FC Bayern
M II K U
I share with you all another rarity. A foul
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To be sure, I have the utmost respect for all of your opinions, but to me, Competitive (non-Authentic) feels like the same old crap from FC25. Players slide around the pitch in seemingly random directions, ping-ponging balls to and fro. But authentic is a breath of fresh air. Itfeels much more like a real match. To be fair, it’s a far cry from FIFA 17 or 14 yet this is the game we have.
Good take on how to play a football game, try to do the same as well, taking my time, switching sides etc.Yes I agree and of course everyone has their own touch feel and taste that they bring to the game but I think part of the issue is that many have been desensitized over the years with the janky fast gameplay that creates a lot of in game moments/action. It took me a while to get used to the game after years away from FIFA/EAFC but one thing that has worked for me is of course full manual and halves as long as possible but more than this it is realizing that these games are super responsive but that does not mean you need to input so much as you play.
If you relax look around before you pass only input information when you need to dribble or turn to create space and when defending not running around like a chicken with your head cutting off then the game settles really nicely into something approaching realism. watch real football and see how much of it is standing and passing and looking its not all about running running running.
The other thing that helps is being brave with your manual passes. If the games are slow and boring it is usually because of your ability level as a player. You can create with thought and skill and create realistic randomness that you can then react to. Using inputs to send players on a run also help. we cant just change sliders and wait for the AI to make runs for us we are the main variable that has the most control.
Long story short you have to either chase realism which will sometimes be boring and frustrating or you should chase arcade fun. Trying to find a gold locks in between will just lead to endless tinkering. Im happy that the game is set up for two camps now. It was inevitable that a third camp would develop asking for something in the middle.
.have noticed this too in fifa and pes.Yes I agree and of course everyone has their own touch feel and taste that they bring to the game but I think part of the issue is that many have been desensitized over the years with the janky fast gameplay that creates a lot of in game moments/action. It took me a while to get used to the game after years away from FIFA/EAFC but one thing that has worked for me is of course full manual and halves as long as possible but more than this it is realizing that these games are super responsive but that does not mean you need to input so much as you play.
If you relax look around before you pass only input information when you need to dribble or turn to create space and when defending not running around like a chicken with your head cutting off then the game settles really nicely into something approaching realism. watch real football and see how much of it is standing and passing and looking its not all about running running running.
The other thing that helps is being brave with your manual passes. If the games are slow and boring it is usually because of your ability level as a player. You can create with thought and skill and create realistic randomness that you can then react to. Using inputs to send players on a run also help. we cant just change sliders and wait for the AI to make runs for us we are the main variable that has the most control.
Long story short you have to either chase realism which will sometimes be boring and frustrating or you should chase arcade fun. Trying to find a gold locks in between will just lead to endless tinkering. Im happy that the game is set up for two camps now. It was inevitable that a third camp would develop asking for something in the middle.
.have noticed this too in fifa and pes.
The less you sprint, the less the AI sprints, the more the games calm down...
Good take on how to play a football, try to do the same as well, taking my time, switching sides etc.
But the problem is that you have a CPU ai on the other side, thats where the problem is.
But love the approach on how to play a football game
I was referring to Authentic off - AI defense attacks the ball like hornets. Not gegenpressing, intentional team pressure to force a bad pass. No, it’s a series of heat seeking cruise missles locked onto the ball.I don't think anyone was talking about turning on competitive mode were they? That mode is all 50 sliders. I think there's definitely more benefits to authentic features turned off more than anything. As I've said before authentic features on is genuinely like playing against a passive defense that never shifts.
Definitely the authentic mode disabled and custom settings like speed and lower sprint, make the best game this year, I've played more than 20 hours already and the authentic mode, at least for me, is not the way, the players are very rigid, not the physics of the ball or the playerI don't think anyone was talking about turning on competitive mode were they? That mode is all 50 sliders. I think there's definitely more benefits to authentic features turned off more than anything. As I've said before authentic features on is genuinely like playing against a passive defense that never shifts.


