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Why are those animations in the game and they dont use them? This should be authentic mode:
Looks like the zones that players refuse to leave.Not seen this on a FC pitch before!View attachment 438716
Did you try to change new sliders like job dribbling, sprint dribbling or controlled sprint dribbling? Did you notice any difference?After playing some more time with the Beta, I'm starting to see some green shoots. One of the problems with my first hands-on was that I played in Authentic mode first, and then with custom sliders and the Authentic features enabled afterwards.
When you have the Authentic features enabled, the game loads the EBX gameplay parameters specific to Authentic mode. These do more harm than good, particularly to player movement. They are responsible for the slow but clunky feeling that remains even if you set all the movement sliders to 50.
However, playing with this feature off and reducing the sprint speed and passing speed does a much better job.
In general, FC27's animations are much more settled than FC26's, and the ball physics are also much better. Despite that, I can't deny that I can't wait to mod a few things here and there, as there are some issues that can't be addressed with sliders. But I have the feeling that, right now, I enjoy vanilla FC27 more than a modded FC26.
I prefer to change the sprint dribble by half myself, it stops the ball moving so far ahead of the player when you press R2, and makes it PES like.Did you try to change new sliders like job dribbling, sprint dribbling or controlled sprint dribbling? Did you notice any difference?
Did u try to use different values, for example jog dibbling 55 or 60? did u notice any improvement when it comes to player movement? I wonder if it could help to reduce unnatural sharp player turns?I prefer to change the sprint dribble by half myself, it stops the ball moving so far ahead of the player when you press R2, and makes it PES like.
Also: https://evoweb.uk/threads/ea-sports-fc-27.106386/post-4292656
to be honest I didn't noticed much difference, maybe other will as it will be subtle, but nothing major.Did u try to use different values, for example jog dibbling 55 or 60? did u notice any improvement when it comes to player movement? I wonder if it could help to reduce unnatural sharp player turns?

But that's because they are - there's no real ball physics. Everything is calculated by figuring out the best outcome of what the user wants, then manipulating the ball there.These issues appear to date back to FC 26. I already noticed last year that the crossing physics feel extremely scripted.
Exactly, it's why stopped buying FIFA years ago and why I said that authentic mode will change very little.But that's because they are - there's no real ball physics. Everything is calculated by figuring out the best outcome of what the user wants, then manipulating the ball there.
The weight of the ball, gravity etc. is simply overriden all the time. Until that changes, it's not a football game IMO.
These issues appear to date back to FC 26. I already noticed last year that the crossing physics feel extremely scripted.
Since FC 26, it's become strikingly obvious that the trajectory of crosses – including long lobbed balls – is artificially adjusted by the system, resulting in highly unnatural curves. Previously, even though we were aware the trajectories were predetermined, they never looked as forced as they do now in FC 26.But that's because they are - there's no real ball physics. Everything is calculated by figuring out the best outcome of what the user wants, then manipulating the ball there.
The weight of the ball, gravity etc. is simply overriden all the time. Until that changes, it's not a football game IMO.
The two videos are from the same match, so the wind direction in both halves is certainly the same.Is this full manual?
Looks a bit like maxed out wind "physics".
What matters most is the essence of football.I hate it that in another age I'd go crazy for details of this kind.
