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Please post all slider-related chat in here to keep the main thread clean. Thank you for your cooperation!
EDIT: This is a placeholder.
EDIT: This is a placeholder.
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When did FC26 get released?Please post all slider-related chat in here to keep the main thread clean. Thank you for your cooperation!
I don't know if I'd say naive.. maybe a bit too optimistic😉? I think that that even in the best case scenario (namely, the "Authentic" thing or whatever it's called this year it's not just a slower slider but gives us back a game without 1vs1 defending, with midfielders correctly tracking/looking aware, correct/slower movement, ball separate from the player etc., which I don't believe for a second, but it's just me), after the initial shock I still see people starting to try combinations to further improve on that (as it effectively was when we had it better before they started to butcher the fundamentals).Am I being too naive if I hope that the "simulation" mode (or whatever it's called) wouldn't necessarily need us to tinker with sliders in order to work as advertised?
That's certainly the plan, but with simulation mode in FC25 locking the sliders, it was quickly apparent you could make improvements if only you could access them.Am I being too naive if I hope that the "simulation" mode (or whatever it's called) wouldn't necessarily need us to tinker with sliders in order to work as advertised?
The best way for them to do it is to allow sliders, but 'lock' their range. So passing speed in Authentic can't go higher than say 35, and can't go lower than 60 on competitive, or something like that. Saying that, I feel no sliders will be available in Authentic.. Hope I'm wrongAm I being too naive if I hope that the "simulation" mode (or whatever it's called) wouldn't necessarily need us to tinker with sliders in order to work as advertised?
Sliders Authentique | Sliders V1 FC 26 Test 1 | Sliders V1 FC 26 Test 2 | |
Sprint speed | 35/35 | 35/35 | 35/35 |
Acceleration | 46/46 | 51/51 | 51/51 |
Shot error | 60/60 | 55/86 | 55/86 |
Shot speed | 48/48 | 45/45 | 45/45 |
Header Shot error | 20/20 | 20/20 | 20/20 |
Pass error | 55/55 | 54/65 | 54/65 |
Pass speed | 35/35 | 15/11 | 15/11 |
Header pass Error | 55/55 | 55/55 | 55/55 |
Injury frequency | 65/65 | 65/65 | 65/65 |
Injury severity | 30/30 | 35/35 | 35/35 |
Goalkeeper Ability | 55/55 | 55/55 | 55/55 |
Positionning marking | 65/65 | 65/65 | 65/65 |
Run Frequency | 40/40 | 35/35 | 35/35 |
Line Height | 55/55 | 67/67 | 67/67 |
Line Lenght | 30/30 | 30/30 | 30/30 |
Line Width | 55/55 | 55/55 | 55/55 |
Fullback Positionning | 75/75 | 10/10 | 10/10 |
Powerbar | 50 | 50 | 50 |
First touch control error | 80/80 | 86/91 | 86/91 |
Intercept Error | 85/85 | 85/85 | 90/90 |
Ball Deflection error | 90/90 | 90/90 | 99/99 |
Tackle assistance | 50/50 | 50/50 | 70/70 |
Tackle aggression | 50 | 95 | 95 |
Build up speed | 50 | 40 | 60 |
Shot Frequency | 50 | 55 | 55 |
First touch pass frequency | 50 | 25 | 65 |
Crossing Frequency | 50 | 88 | 88 |
Dribble Frenquency | 50 | 30 or 80 | 80 |
Skill move Frequency | 50 | 10 | 10 |
You can change all sliders.I’m I right in thinking there are only a set number of sliders you can change when selecting Authentic mode?
These sliders represent customised that produce an authentic experience?
I don't think any of that is an easy "fix" for EA unfortunately.my only question, did they fix the problems of fc25, meaning ,the cpu reactions, defending positioning and foot planting? or it s still the same game?
shall i get back to fifa 16 instead of this??
They just edited 25 to 26, update squad and sell as a new gamemy only question, did they fix the problems of fc25, meaning ,the cpu reactions, defending positioning and foot planting? or it s still the same game?
shall i get back to fifa 16 instead of this??
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A "physics impact" slider (like the one for tackling) would be better, IMO. So that you could pump it up to 99 and make headers have the power they would ACTUALLY have given the speed of the ball and the contact with the head.Passing speed on default authentic sliders if much too sluggish in my opinion, and headers often lack finesse. Headed shots and headed passes needs a speed slider.
We need sliders for everything at this point, probably the only way we’ll get a game that is actually geared towards offline players. Imagine a slider that controls the weight of the ball…A "physics impact" slider (like the one for tackling) would be better, IMO. So that you could pump it up to 99 and make headers have the power they would ACTUALLY have given the speed of the ball and the contact with the head.
Or, better yet, no slider needed - just headers that make sense.