GroveStreet
League 2
- 10 November 2014
You mean this https://github.com/puckhead73/nhl-legacy-recomp or there is something else?Well, we are discussing it here so yes![]()
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You mean this https://github.com/puckhead73/nhl-legacy-recomp or there is something else?Well, we are discussing it here so yes![]()
Has anybody tried NHL 27?
I'm went trough numerous of reviews. The thing all they can agree on is that presentation and graphic is horrible. Okay, I can live with that.
But reviews are very different speaking about gameplay. Some says its exactly the same is it was before, some says that gameplay is improved compared to the previous years, it's a bit slower, more realistic. Any troughs from you guys?
I did not have time to try before but tried that right now. Performance wise it's much better. I'm getting 60fps on 2k res. Only downside is that scoreboard blinks/flashes all the time. But apart of that it seems pretty cool. Thanks@Martan and @crustcyb, if you'd like to try the modifications I made to the recomp, temporarily move your other exe and dlls to a safe place, then extract all these files (including the mask subfolder) to your recomp game directory, and launch nhllegacy.exe. It is looking for your game assets in the "game" subdirectory of where you are launching the exe. You can modify the location it looks the game exe and creates saved userdata for by modifying text fields in the launcher.toml. You can also modify the resolution here. You should see a remarkable improvement in performance. I'm curious if this works and you're seeing performance improvements.
Thanks for the tip but I actually like the original rosters. I would be interested in some mods for the original season but so far it's great vanilla.@sleevel and @Martan check this one out fellers. (Not sure if you entered that discord group I talked about before... otherwise I can post the link here)
It's an updated roster / jersey / ice (with ice ads, adboards and all!) for NHL Legacy on the RPCS3 (Ps3) emulator. It's not perfect (no updated faces, for example...), but it's pretty functional.
Again, if you guys wanna try it but can't access the discord, let me know and I'll post the link to the mod here.

Helpful suggestion: Unity and Unreal are very powerful game engines which you can do much more than html. For proof of concept and prototyping, Claude can spin something up instantly in HTML and JavaScript, but Unity or Unreal with an MCP for Claude to control, using free or relatively inexpensive premade assets can really take it to the next level.There is quite a lot of new independent games made with help of AI just recently and when I saw this bandwagon I have decided to jump on.
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I don't know if any of you ever played that game but as a kid, more than 15 years back, I used to play quite a lot https://kiekko.tv/ game (it's still live). It is a top-down online hockey game where you control one player. Very simple game, control by mouse-only. But very addictive playing with friends.
I kinda missed that so I'm now developing (well not me, Claude obviously) the game, mainly for myself as a fun project. It's heavily inspired by kiekko.tk. It's singleplayer only. You still control one-guy and others are bots.
I called that Line-shift because I feel that fatigue is one of the most important aspects of Ice Hockey so you have to sub your player to get fresh legs on ice. If you are on ice more than 30-40s with one player you can feel that you are slower, you can't hold the puck properly etc.
I aim for the most realistic hockey feel (well, as far as top-down hockey can feel), mostly focused on european style of ice hockey.
It's very early stage and who knows if it gets any better in future. My priority is to get gameplay more less right (still far away), then focus on other stuff as having different teams, leagues etc.
If you want to give it a try just download .html file and open it in any browser. it is highly recommended to play it on desktop with mouse otherwise you are pretty lost. https://www.mediafire.com/file/w5u2fnqq5mjrjop/kotouc-0.7.18.html/file