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On this subject, the saddest thing for me is that - in this engine - there's no point playing in different ways (and the AI won't either). It's all just pass-pass-pass.I wish there was a slider just to make CPU AI take more risks. If you look at gameplay modding, there is a safety net for everything like through pass, sprint, lob pass, forward pass, etc and it's very static(so if there are x amount of players in front of you, always pass back). Traits do override but it's still not random enough. Thats why weaker teams have 90% pass completion. They always play safe passes. In real life, bad players make worse decision and tend to play the ball long, it's the opposite in FIFA/FC. They need to make it percentage based and use stats like their passing ability and composure to determine if they will make a dumb long pass or a smart through pass based on these factors. It's actually not that hard to make a good CPU AI for a soccer game. I wrote a CPU AI for my football game that's already much better in FC 26.
In reality, Tranmere smash the ball into space over and over again, constantly turning over possession, for the one time when a defender misjudges the flight of the ball and your pacey winger forces his way onto the loose ball.
In FC, they just pass to feet. End of story.
Why? Because there is no point in hoofing the ball into space - you can't! Long balls will be magnetised to a player - an opposition player - and the defenders make no mistake in judgement.
That "looseness" isn't there. For all the tactics and strategies you can develop, the game still only works one way, and that's death by passing (with 90%+ pass accuracy common).
So much of what EA add is top-level stuff, which the core completely overrides or disregards.
They may read this complaint and set all lower league teams to use long ball tactics - and that's considered a "fix" - but nothing is actually fixed, because the ball isn't loose and the AI is still perfect.
