Development issues with Frostbite have been well reported on for years. It was an engine made for 1st person shooters that got brought into fifa due to it's ability to support The Journey mode and because EA wanted a more universal engine across it's teams.
A new bespoke engine made for FIFA (or sport games in general) to accommodate it's specific needs and ease development issues would absolutely be a positive for the game.
https://www.vg247.com/how-the-frost...e-for-ea-in-general-and-bioware-in-particular
OK. Here I go on a rant, again
Switching engine's is a huge undertaking, especially for a series game that has very little development on it in the first place. DICE (and therefore Frostbite) is a huge department of EA, there would be no reason to suddenly move away from it now.
Shall I share the clarity that some of you need to understand why FIFA has barely improved over the past years?
Here is the most I can tell you without breaking a promise with people I know, my modding and tooling and from having access to some source by a certain community member.
- EA has maximum 2 people working on Career mode each year. Most of the time, its 1 guy, usually a junior or someone new to the team.
- FUT / gameplay is the only thing they work on "fully" (for about 3-6 months) work on each year
- The mix of teams from across of world is the key problem with development, this is extremely evident when they patch a part of the game that breaks another part of the game, normally something in Career mode gets broken because of a change elsewhere. In FIFA 23, I am still looking at broken scoreboards after the WC was added.
- The 4 main designers, especially 2 of them, are holding it back from being a simulation game (this is widespread knowledge)
- They still have code from FIFA 12 in the game for Career Mode
- The game currently is split into 2 processes. One is using Frostbite directly, the other is long lasting code from the world of Ignite. The old code has never moved, even though Frostbite has the ability to do what the old code does. This is NOT an engine problem. Its a development problem.
- Career Mode code has NOTHING to do with the Engine, no Engine change will make an improvement here. It is just quick (lazy if you wish) design and programming
- EA consistantly rush programming, not an Engine issue. You can see this if you mod the game at all. Especially gameplay
- There was a point where I was approached indirectly (via a CM) to "show them the way" in terms of Career Mode improvements. By "show them the way", they meant that I, for free, develop something that hacked their game (not modded, hacked, like Aranaktu does) to add improvements they couldnt do via internal code (I did do this with CEM, years ago, some people will remember). I turned them down, for many reasons, including the fact I have a paid job and it was annoy the shit outta them if I did that for another company
- When EA added Volta. They made it so the gameplay from one mode can be separated from another. They never bothered doing it, even though they 100% should!
Yeah, I've definitely been doing this way too long
