You need to make some tweaks to have a more realist CPU with more speed. It's too slow by default.
They haven't made the same mistake that "simulation mode" on FC 25.
This year, you can do something with the sliders.
I only need now more faults like I have on FC 25.
Fouls is the thing harder to achieve. The average in a FC game is 1-2, while in a match you have 10-12 fouls. I understands the gameplay lead don't want to stop 20 times the flow of the game in 10 minutes, but at leat 5/6 is a good number.
Sliders can do not so much as the are gameplay choices to limit the number of fouls.
ATTRIBUTES:
The average of standing tackle is 65/70 for all the central midfielders in Top 5 league, it is hight coz is a value that is used in the ovr rating formula, but is not ok when it is the role that should have most of the battle in midfield.
I understand an high standing tackle for central defenders to avoid penalties, but the rest of player should not have an high rating.
GAMEPLAY:
Also the CPU don't retain the ball much to give time for you to come to them and make a contrast to have a foul or, when you have the ball, they don't come to you to get the ball, they stop, like, in front of you to contain, giving enough time and space to pass to someone else.
You can even walk on sidelines and no one try to steal you the ball, that could be ok, because you're too far from the goal to be danger, but still you have to gain the possesion of the ball.
SLIDERS:
Right now the line is not high enough to make battle in the midfield, the marking is too low for cpu to press to you, and short pass are the safe way for passes in a crowded part of the field.
The ball is too magnetized, making the pass error slider just a thing that you random percentages to fuck completely a pass, or make it perfect, to grey zone. Same for ball control, sliders make it perfect or 6 touches just to control a slow pass coming from 10 meters.