Anth's 23 Mods // Gameplay v6.0 Released

I've just tried 4.0 & it's a different experience to the vanilla game, it's a lot more compact in midfield than before and the opposing AI seem to do a lot less of that ninja dribbling on the goal like in the box they used to.

There's certain things that cannot be salvaged like non controlled defenders running away from a striker intentionally letting through. That stuff will never not infuriate me as it's just so inexplicably jarring words can't describe the anger it causes.

The other issue that can't be salvaged is generally ball physics are just so contrived and bad. Passes and shots seem so scripted & locked no matter what you do. Passes never curl, they always travel in a dead straight line and seem to always be on rails towards the oppositions feet. Last night I had a game where I was through on goal several times and every time I tried calmy place it in the bottom corner, the game makes your striker blast it, usually right at the keeper too.

There's so many things I want to love about this game from the presentation, animations and general technology surrounding the game, but the general lack of respect for human agency and input in this just turns me right off.
All good man, thanks for giving it a run anyway! Was the defender moving away from the striker through happening on legendary? Can’t say I’ve seen that happen for me if I understand correctly.
 
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En primer lugar, gracias una vez más. Es increíble lo que estás haciendo. Después de varios juegos en V4 y 2 en 4.1, creo que la aleatoriedad de la pelota en V3 le dio un punto de dificultad y una bajada de ritmo importante. Es simplemente una opinión más, por si quieres tenerla en cuenta. Aparte de eso, genial lo que has hecho. ¡Gracias de nuevo!
 
En primer lugar, gracias una vez más. Es increíble lo que estás haciendo. Después de varios juegos en V4 y 2 en 4.1, creo que la aleatoriedad de la pelota en V3 le dio un punto de dificultad y una bajada de ritmo importante. Es simplemente una opinión más, por si quieres tenerla en cuenta. Aparte de eso, genial lo que has hecho. ¡Gracias de nuevo!
Thank-you for that. The difficulty in touch/sprinting is very much a stylistic choice that some will love and others will hate. I personally don’t mind having it as an option to play with too at times and will release a version that maintains it for those wanting to use it. I just want to refine that aspect a little before I do.
 
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thank you very much your great mod! however wouldn't version 4.1 be easier compared to version 4.0?
I feel like it's more accurate in terms of representing different skill sets. If you're playing as a big team v smaller teams then you'll find it easier. If you're playing as a smaller team v a big team you should find it more difficult. Curious to hear feedback on others experience with it and we can go from there.
 
There's certain things that cannot be salvaged like non controlled defenders running away from a striker intentionally letting through.

Yeah I played on legendary against PSV and it was really easy to make through balls to my running strikers.
In V3 the CPU defenders were glued to my players.
IDK I need to play more matches to fully asses
 
I feel like it's more accurate in terms of representing different skill sets. If you're playing as a big team v smaller teams then you'll find it easier. If you're playing as a smaller team v a big team you should find it more difficult. Curious to hear feedback on others experience with it and we can go from there.
you advise to play in semi or manual to your mod?
 
Yeah I played on legendary against PSV and it was really easy to make through balls to my running strikers.
In V3 the CPU defenders were glued to my players.
IDK I need to play more matches to fully asses
This is where it gets super tricky and highly subjective, because I can make defenders a lot more difficult to get beyond in general, but then we get a little bit into the debate of player abilities and who should/shouldn't be able to do certain things (in regards to who is passing and defending). I think different versions might be the only real way around it. Even how long your halves are will impact what is deemed realistic or unrealistic.

For discussion sake, in 4/4.1, high-mid rated defenders are no worse in terms of any changes I’ve made to the mod vs 3.0/3.1. If anything they’re actually better. The changes that have impacted their ability to be beaten is in good players ability to play passes and in differences in speed/strength.
 
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This is where it gets super tricky and highly subjective, because I can make defenders a lot more difficult to get beyond in general, but then we get a little bit into the debate of player abilities and who should/shouldn't be able to do certain things (in regards to who is passing and defending). I think different versions might be the only real way around it. Even how long your halves are will impact what is deemed realistic or unrealistic.

For discussion sake, in 4/4.1, high-mid rated defenders are no worse in terms of any changes I’ve made to the mod vs 3.0/3.1. If anything they’re actually better. The changes that have impacted their ability to be beaten is in good players ability to play passes and in differences in speed/strength.

