested in your view on things so I watched a bit this morning.
so I wasn’t that wrong when commenting on the thinking and inputting commands ahead stuff.

edit: so I was just running the whole thing on the side… 😊 interesting you watched Bundesliga to check on Wood! 😊👍

edit:

👌
 
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I haven't adressed most of your points since I see no common ground in further discussions, why I have explained.

Also regarding this: "it is a natural hedging on my part". No it is not. I am bringing you the respect towards your opinion and experiences. Never did I devalue/disrespect them, I would expect the same of you. In fact I actually said that I respect you feel that way about the industry even though my own experiences tell me different.

Regarding the topic value, might be since I am not an english speaker first but for me the term "valueing a player"is just different then what strategies a company has or what visions. But again this might be more a language hurdle.

Regarding monetisation strategies: yes it works, but it is especially for a Japanese company a very mild model and again in my opinion if their strategy would be what you think it is, it is not the smartest/best monetisation strategy because the Churn Rate will be high and with this heavy focus on PvP you need a good player base (in PvP Non Payers are essential to the experience, you need them to have a good PvP model for Matchmaking and Success Rates of Players, you can't rely just on payers, in fact usually payer numbers go into 2 percent to 10 percent of the player base (and that higher number is rare) and having a big competitor with Fifa on Mobile and Console and also other Free2Play Mobile Football games especially managers like Too Eleven which are very popular a high churn rate is a big risk. That might be why they want Cross Play so they have a bigger player base to fight the Churn Rate, but if that is their strategy it will get problematic for them sooner then later. They will need at least a Day 7 retention rate of 20 to 25 percent to make this work and with the model you described that won't be easy.

Still I don't think we will have these discussions again.

I understand that you feel strongly about these topics about corporations and gaming industry but it also makes you go into a polemic rhetoric very quick that makes it hard to even want to discuss points especially since you quickly go into "attack mode" instead of keeping it civil and then even not respect experiences that might differ from yours.

Without being too philosophical on Koinami's monetization meter or behavior (things that were discussed a lot here prior and after release), €Football is a true F2P live service that doesn't need to be shit, but it's pig shit in content and everything. Was photorealistic bullshit on their interviews, was sharp horseshit on trailers where almost anyone here knew that will be that kind of shit, was camel shit on the release, and will be a slightly different pigeon kind of shit on their whatever future versions 1.∞.∞. will be. You can put some perfume on shit to make it smell better, but you can't turn shit into gold. That said, I was playing some PES 2021 yesterday (a game that I don't play too often because for me is lacking in various aspects compared with the previous classics) and guess what, even with those problems in the defensive system, stamina, broken AI, broken 1v1 animations, no penalties, etc, PES 2021 feels and plays like a magnum opus in comparison. That's how low Konami dropped their pants to cater to their new audience...
 
I disagree. I think regarding AI behaviour this plays way better then 2021. It is a good base if they improve the gameplay more and I hope for more offline content because I could see a Master League with this AI be more fun then last few versions.
they woould not evolute the AI cause they donot give a shit for offline players. they want the AI to replacate from PvsP .
 
I disagree. I think regarding AI behaviour this plays way better then 2021. It is a good base if they improve the gameplay more and I hope for more offline content because I could see a Master League with this AI be more fun then last few versions.
on what i believe is better than pes21? in acrobatic clearence. on that why have some dives and some moves which they where not at pes21
 
we have to say that all the games in the world has plus and minus .
others they have positives and others negatives you put them on a scale and you see if you are attracted or not it can not be objective in any case.
as i state above and this game have some positives now if those are more than the negatives or not couldnot be objective as well
 
This game without proper offlines modes and just being an online platform live service will die. People will get bored of the same online modes everytime and no one will be playing at the end, the onlt two football games options would be fifa 23 or pes 21 I am pretty sure of that if they do not take care about offline world
 
I think you underestimate the Online Crowd. There is enough people now who don't play Offline Modes anymore.

So no Offline modes doesn't necessary means the game would die.

For a pure Online Game though they have to have way more competitions and different events and modes. Fifa is way ahead in that with their Friendlies with different competitions, Squad Battles and so on.

Personally I am more interested in Offline Modes and a Master League and if they don't deliver a good one in the future I will probably stop playing but that doesn't mean the game would die, it just wouldn't attract me as a player.

You can also not forget about the emerging markets in Asia and other Continents that are way more open to Free2Play with Internet becoming better and more accessible. The Indian market alone is getting very huge for Free2Play , Indonesian market is growing and many more. So as much as many might think that Offline is a necessary for them to survive, the cold truth is: it is not. I do hope they will give us good Offline modes since I am not interested in pure Online Gaming but predicting the game to die if they don't, is not necessarily the reality.
 
I think you underestimate the Online Crowd. There is enough people now who don't play Offline Modes anymore.

So no Offline modes doesn't necessary means the game would die.

For a pure Online Game though they have to have way more competitions and different events and modes. Fifa is way ahead in that with their Friendlies with different competitions, Squad Battles and so on.

Personally I am more interested in Offline Modes and a Master League and if they don't deliver a good one in the future I will probably stop playing but that doesn't mean the game would die, it just wouldn't attract me as a player.

You can also not forget about the emerging markets in Asia and other Continents that are way more open to Free2Play with Interkonet becoming better and more accessible. The Indian market alone is getting very huge for Free2Play , Indonesian market is growing and many more. So as much as many might think that Offline is a necessary for them to survive, the cold truth is: it is not. I do hope they will give us good Offline modes since I am not interested in pure Online Gaming but predicting the game to die if they don't, is not necessarily the reality.
konami should respect its clients
if their are a significant number of offline clients (no matter if are more or less from online) they must listen them and support them as they (clients) support konami all those (with poor perfomance from konami) years
konami should support us back
 
Just had my first match in the USL event and it was really enjoyable. I picked up a victory but it felt great since stats are so low so it was really about skill and reading the game and finding good openings. Really fun experience.
 
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