EA SPORTS FC 25

If stats mattered, We wouldn't need most of these sliders, Players would act as their stats and every team would play like their formation.

Why would I need a shot/Pass error slider when players have stats to determine their accuracy?

Unfortunately, EA again take the easy way out and load up the same exact lazy gameplay which makes the game soulless and tedious. (Every CPU team has 90% pass accuracy and every shot is a goal on Legendary)

Add to that the bloat features & options on every part of the game (Game Controls,Tactics,Career Mode and even the replay is ruined) and you get the
really sad experience that is the reality of football games today.

Try legacy defending and compare it to the old fifa's and you will understand that defenders not reacting/Tackling is by design and intentional, Van Dijk can't win a simple tackle.

Again sliders were never the solution as it was never their intention to create a sim game.
 
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I have the game since day1 release. I have spend more than 200 hours with it.I am on PS5 & i play only Off Line. With all the good & bad i was having a blast with it for first time after so many years(since Fifa19).

I thought that it was just me , but after reading last posts from guys , now i know that it's not just my thinking.
After last update which i think happened on Friday, i cannot play this game.The game has been ruined for me
Players now react like ninjas or Street fighter characters.
On the top of that ,sliders are now totally broken
There is a major increase of speed in the game. Sliders cant help this so much
I have read a post from a friend here that "Simulation mode" may include some general "hidden" settings apart from only change of sliders.
At the moment i thought that this cant be true at all.
But... I was wrong. I came to conclusion that when selecting simulation, the game pays different indeed. And it about the movement
Slower player movements , more realistic in general terms. In simulation for example the acceleration speed is "locked" to 55 which is super high for my taste and sprint speed is like 32 i think. When i play season , my custom settings are the same with simulation except these 2 sliders ,which i have speed at 26 and acceleration at 49 and the game in "simulation sliders" actually plays more smooth and more realistic although acceleration slider is so high.
But after the update all the above are gone. Simulation sliders plays so fast now and custom sliders are broken because even when i set speed to 10 and acceleration to 30 the game still plays unrealistic fast. And when you try to set these so low the cpu controlled players defense mechanic is broken and unplayable.
I know that they will update the game again and i definitely hope they fix this but honestly i don’t believe this will happen because obviously they modified the core mechanics of the game in order to make happy the on line crowd which bring money
I just deleted the game and i will install it again this afternoon in order to play without any patch (for now). It was good while it lasted
Does anyone else feel this is an issue? I am using a amended set of Sliders which are similar to The simulation mode just with a few changes but if there are some hidden ones is specifically forced simulation mode I would just continue using simulation mode.
 
Does anyone else feel this is an issue? I am using a amended set of Sliders which are similar to The simulation mode just with a few changes but if there are some hidden ones is specifically forced simulation mode I would just continue using simulation mode.
From the beginning until now personal slider settings (Acc 45) made a much more realistic feel to the game than simulation mode. To be honest, i don't see a difference in speed after the update.
 
What i dont understand is why they cant have 2 seperate gameplays 1 for online and 1 for offline so when updating the 1 doesnt affect the other this is why i refuse to buy the game reading the comments im happy they didnt.fifa needs to be cracked so you can play offline without updates
 
What i dont understand is why they cant have 2 seperate gameplays 1 for online and 1 for offline so when updating the 1 doesnt affect the other this is why i refuse to buy the game reading the comments im happy they didnt.fifa needs to be cracked so you can play offline without updates
They used to (apparently). Fifa 2003 and the EA F1 games from 2000-2002 offered arcade or sim gameplay. I say apparently as I don't know HOW MUCH difference there was, but the option was there.
 
It's always sad to see that FUT people will be the priority to EA. Ok They spent billiards in micro transactions but it's unaccetable to change a produce in only one mounth.

They bring us the "simulation mode" , we were waiting for so many years to bring back this feeling into the game. One mouth later, the core gameplay is gone : defenders are now on hollidays.

It was my first steps on EA FC 25, it was a fresh air to see defense in a FIFA again.
I have made as usual my custom sliders but it was really good.

After the update, my set is still nice, but "simulation" didnt work anymore. What a shame!
Since the beggining, I said this mode has hidden values. When you copy paste the values, the feeling is totally different.

So I hope they will bring back the vanilla simulation mode with slower passes😅
 
It's always sad to see that FUT people will be the priority to EA. Ok They spent billiards in micro transactions but it's unaccetable to change a produce in only one mounth.

They bring us the "simulation mode" , we were waiting for so many years to bring back this feeling into the game. One mouth later, the core gameplay is gone : defenders are now on hollidays.

It was my first steps on EA FC 25, it was a fresh air to see defense in a FIFA again.
I have made as usual my custom sliders but it was really good.

After the update, my set is still nice, but "simulation" didnt work anymore. What a shame!
Since the beggining, I said this mode has hidden values. When you copy paste the values, the feeling is totally different.

So I hope they will bring back the vanilla simulation mode with slower passes😅
Even if simulation mode had some secret tunings, in the end it was much too fast to resemble football. Turned it off after one game. Personal slider sets (including yours, i loved your "italian soccer set" :) ) brought a much better and more lifelike feel to the game. If defence urgency would improve, i think i could look over the partial strange animations and physics. I have a feeling this will never happen, considering the changelog of Title Update 3 and the resulting effect it had in the end.
 
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Sim mode is way better than custom sliders,in my opinion.
It could be faster,but defense and midfield positioning is way better.
 
Sim mode is way better than custom sliders,in my opinion.
It could be faster,but defense and midfield positioning is way better.

I must admit, I had a little setback with the game last week but on reflection I think it was just my career mode going stale.

