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djdoc
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Yeah I know what your sayin Dazfeeder, I wonder why it isnt out yet!!??
DJ
DJ
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cigol said:It's finally more like WE/PES but it's not a great step forwards, it's just a more playable FIFA.
Errr....when did I compare them graphically. I was talking about CPU power and physics and how its pathetic that EA is using a system that is much more powerful and they still can't get the physics right. Like how the 360 could even pickup the slack if ea used very crude physics code, unlike how Konami must make very clean code for the PS2 WE physics as the PS2 can't pickup the slack of poor code. I was not talking about graphics at all. Also, didnt you catch the first line of my post where I said, Lets say we are to judge these games based on scores alone, just pretend.Holio said:In the same Mag Tetris DS got 35/40, I think you've got it all wrong with the scoring system mate, they are not comparing games to different systems graphically!
From the WE10 thread
Holio said:I think Konami have used Renderware for all their versions of WE/PES on the PS2
deftonesmx17 said:Considering Criterion Software/Games developed the Renderware SDK and EA bought (July 2004) Criterion Software/Games and everything concerning the company (including Renderware), then whats EA's excuse?
cigol said:Hmm.. I'm so fustrated. I played the two games back to back and I just wish they were merged (though in all seriousness probably only a quarter of FIFA and three quarters of PES
The movement is much more free and ball control is much more free in FIFA. In PES you're players have greater variations and so on to make it much, much more realistic but it's also incredibly fustrating how on the rails the movement of the player and thus the ball is.
I dunno - just play the two games back to back and you'll get the hankering I get
APX said:it seems that the difficulty level on 360 videos are on amateur or semi-pro makes gameplay look really stupid