Anth's 23 Mods // Gameplay v6.0 Released

Exited for new release :RSCARF:

Sorry for lack of updates guys. I've hit a bit of a roadblock with it at the moment. I like lots of aspects about it, but there are some core elements of the gameplay that just won't budge and it has a knock on impact for everything else.

I am still going to work on it, but the release will probably be a little while away and some of those fundamentals we'll just have to life with - and hope EAFC have improved upon!
 
Sorry for lack of updates guys. I've hit a bit of a roadblock with it at the moment. I like lots of aspects about it, but there are some core elements of the gameplay that just won't budge and it has a knock on impact for everything else.

I am still going to work on it, but the release will probably be a little while away and some of those fundamentals we'll just have to life with - and hope EAFC have improved upon!
Anth, how did the sliders make the mods? I say the sliders in relation to the lines, amplitude and width?
 
Are you playing on slow or normal speed? Or with any slider adjustments? Which difficulty?

What you're seeing is the CB Jockey which comes from a reduction of speed/acceleration (beyond a certain point). While there is a small hint of this in the mod with the lower rated teams, these examples strongly suggest to me that you're playing on slow speed or with some kind of slider adjustments for speed/acceleration. Normal speed with 50/50 sliders (especially for speed/accel) is an absolute must for the mod.

Edit: I just read in your earlier post you knocked speed/accel down. It needs to be 50/50 man. The mod is fine tuned for the settings, 50/50 and normal speed.

Edit 2: For reference, this is a clip with the same teams. Legendary, normal speed and 50/50. The CB is behaving as it should, transitioning from a jockey into a sprint to cover the space.

I started to understand this, this happens due to the defensive awareness of the full-backs/wingers, if it's too low, between 40 and 50 it doesn't come back, between 50 and 60 it comes back slower, 60 and 70 starts to come back faster, but I have a doubt, that Was it on purpose of your mod?
 
After a few weeks off no gamings, I fired up fifa23 again last night, with u're latest gameplay mod and some new e sims free lod changes and pitch wears..just want to say thanks again for creating the most fun, challenging gameplay that I played with!
Had a great time..even with all the flaws fifa23 has in its core..I enjoyed it very much!
 
I started to understand this, this happens due to the defensive awareness of the full-backs/wingers, if it's too low, between 40 and 50 it doesn't come back, between 50 and 60 it comes back slower, 60 and 70 starts to come back faster, but I have a doubt, that Was it on purpose of your mod?
I still haven't seen it happen in my v5.0/6.0 much at all. Very, very rare occasions and only in the very lower leagues. However for the sake of clarity, the CB jockey is purely a case of speed/acceleration and it's been around for a while. Test it on default gameplay and just slow the game down with sliders. It has nothing to do with awareness values or anything like that. The gameplay is just linked to speed too much.

When you slow the game down to a particular point for some reason ONLY the CBs will not transition out of their jockey into a sprint fast enough when moving backwards. So they continue to shuffle thinking they're 'holding the defensive line' when really the game has passed them by.
 
After a few weeks off no gamings, I fired up fifa23 again last night, with u're latest gameplay mod and some new e sims free lod changes and pitch wears..just want to say thanks again for creating the most fun, challenging gameplay that I played with!
Had a great time..even with all the flaws fifa23 has in its core..I enjoyed it very much!
Thank-you man, really appreciate that!
 
Ainda não vi isso acontecer muito na minha versão 5.0/6.0. Ocasiões muito, muito raras e apenas nas ligas muito inferiores. No entanto, por uma questão de clareza, o jóquei CB é puramente um caso de velocidade/aceleração e já existe há algum tempo. Teste-o na jogabilidade padrão e diminua a velocidade do jogo com controles deslizantes. Não tem nada a ver com valores de consciência ou algo assim. A jogabilidade está muito ligada à velocidade.

Quando você desacelera o jogo para um determinado ponto, por algum motivo, APENAS os CBs não farão a transição de seu jockey para um sprint rápido o suficiente ao se mover para trás. Então eles continuam a embaralhar pensando que estão 'segurando a linha defensiva' quando na verdade o jogo passou por eles.
I'm playing career mode with your mod, and what I said often happens, players with low defensive awareness don't come back, I'll record it and I'll try to post it for you to see, the wingers that are the main ones that don't have defensive awareness are the ones that suffer the most commission
 
I'm playing career mode with your mod, and what I said often happens, players with low defensive awareness don't come back, I'll record it and I'll try to post it for you to see, the wingers that are the main ones that don't have defensive awareness are the ones that suffer the most commission
Do they jockey though? I’ve never seen a winger do a cb jockey….

