eFootball vs PES
The real differences with PES are found in the gameplay. As seen in the trailers, the main focus of the developers has been to rethink the animations and ball control as a function of 1vs1 clashes that now take a central role in the unfolding of the game. In fact, the player is provided with many new options both in defense and in attack to keep possession of the ball, overtake opponents or steal the ball with more or less risky interventions. And that change of pace suggested by the fluidity of the action, is found in a game setting that tends to seek physical contact, a factor that adds a certain level of aggression in the settings of the actions.
All this is obviously accompanied by a partial rewrite of the command system, now adapted to respond in the best possible way to the new animations and techniques. For example, on the DualSense, the L2 button is used both to push the selected player to press the ball carrier and to position his body to "shield" the ball in the opposite case.
Even the feint system has been revised to accommodate the new physics of the ball and the shot has a radically different feeling compared to PES. The result is a gameplay that looks familiar but differs on some basic elements, thus giving another flavor to the new football of Konami. Even for those who come from PES the first impact is not so immediate and eFootball requires practice to get used to the new features introduced and hope to close a match as a winner. However, there are some elements that are still not perfectly integrated.
Even though the refereeing system has made some progress, and the implementation of the advantage rule is excellent, there are times when it is inconsistent and unrealistic. The same goes for the collision system, sometimes plagued by unconvincing contacts and interpenetrations between polygonal models.
The layout of the eleven players on the field and the artificial intelligence of the players not directly controlled by the player is good and manages to effectively follow the intentions of the users by correctly applying the selected tactics. There are, however, some confusing situations that break the schemes and create nonsense on the field.
The developers' approach is to take advantage of the free-to-play and "open" nature of eFootball to improve over time not only the content offer but also the gameplay balance. The switch to the Unreal Engine and the new game structure impose a process in the making that will be far from complete when the title is released at the end of the month.
For example, the demo at our disposal presented a feature that will not be available at launch: the "power shoot", activated with R2. By associating the pressure of the key to a shot or a pass of any kind you will perform a more powerful action than normal but also much less precise, indicated by the change of color of the loading bar. This is certainly an interesting idea, but it will need some more time to be fully integrated.
Source:
https://www.everyeye.it/articoli/pr...lay-gioco-calcio-gratis-azione-ps5-54442.html