I recommend offline players to try myClub.
I'm an offline player since ISS PRO 98. I usually play league mode offline or Master League.
A few days ago I decided to try MyClub and I think I was wrong about this mode. I'll tell you my thoughs since It's been a real discovery for me:
- I don't play online matches.
- I don't buy coins.
- I play myClub offline and I enjoying the gameplay. No need to play online matches.
- I pay salaries and buy new players only with GP (EXP points), no need to buy coins, only play games to earn GP.
- myClub it's like a JRPG. You start to love your players, you play matches to earn GP (EXP points) and use them to improve the abilities of the players.
- The gameplay with the default players is awful. You have to be patient and play a lot of matches to make a team with 70-80 average players.
- IMPORTANT: This mode it's interesting once you achieve the professional level playing against COM, until then the gameplay against regular teams is boring.
- The gameplay on professional level vs COM it's amazing, like the demo or vanilla, randomness, more responsive controls, the ball is better than in the rest of modes. I think this is the best mode to play offline, the most realistic gameplay, once you reach professional level.
I hope you enjoy this mode. Can't wait to start myClub on PES 2021.
I play Myclub the same way, (offline, not buying coins and manual), although I mainly play Master League (default players, championship team).
It's not bad for a change, but my main gripe is that it's too easy to build a superstar team even without buying coins.
There's not an awful lot else to do, but I have wondered whether the mode could be expanded and improved to cater also for ML/offline/non coin buying players, but if that meant the death of ML itself, then I wouldn't be in favour of it. Some kind of online trading could be good, but I'm not sure how that could be implemented.
Sadly though I can't see ML changing radically in the future.
The rise in online play has resulted in lucrative Loot Boxes for publishers, often at the expense of computer AI development. Publishers make stacks of money from Loot Boxes, and don't need to cater much for players who want to play against the CPU. Before online play, that's what computer gaming was all about.
Bearing in mind the limited computing power of the day, the AI could be surprisingly good, and I'd always thought that it could only improve as the computing power increased, but online play has effectively stifled development in my view.
Computer gaming started out as more of a cottage industry run by enthusiasts, but quickly developed into something run by a handful of big corporations, and sadly we have to be realistic in our expectations in the light of that.