ElChachoCoudet
A State Of Trance
Question: I have a legit and vanilla 1.07 version installed. To make the 1.00 version run, ¿is only about replacing the .exe file?
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Guys, is there any trick to unlock 60hz when in fullscreen? I have a 165hz monitor and when I run the game in windowed mode it becomes faster, camera moves also very fast.
has anyone tried using gameplayzer for the fifa 16 classic patch? it doesn't seem to work
I haven't gotten it to work with the Moddingway patch either. It goes through all the motions and seems to work, but when I go to the game I don't see any attributes changed.
I haven't gotten it to work with the Moddingway patch either. It goes through all the motions and seems to work, but when I go to the game I don't see any attributes changed.
For the classic patch, have you tried gameplayzing it? Definitely doesn’t work for me but works if I have a fresh install of fifa 16 with moddingwayI use it with ModdingWay patch all the time.
It definitely works with it.
You're not doing something right.
Where is a link to the Classic Patch?
I could try it.
I use it with ModdingWay patch all the time.
It definitely works with it.
You're not doing something right.
If I open my FIFA 16\data\db\fifa_ng_db.db the stats all look adjusted (I'm seeing staminas less than 5 and overall ratings way lower than you would normally see), but when I open the game the edits are untouched
You have to reset your squad file in game in the custom section.
sorry but do I have to regenerate at the end or is it not necessary? thank youI put it here. Is that correct?
1. Go to your \FIFA 16\data\db folder and copy fifa_ng_db.db file to your gameplayzer folder.
2. Open Gameplayzer.exe
3. Open matrix file
4. Open fifa_ng_db.db file
5. Save it with different filename like 1_fifa_ng_db.db (the program starts "gameplayzing" it. Wait for a few minutes.
6. Copy that gameplayzed db file to your \FIFA 16\data\db and overwrite the old fifa_ng_db.db (i.e rename it accordingly)
7. Copy-paste the text of the cl.ini (from the end of this post) and replace it with the original cl.ini file and overwrite. Do the same with cmsettings.ini.
8. Go to the Edit Squads screen in-game and select "Reset squads," then you will be able to see the db changes
9. Enjoy
Will give this a try later, on my day off from work.I’m not sure about others but I’ve always felt the passing on 16 has been a little clunky, just not quite as fluid as I’d like.
I think it’s something to do with the ball physics. @Chris Davies mentioned a while back how the ball feels both too fast and too slow at the time time, which I think is a great way of describing it. My guess is the instant acceleration of the ball off the foot is too fast, but then there’s too much roll friction which slows it down too quickly. I’ve tried lowering pass speed to get more realistic results but last night I actually upped the pass speed and I’ve been so impressed with the change. I’m playing on v1.00 so I can’t speak for other versions but I’m now playing slow game speed, 53 pass speed, 52 shot speed and 40 first touch error and the gameplay has been amazing. I’m finding the general fluidity is improved and I’m able to create much better chances within a game. The ball is also behaving much more realistic in terms deflections and saves as well. The only negative I'm seeing is driven passes look a little odd.
My sample size is currently small but I’d recommend people giving it a try.
I’m not sure about others but I’ve always felt the passing on 16 has been a little clunky, just not quite as fluid as I’d like.
I think it’s something to do with the ball physics. @Chris Davies mentioned a while back how the ball feels both too fast and too slow at the time time, which I think is a great way of describing it. My guess is the instant acceleration of the ball off the foot is too fast, but then there’s too much roll friction which slows it down too quickly. I’ve tried lowering pass speed to get more realistic results but last night I actually upped the pass speed and I’ve been so impressed with the change. I’m playing on v1.00 so I can’t speak for other versions but I’m now playing slow game speed, 53 pass speed, 52 shot speed and 40 first touch error and the gameplay has been amazing. I’m finding the general fluidity is improved and I’m able to create much better chances within a game. The ball is also behaving much more realistic in terms deflections and saves as well. The only negative I'm seeing is driven passes look a little odd.
My sample size is currently small but I’d recommend people giving it a try.
I’m not sure about others but I’ve always felt the passing on 16 has been a little clunky, just not quite as fluid as I’d like.
I think it’s something to do with the ball physics. @Chris Davies mentioned a while back how the ball feels both too fast and too slow at the time time, which I think is a great way of describing it. My guess is the instant acceleration of the ball off the foot is too fast, but then there’s too much roll friction which slows it down too quickly. I’ve tried lowering pass speed to get more realistic results but last night I actually upped the pass speed and I’ve been so impressed with the change. I’m playing on v1.00 so I can’t speak for other versions but I’m now playing slow game speed, 53 pass speed, 52 shot speed and 40 first touch error and the gameplay has been amazing. I’m finding the general fluidity is improved and I’m able to create much better chances within a game. The ball is also behaving much more realistic in terms deflections and saves as well. The only negative I'm seeing is driven passes look a little odd.
My sample size is currently small but I’d recommend people giving it a try.
I haven't changed much.Any other sliders change you recommend?
i was testing those settings last night. what i found: due to my slow manual build up... those passes seemed to be a bit to fast, it doesnt fit tho whole scene. another problem i had were these short passes were i lay the ball off just a meter or 1,5! those became a bit faster an longer.Will give this a try later, on my day off from work.
I’ll let you know.
you are not playing full manual, are you!?Here is how passes looks like in my game. I prefer slow passes, it also helps to tune down the use of driven passes of AI.
Good you've found a middle ground. I can't quite settle on a value just yet either. I really wish we could get into the gameplay files like you can with the frostbite engine. On 20, I was able to really fine tune the speed of the driven pass, the acceleration off the foot for all passing, acceleration when standing still as opposed to moving and hitting the ball. With 16's core gameplay and access to those gameplay files it would be a dream.i was testing those settings last night. what i found: due to my slow manual build up... those passes seemed to be a bit to fast, it doesnt fit tho whole scene. another problem i had were these short passes were i lay the ball off just a meter or 1,5! those became a bit faster an longer.
i can see me setting this up in between my current values and yours. so pass speed around 48ish! 53 was to fast for me, my current 44 seemed a bit slow after the testing.