Also, how familiar are you with 1v1?
 
Do they jockey though? I’ve never seen a winger do a cb jockey….

Also, how familiar are you with 1v1?
I meant the attacking wingers/attacking midfielders, not the defensive wingers, (but if they don't have a defensive sense they won't come back)
 
This is the video:
First, I put the wingers back to defend. 0:12
The spikes don't come back, even with the instructions, you can clearly see that they come back more often. 1:15
(https://prnt.sc/St7vyfm6Jej5)

Now I show the defensive awareness of each of the wingers that didn't come back. 1:28
(https://prnt.sc/wFihxk8UR3dK)
(https://prnt.sc/-p8O6dbzEseT)

Here I make a substitution at each end, with players with better defensive awareness. 1:34
(https://prnt.sc/3v4PSU7Br9LE)

Look how now the wingers with better attributes come back a little more, but they are already close to the defensive line, you know? that's what i mean. : 2:12
(https://prnt.sc/3v4PSU7Br9LE)

Look how the defensive line is complete with these players coming back with the best attribute, this doesn't happen if their attributes are very low. 2:24
(https://prnt.sc/HRTqWCwzIjSd)
(https://prnt.sc/4OuyFUcsuU2j)

One thing I did was reverse the camper socks with the wingers so you can see that this. 3:04

Look how they don't come back because of exactly that attribute, they don't come back, it somehow prevents this. 3:30
(https://prnt.sc/jU-YLtgVqPqr)

Look how the wingers are on the same line, and the midfield that I modified are not, they are far from the line of the wingers, precisely because of this, there is no defensive awareness!!!.3:40
(https://prnt.sc/3ygRPiMSOwQ1)

Did you understand what I mean, this attribute and what causes these players not to return to the defensive line, I know that the positioning should coincide with this, plus the return of players to the line?? this shouldn't happen, even returning the wrong way, the players still return the lines to at least occupy the space there.

(I put the timeline in the video description)
 

Look for example in this video, Alvarez and Foden with 60 of defensive awareness, they come back, it's not perfectly on the line but they come back.
Now look at the moment 2:10, haaland doesn't come back because he has the low attribute (41)
 
I also recorded in the major league to show that this also happens with the major league players, sometimes it is not clear because of the player based difficulty that is activated, that the cpu gains 10+ in the attributes of each player, so with the cpu this does not happen, but when you deactivate it is normal to notice more if you have wingers or players who have this low defensive awareness
 
I meant the attacking wingers/attacking midfielders, not the defensive wingers, (but if they don't have a defensive sense they won't come back)

This is the video:
First, I put the wingers back to defend. 0:12
The spikes don't come back, even with the instructions, you can clearly see that they come back more often. 1:15
(https://prnt.sc/St7vyfm6Jej5)

Now I show the defensive awareness of each of the wingers that didn't come back. 1:28
(https://prnt.sc/wFihxk8UR3dK)
(https://prnt.sc/-p8O6dbzEseT)

Here I make a substitution at each end, with players with better defensive awareness. 1:34
(https://prnt.sc/3v4PSU7Br9LE)

Look how now the wingers with better attributes come back a little more, but they are already close to the defensive line, you know? that's what i mean. : 2:12
(https://prnt.sc/3v4PSU7Br9LE)

Look how the defensive line is complete with these players coming back with the best attribute, this doesn't happen if their attributes are very low. 2:24
(https://prnt.sc/HRTqWCwzIjSd)
(https://prnt.sc/4OuyFUcsuU2j)

One thing I did was reverse the camper socks with the wingers so you can see that this. 3:04

Look how they don't come back because of exactly that attribute, they don't come back, it somehow prevents this. 3:30
(https://prnt.sc/jU-YLtgVqPqr)

Look how the wingers are on the same line, and the midfield that I modified are not, they are far from the line of the wingers, precisely because of this, there is no defensive awareness!!!.3:40
(https://prnt.sc/3ygRPiMSOwQ1)

Did you understand what I mean, this attribute and what causes these players not to return to the defensive line, I know that the positioning should coincide with this, plus the return of players to the line?? this shouldn't happen, even returning the wrong way, the players still return the lines to at least occupy the space there.