I started another one up over the weekend and I am back to really enjoying this game. Had a few games where the midfield and defence of the AI has been really compact/difficult to breakdown.
 
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Not played any football games since PES 21 and need a fix. Is it worth paying more for EA FC 25 or just get EA FC 24?

I heard last year has more fluid dribbling, which is something I enjoyed about FIFA 2015 even though it was a bit mad. But I'm also interested in trying the 'simulation mode'.
 
Defensive Approach
  • Deep - A safety-first approach, with the defensive line dropping deeper to mark the opposition.
    • Line Height values: 1 - 30
    • Line Height default: 25
    • Run Tracking: line will drop with runs
    • Pressure: none
  • Balanced - This approach gives the defense flexibility on how deep they drop and which runs to track.
    • Line Height values: 31 - 60
    • Line Height default: 50
    • Run Tracking: line is flexible to track runs
    • Pressure: none
  • High - A riskier approach to defending, applying situational pressure, and adopting a high line that tends not to track opposition runs.
    • Line Height values: 61 - 90
    • Line Height default: 70
    • Run Tracking: line rarely tracks runs
    • Pressure: minimal
  • Aggressive - The most front-footed defensive approach, adopting a high line that focuses on applying the press immediately after losing possession and setting offside traps.
    • Line Height values: 91 - 100
    • Line Height default: 95
    • Run Tracking: line will never track runs; lines steps up to keep highest line possible
    • Pressure on heavy touch
    • Extra stamina drain

This can explain why there is problem with defense line and AI lacks of aggression :D
 
Has anyone tried editing teams to aggressive to see if it improves defensive lines?
Could this not be achieved by using custom CPU tactical sliders and setting aggression to 100?

I've seen a fair few custom slider setups that have aggression set really high, which was crazy to me (because I want fewer of those random red-card tackles in completely non-threatening situations, not more)... but now I understand it's to increase pressure rather than silly tackles.
 
That's absurd. Pressure is always minimal, basically.

Has anyone tried editing teams to aggressive to see if it improves defensive lines?
Yes, i did. The CPU defensive line is very high indeed, but once you get past them on the sideline they won't prevent you from crossing as well, no matter how slow or fast your player is.

Best thing to get a feel of urgency and challenge is to set acceleration and sprint values at least + 5 for the CPU on legend. CPU acceleration should not drop beyond 50, otherwise they lose grip on you too easily.
 
I set acceleration to 45, just to reduce the instant changes of direction that the AI do, that makes defending a lottery.
 
Could this not be achieved by using custom CPU tactical sliders and setting aggression to 100?

I've seen a fair few custom slider setups that have aggression set really high, which was crazy to me (because I want fewer of those random red-card tackles in completely non-threatening situations, not more)... but now I understand it's to increase pressure rather than silly tackles.

So this would be sim mode, tactical? Where you can still change some cpu sliders?

I think I'd probably tolerate the red cards, providing they didnt get out of hand.
 
What drives me crazy in this game the most is the goalkeepers. I understand that Robert Sanchez and Jorgensen are not great goalkeepers, but they have 79 and 77 OVR, so they should be average, but they let literally everything in! They are useless in this game, they are the only reason why I can't play Premier League at a Legendary level. This should change, a goalkeeper with 79 OVR is not a 4th league goalkeeper to let in everything that flies, every weak shot...
 
What drives me crazy in this game the most is the goalkeepers. I understand that Robert Sanchez and Jorgensen are not great goalkeepers, but they have 79 and 77 OVR, so they should be average, but they let literally everything in! They are useless in this game, they are the only reason why I can't play Premier League at a Legendary level. This should change, a goalkeeper with 79 OVR is not a 4th league goalkeeper to let in everything that flies, every weak shot...
Just for the challenge, have you tried manual shooting. Makes scoring goals that bit more challenging tbh
 
Funny reading all the hoops people are having to jump through, just to make the game tolerable.

When you could just play a good game that doesn't require 23 slider changes, vanilla Exe, manual shooting, you don't play vs EPL teams, too fast and you ignore many bugs. For it then to just be OK.
 
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Funny reading all the hoops people are having to jump through, just to make the game tolerable.

When you could just play a good game that doesn't require 23 slider changes, vanilla Exe, manual shooting, you don't play vs EPL teams, too fast and you ignore many bugs. For it then just be OK.

Actually,and i never thought i was going to say this, despite maybe update 3 raised up player's agility, i like the game a lot...even with it's 1vs1 bullshits.
On Sim mode and tactical CPU sliders To me it's one of the best fifa/FC ever.
It has its flaws,but so even best fifas have too: for example i love fifa16, but for my sake It need a lot of fixing with sliders and i spent a lot of time to find those which suits me better,and game still has its flaws.
On fc25 i put sim mode, i don't have to think to fix sliders, and i find it really good.
Playing back fifa 16 and 17 these days,and compared to fc25 on sim, even if there is no 1vs1, it's far more easy open space in midfield. I know that 1vs1 brings odd situations on the pitch, but on sim is not that bad when you learn how to defend. And defending is a lot more rewarding on FC.
FC do better even on team/players individuality.
If they only could make first touch less glued, Nerf l2+r2 dribbling and fix players switching the game would improve a lot even with 1vs1 in It.
 
Funny reading all the hoops people are having to jump through, just to make the game tolerable.

When you could just play a good game that doesn't require 23 slider changes, vanilla Exe, manual shooting, you don't play vs EPL teams, too fast and you ignore many bugs. For it then just be OK.
On the other hand, expecting a profit-based company to deliver the game of my dreams is wishful thinking. I am very happy to have as many options as possible and casuals may stick to the presets.
 
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