Honestly looks like people prefer two different versions. One that is hardcode and challenging against any teams regardless of player's ability and one that adjust difficulty depending on the team you face and the team you have.

Edit: At the moment if people really want a challenging match, try to pick a weaker team in the league.
 
This is where it gets super tricky and highly subjective, because I can make defenders a lot more difficult to get beyond in general, but then we get a little bit into the debate of player abilities and who should/shouldn't be able to do certain things (in regards to who is passing and defending). I think different versions might be the only real way around it. Even how long your halves are will impact what is deemed realistic or unrealistic.

For discussion sake, in 4/4.1, high-mid rated defenders are no worse in terms of any changes I’ve made to the mod vs 3.0/3.1. If anything they’re actually better. The changes that have impacted their ability to be beaten is in good players ability to play passes and in differences in speed/strength.
Oh no I get that, there's a difference between a skilled attacker evading a less skilled defender either beating the defender via dribbling or changing direction or just generally outpacing one that's clearly trying to pursue...

But it's a whole different thing where a defender is in optimal position to pre-empt an attacker who's reciving a pass and instead literally starts stepping away from the attacker or even runs up the pitch in the opposite direction as if he's been bribed to allow him trouble free reign on goal.

When I play tonight i'll see if I can record examples of this happening and share it here.
 
Oh no I get that, there's a difference between a skilled attacker evading a less skilled defender either beating the defender via dribbling or changing direction or just generally outpacing one that's clearly trying to pursue...

But it's a whole different thing where a defender is in optimal position to pre-empt an attacker who's reciving a pass and instead literally starts stepping away from the attacker or even runs up the pitch in the opposite direction as if he's been bribed to allow him trouble free reign on goal.

When I play tonight i'll see if I can record examples of this happening and share it here.
The attacking runner dictating the defensive line issue? Oh I know about that one haha. I’ve worked to offset it but I’m working on a proper fix! It has annoyed me for a long, long time in multiple games. It’s a feature of modern football games for some reason. I find it is way worse on pes 2021 though.

Oh and my response regarding ability wasn’t in relation to what you were saying about defenders in general on 23. It was regarding playing the through balls in and it being harder on v3. I am curious to see videos of the issue you’re talking about though so I can think about a potential fix.
 
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Oh no I get that, there's a difference between a skilled attacker evading a less skilled defender either beating the defender via dribbling or changing direction or just generally outpacing one that's clearly trying to pursue...

But it's a whole different thing where a defender is in optimal position to pre-empt an attacker who's reciving a pass and instead literally starts stepping away from the attacker or even runs up the pitch in the opposite direction as if he's been bribed to allow him trouble free reign on goal.

When I play tonight i'll see if I can record examples of this happening and share it here.

I have started to get this issue now. I have a league 2 player who has extremely bad pace and dribbling and I doubled tap sprinted across Man City's midfield and Rodri just stands there as a statue. He was 3 inches away from the ball but he refused to tackle or block it and let him glide past. I wish I recorded it.
 
I have started to get this issue now. I have a league 2 player who has extremely bad pace and dribbling and I doubled tap sprinted across Man City's midfield and Rodri just stands there as a statue. He was 3 inches away from the ball but he refused to tackle or block it and let him glide past. I wish I recorded it.
This is the defensive interaction issue I’ve been telling you about that’s plagued frostbite FIFA for YEARS. I sent you a clip of it two days ago man! This is why I made the decisions I made for v3/3.1.

It has to do with speed/acceleration and many other things too, but to get rid of it across the board, you have to level up certain things (in various ways). You just have to.

If you have the gap in speed/acceleration and if you want differences in players speed/in marking/tackling etc and if you don’t want defenders to be much better right across then this is exactly what can happen.

Edit: If you're thinking 'but the player that did it is low pace, etc', it doesn't matter. Once there is the capacity for the high end (or the low end), then there will be ways the high end of acceleration can be reached when double tapping for example (or the low end when defending with certain players). It opens up the scope due to the way the game is programmed. There are many creative ways to try and get rid of it completely, but none that don’t bring other negatives.

I’ve worked on this issue more than anyone can imagine haha. I feel like it happens far less in my mod personally as I’ve tested it forever. On vanilla, I could do that to the fastest defender in the game with my CB on pretty much any team and I could do it 50 times a game. It's the first thing I test on any FIFA or with any sliders or with any gameplay mod - and 9.9/10 times in 4 years I can re-create it in the first 30 seconds of trying.