For the progress of these sliders it's really important to realise that by raising sprint speed to 38 it creates a massive discrepency between how players move. There seems to be 2 sprint speed slider thresholds in the game that directly effect the sprint animation:
- 35 Sprint Speed is the slider threshold DISABLES the sprint animation for ALL players (this is why it's use for authetic)
- 44 Sprint Speed is the slider threshold that ENABLES the sprint animation for ALL players
It is. AI doesnt attack appropriately. I've already tried everything, e.g. turned off authentic gameplay, turned on competitor and player based difficulty, tried lots of sliders, nothing makes AI challenging. I win and score goals easily. AI just try to pass, there are not enough aggression and shots from CPU. So shame. I cant have fun with that kind of difficulty. I dont want play FUMA, i wann a challenging Ultimate difficulty. It feels like AI doesnt have any scripts.I don't know how they can call it authentic mode if 90% of your team is not able to sprint at all
44 or 45 sprint speed and 40-44 acceleration and CPU is no longer passive in final third.
bro , i have mentioned this in prev ea FC also. attacking Ai is directly linked to CPU behaviour build up slider. Increasing this also , bring about more miss passes since AI will make more risky passes.It is. AI doesnt attack appropriately. I've already tried everything, e.g. turned off authentic gameplay, turned on competitor and player based difficulty, tried lots of sliders, nothing makes AI challenging. I win and score goals easily. AI just try to pass, there are not enough aggression and shots from CPU. So shame. I cant have fun with that kind of difficulty. I dont want play FUMA, i wann a challenging Ultimate difficulty. It feels like AI doesnt have any scripts.
"AI doesnt have any scripts"It is. AI doesnt attack appropriately. I've already tried everything, e.g. turned off authentic gameplay, turned on competitor and player based difficulty, tried lots of sliders, nothing makes AI challenging. I win and score goals easily. AI just try to pass, there are not enough aggression and shots from CPU. So shame. I cant have fun with that kind of difficulty. I dont want play FUMA, i wann a challenging Ultimate difficulty. It feels like AI doesnt have any scripts.
So much effort on it, wow! But as a conclusion, how to make CPU AI more challenging?bro , i have mentioned this in prev ea FC also. attacking Ai is directly linked to CPU behaviour build up slider. Increasing this also , bring about more miss passes since AI will make more risky passes.
I have been slowing breaking down the files and how AI is programed. There are multiple layers of coding beyond the player attributes. like difficulty level , difficulty of passes , etc , that is why on legendary difficulty AI is coding to not make an error despite your sliders.
im still figuring stuff out BUTSo much effort on it, wow! But as a conclusion, how to make CPU AI more challenging?
Thanks mate, i will try. Authentic mode on, competitor and Player based difficulty on?im still figuring stuff out BUT
try CPU behaviour sliders
build up 99
tackle agression 99
the rest leave it on 50
Try it with Authentic mode on, competitor off and Player based difficulty onThanks mate, i will try. Authentic mode on, competitor and Player based difficulty on?
First game and the first draw against Helsinki after 7 games win streak with FC Porto. Not bad. Still AI could have shoot more, but they had their chances. Overall it was a lot better better experience .Try it with Authentic mode on, competitor off and Player based difficulty on
Its not good, cause without this, AI cant really challenge you. As it is in PES 21, just the scripts makes the AI on Legendary really tough to beat."AI doesnt have any scripts"
finally some good news
i dont think it has any direct effects on CPU behavior sliders , it just layers and layers coding on top of each other , which makes AI behave in a certain way. example - if u increase the AI to legendary , they are programed to make less risky and less mistake in passes and there is a code for crossing chances depending on how closely players are marked , so on legendary they may not cross at all on high marking. But if u set the marking to 50 , on legendary , the crossing will become more frequent but at same time the negative its u might have to much space on dribble due to that change. To be honest , its really just poor programming from EA , its like they dont understand the core of football. And each new EA FC has the same coding and programme under it since the frostbite engine .@wiiuchamp Since you are making such kind of edits may i ask, how does competitor mode turned on affects the CPU behavior sliders ?? Any idea ?