(I put the timeline in the video description)


Look for example in this video, Alvarez and Foden with 60 of defensive awareness, they come back, it's not perfectly on the line but they come back.
Now look at the moment 2:10, haaland doesn't come back because he has the low attribute (41)

I also recorded in the major league to show that this also happens with the major league players, sometimes it is not clear because of the player based difficulty that is activated, that the cpu gains 10+ in the attributes of each player, so with the cpu this does not happen, but when you deactivate it is normal to notice more if you have wingers or players who have this low defensive awareness
Ok I think I get what you mean.... This is completely different to the CB jockey. Ideally I'd love a lot more defensive awareness across the board. I'd love to see all off ball players shuffling and cutting off passing lanes to close the space and make the midfield more difficult, but with 1v1 we have a very simplified version of this and I guess what we're seeing here is some of the results of that. I wonder what a global edit of the defensive awareness stat would do if we dramatically increased it for everyone. I think it would help some, but I suspect we'd still end up unsatisfied with the result because of 1v1...
 
Is there no way to force this type behavior, reduce the default value or some base multiplier so that this value that exists for players to return changes? I tried to change "DefAwarenessWeightForOffBallMarkingAccel" in "gp_playerattribute_attributes_runtime" but it doesn't let me go from 1 value, seriously, that would be so cool
 
I don't even say like, cut pass lines or be someone on defense, but at least go back, try to go back to the defensive line, just go back, I could continue the 1v1, but that would have a huge impact if that happened for real, to be able to change how this attribute works
 
Is there no way to force this type behavior, reduce the default value or some base multiplier so that this value that exists for players to return changes? I tried to change "DefAwarenessWeightForOffBallMarkingAccel" in "gp_playerattribute_attributes_runtime" but it doesn't let me go from 1 value, seriously, that would be so cool

Improve about 50% fifa because these spaces would be filled, and it would be even better to defend
So you're wanting all midfielders to sit deeper?
 
that for example, this pattern (https://prnt.sc/4OuyFUcsuU2j), was possible, because is a number that determines this? does Defensive Awareness know? I don't know, because this in career mode gets in the way in games with tactical variations, because I'll always have to hire guys with 50 Defensive Awareness to be able to rebuild the 2nd defensive line
 
that for example, this pattern (https://prnt.sc/4OuyFUcsuU2j), was possible, because is a number that determines this? does Defensive Awareness know? I don't know, because this in career mode gets in the way in games with tactical variations, because I'll always have to hire guys with 50 Defensive Awareness to be able to rebuild the 2nd defensive line
I can make the lines sit deeper by default yes. Sometimes this brings about imbalances though and makes the game even more end to end. I'll have a play with it and see what I can do.
 
I mean, if there isn't something that interferes with the calculation of the attribute itself, if there's something that leaves the Defensive Awareness coefficient a little lower to accept players who don't have that attribute so much, they can recompose themselves better down the line, he knows?
 
I try to understand what are the things inside that, do the X and Y understand? why does it seem to have something to do

1691975015472.png
 
I've gone back to 23 after a few weeks off of it & updated everything to the new season and using your gameplay, I've been having a blast.

How's things going with the update, are we likely to see a final version before 24 drops by any chance @Anth James ?
Good to hear! The update has some fairly big changes that I'm trying to bring in, but I've hit a few roadblocks with it and decided to just hold off until EAFC. It's not really worth refining a ton at the moment with the new game so close. I am working on an idea that I can apply to EAFC when it comes out.
 
Hey Anth, been enjoying your mod a lot so far, I had a question, if I adjust one of the sliders a little bit say, increasing pass speed, will it be fine or would it break something?
 
I've gone back to 23 after a few weeks off of it & updated everything to the new season and using your gameplay, I've been having a blast.

How's things going with the update, are we likely to see a final version before 24 drops by any chance @Anth James ?
What mods did you use to update to the 23/24 if you don’t mind sharing through PM.:))
 
The mod is very good but the problem is “a few shot outside”, cpu never shot from outside:-(
And can you increase(a bit)shots power?
Thank you
 
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I appreciate your Mod its awesome but... from my point of view.
I would like to know which parameters you tweaked, since whenever I press L1/LB or R1/RB the players turn very slowly regardless of being Messi or Dan Burn. Thus i would like to know what to tweak so as to create a version that suit me, but everything else on your mod is perfect
 
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