crustcyb
Heavy International
- 27 September 2005
I'm familiar with that video you linked (comparing IV to V) . I wholeheartedly agree there's a lot of stuff (mostly physics / ragdoll related) that GTA 4 does way better than 5. But hey, the same "nicer-looking-graphics" argument you used in the end of your post is enough for people to argument that GTA 5 is better just 'cause of "some graphics".GTA IV was way ahead of it's time in a load of this AI/physics stuff, still the benchmark for me in this kind of game. Even GTA V massively downgraded a lot of the aspects shown in that video, there's a similar video comparing IV to V.
These things are the most disappointing and offputting aspects about the game to me rather than any concerns about the performance and bugs. All this time and money spent developing it, and the gameplay mechanics, physics and AI all range from mediocre to piss poor. These aren't bugs or something you would expect to be solved in post-release updates, they are the fundamental design of the game.
But hey, the ray-traced neon lights and puddles look nice, so the game is a 9/10 - IGN.
There's this one also:
And you're correct again mate: The most disappointing thing about Cyberprank goes WELL BEYOND the performance and bugs. The CORE mechanics of the game are totally flawed: shooting (and covering) = atrocious; driving (and all the physics associated with it) = pathetic; stealth = boring and over-powered. Hell, even the hacking mini-game is beyond ridiculous.