It’s also a big reason for the touch/sprinting feature I brought it as it helps to negate the issue a lot too. When the ball is considered 'under control' in a sprint (double tap as well) I think this doesn't engage the defender quite the same as if the game suspects it's a 'loose ball'. The sprinting feature of 3/3.1 creates more 'loose balls' which creates more defensive awareness in that sense. See what I mean when I say it's a nightmare to balance haha!

What Marlon is referring to I’m not sure is quite the same thing.

Edit 2: Thinking about it just now, I know what he’s referring to I think. If it’s what I suspect (where defenders just run by you for no reason at all in the interaction) then I'm pretty sure it happened not on legendary if it happened in my mod (again, if it's what I think it is). It’s why I say it’s designed for legendary for defensive interactions/awareness in the read me/first post. To be clear, this is different to what you’re looking at. It’s an extension of them not engaging, but instead they engage like they’re 2 years old and can’t see properly haha.

Edit 3: I will definitely try and fix it and also retain all of the features the mod has brought in, but I'm running out of steam trying to make it perfect:FAIL:
 
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This is the defensive interaction issue I’ve been telling you about that’s plagued frostbite FIFA for YEARS. I sent you a clip of it two days ago man! This is why I made the decisions I made for v3/3.1.

It has to do with speed/acceleration and many other things too, but to get rid of it across the board, you have to level up certain things (in various ways). You just have to.

If you have the gap in speed/acceleration and if you want differences in players speed/in marking/tackling etc and if you don’t want defenders to be much better right across then this is exactly what can happen.

Edit: If you're thinking 'but the player that did it is low pace, etc', it doesn't matter. Once there is the capacity for the high end (or the low end), then there will be ways the high end of acceleration can be reached when double tapping for example (or the low end when defending with certain players). It opens up the scope due to the way the game is programmed. There are many creative ways to try and get rid of it completely, but none that don’t bring other negatives.

I’ve worked on this issue more than anyone can imagine haha. I feel like it happens far less in my mod personally as I’ve tested it forever. On vanilla, I could do that to the fastest defender in the game with my CB on pretty much any team and I could do it 50 times a game. It's the first thing I test on any FIFA or with any sliders or with any gameplay mod - and 9.9/10 times in 4 years I can re-create it in the first 30 seconds of trying.

It’s also a big reason for the touch/sprinting feature I brought it as it helps to negate the issue a lot too. When the ball is considered 'under control' in a sprint (double tap as well) I think this doesn't engage the defender quite the same as if the game suspects it's a 'loose ball'. The sprinting feature of 3/3.1 creates more 'loose balls' which creates more defensive awareness in that sense. See what I mean when I say it's a nightmare to balance haha!

What Marlon is referring to I’m not sure is quite the same thing.

Edit 2: Thinking about it just now, I know what he’s referring to I think. If it’s what I suspect (where defenders just run by you for no reason at all in the interaction) then I'm pretty sure it happened not on legendary if it happened in my mod (again, if it's what I think it is). It’s why I say it’s designed for legendary for defensive interactions/awareness in the read me/first post. To be clear, this is different to what you’re looking at. It’s an extension of them not engaging, but instead they engage like they’re 2 years old and can’t see properly haha.

Edit 3: I will definitely try and fix it and also retain all of the features the mod has brought in, but I'm running out of steam to make it perfect:FAIL:

Yep, it does look like a glitch more than a balance issue and it's quite prevalent in vanilla FIFA. Also most of the time I cannot reproduce it. But sometimes the AI brain just switches off. It's more or less a programming bug that EA can't be bothered(because it doesn't impact attack only defense). You are right that if every player takes a heavy touch, we won't have this issue but that doesn't seem like a good fix. But if players with bad first touch takes heavy touch(especially double tap sprint), then I feel like this issue may be solved atleast for the majority of situations. I have seen this issue plaguing FIFA since FIFA 18. The way stats work in this game seems more like a boolean than a gradient which is annoying. Regardless it doesn't put me off as it does to other people because there are so many great this we already achieve with this patch.
 