Exactly! I have noticed this when I tried modding FC25 with Anth's amazing Natural X series. The physics felt right, exactly how I wanted them to be, but I personally couldn't get AI to be dangerous enough, so I had to make a trade-off: using a faster gameplay that didn't feel as right to my taste as Natural X but at least AI was able to score. In vanilla FC26 it feels similar: the physics are better, but due to the gameplay being slower the AI is way less dangerous, especially teams that aren't top tier. I guess the base is way better this year though, so I'm hopeful we can get an even better experience after mods are released and improved. To be honest, the hardest thing is finding the right difficulty balance, because World Class feels too easy most of the time, but legendary can be very frustrating... On legendary, even the shittiest teams can get 70%+ possession and 90%+ pass accuracy and you just chase the CPU around, it gets pretty boring, but scoring 6-0 every game on WC gets boring too.speed seems to be directly proportional to difficulty
i dont think it has any direct effects on CPU behavior sliders , it just layers and layers coding on top of each other , which makes AI behave in a certain way. example - if u increase the AI to legendary , they are programed to make less risky and less mistake in passes and there is a code for crossing chances depending on how closely players are marked , so on legendary they may not cross at all on high marking. But if u set the marking to 50 , on legendary , the crossing will become more frequent but at same time the negative its u might have to much space on dribble due to that change. To be honest , its really just poor programming from EA , its like they dont understand the core of football. And each new EA FC has the same coding and programme under it since the frostbite engine .
Settle in for an essay (or skip past this post, I won't be offended).
After speaking to a few guys about where modded FC25 is now, I spent this weekend playing it, alongside unmodded FC26.
I was surprised to find FC25 had more random "speed bursts" and moments of skating than FC26 did, and I just couldn't enjoy it.
However, I think they may be crucial to the gameplay balance, because after after three Career Mode games on Authentic, I noticed something that I've seen talked about a lot right now (even on YouTube - I've included one video in-particular at the bottom of this message which mentions it).
The AI on Authentic is crazy passive, and it feels endemic of the "quick fix" approach I'm so sick of seeing* (and Authentic needs much more).
*e.g. "we fixed kick off goals", by making the AI defenders good for 10 seconds, then dumb again, as opposed to fixing the actual issue which is how easy it is to press pass twice and score due to the deliberately broken defending - from statuesque AI to catching attackers being like catching an eel in a tornado
Because Authentic mode is so much slower - and because speed holds the gameplay together - it leads to a lot of unintentional issues.
The defenders locking into the "jogging animation" is one such issue, as pointed out by @Matt10 over the years, and...
Well, how long do you think that's been a problem for?
Have a guess, then click the spoiler button:
Wow, right?
In short, speed seems to be directly proportional to difficulty and if that's the case, Authentic mode will obviously be a lot easier.
I want to believe EA realise we don't just want an easier game, and that "realistic" doesn't just mean "slow AF"...
...but then I also believe that if they try to "fix" this with a patch, they'll simply up the Authentic speed sliders to default.
I mean, what a (frankly) depressing situation.
I genuinely think they want to appeal to us, but right now the effort level is, let's be honest, minimal, when it needs a huge amount of work.
---
Here's that video I mentioned at the start.
The title is bait - he actually says most things are good! Except Authentic mode:
I wish there was a slider just to make CPU AI take more risks. If you look at gameplay modding, there is a safety net for everything like through pass, sprint, lob pass, forward pass, etc and it's very static(so if there are x amount of players in front of you, always pass back). Traits do override but it's still not random enough. Thats why weaker teams have 90% pass completion. They always play safe passes. In real life, bad players make worse decision and tend to play the ball long, it's the opposite in FIFA/FC. They need to make it percentage based and use stats like their passing ability and composure to determine if they will make a dumb long pass or a smart through pass based on these factors. It's actually not that hard to make a good CPU AI for a soccer game. I wrote a CPU AI for my football game that's already much better in FC 26.Can we edit these parameters and make legendary CPU less perfect? I really hate when they start running backwards just for the sake of keeping the ball, or how AI doesn't take any risks... would be really cool to see a more human AI that can actually beat us without cheating. A couple of mods achieved this on FC25