Yep, it does look like a glitch more than a balance issue and it's quite prevalent in vanilla FIFA. Also most of the time I cannot reproduce it. But sometimes the AI brain just switches off. It's more or less a programming bug that EA can't be bothered(because it doesn't impact attack only defense). You are right that if every player takes a heavy touch, we won't have this issue but that doesn't seem like a good fix. But if players with bad first touch takes heavy touch(especially double tap sprint), then I feel like this issue may be solved atleast for the majority of situations. I have seen this issue plaguing FIFA since FIFA 18. The way stats work in this game seems more like a boolean than a gradient which is annoying. Regardless it doesn't put me off as it does to other people because there are so many great this we already achieve with this patch.
Yeah the sprint thing is one aspect.

I have a few things in mind that I'll try to fix it more, but I can promise everyone I'm well aware of that as a fundamental issue of FIFA and there's a ton of little fixes already in place to help the interactions that make a big difference.

Just one of the ways we know it’s working more than before (and is a lot more contextual) is that you can feel the difference between good/bad players/teams way more. If you could dance by anyone all the time then you wouldn’t be seeing possession/shot/score stats that reflect reality like we’re seeing in v4/4.1.
 
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Loving the gameplay as always, you never miss, it's super fun and difficult atleast for me who is used to playing world class but i dont mind losing i think its realistic, im using 4.1 and i've noticed your last versions have a different pace than your first ones, when you started it was super slowed down and i loved it but now its a bit faster? Maybe its just me
 
Loving the gameplay as always, you never miss, it's super fun and difficult atleast for me who is used to playing world class but i dont mind losing i think its realistic, im using 4.1 and i've noticed your last versions have a different pace than your first ones, when you started it was super slowed down and i loved it but now its a bit faster? Maybe its just me
Thank you man! Yeah it’s happened due to creating a more tangible difference in players speed/acceleration. There’s a very limited scope where you can create the differences without breaking the game. So if you go too far to the low end then you get cb not being able to defend properly and you also get a significant loss in quality of interactions for the ball. If you go too high you get a super aggressive CPU, both in build up and general aggression - plus it’s crazy fast. I’ve tried for hours and hours to get the absolute bottom of that range without breaking anything and for now this is the best I could do while maintaining a good difference between players.

It’s really the agile/fast players that will make that feeling, but there’s actually a fairly significant lower end in v4/4.1 compared to the other versions, so in some ways it’s actually slower. It’s something I’ll continue to work on though for sure!
 
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Hi @Anth James
Your mod is very nice. But there's an issue with the player sprinting with the ball, in my opinion it's a bit over-powered. Current it's possible to dribble have the field with even average dribblers without much resistance from AI (even WC).
 
Hi @Anth James
Your mod is very nice. But there's an issue with the player sprinting with the ball, in my opinion it's a bit over-powered. Current it's possible to dribble have the field with even average dribblers without much resistance from AI (even WC).
How about on legendary? The mod is designed for legendary only really.

Regardless, it is something I’ve been keeping an eye on as well though. I would like it to be more difficult to sprint through.

It’s got to do with the speed differences and the extremely frustrating way this game is programmed! Speed is linked far too much with behavior. I have a couple of ideas though!
 
Thanks to all who have provided feedback - quick update on what's next. I'm working on a few ideas I have about slowing the game down a little, but still keeping the same positives from v4/4.1 and I'm also working on defenders and making sure that they have the right tools and behaviour to do their job properly! I want them to be more difficult to beat. I'll check back with more soon!
 
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is it just me or players barely cross ? I’m playing with the latest version
 
is it just me or players barely cross ? I’m playing with the latest version
Depends on the player. It’s something I’ve looked at a little but not a lot to be honest. I don’t have major issues with the crossing personally as I find there are still crosses in the game, but I will spend more time on it once I’ve sorted out some other things I’m looking at with the mod.
 
This job to get rid of this defensive issue is going to be big guys. It's something that has existed in FIFA for many years and it's extremely tricky. Go on a particular angle with a player, change direction suddenly and you can virtually sprint by anyone. You just need to run away from them and then back across, like an L shape almost and it doesn't matter if it's the best defender in the world against your grandmother, she'll beat them! You can't do it 100% of the time, but it's all too often unfortunately and is essentially a huge bug in the game.

It's not a mod issue, it's not a slider issue, it's very much an EA issue - and a legacy one at that.

For the sake of conversation, there is a similar one on PES 2021, it's not quite the same but running on a horizontal angle kind of prevents the CPU defender engaging you a lot of the time..

Working on a fix, but this is the biggest challenge yet. I don't really want to move forward with other adjustments until I can sort this out.

Stay tuned!
 
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Should I use this with custom sliders or it better to play with it without touching anything, with the default sliders?
 
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