- Thread starter
- #211
Hi guys,
Hope all is well with you all.
Just to let you know, I am still making the mods and asked Chris to unlock this thread. I want to pass over my thanks to Chris!
Update on illness
My illness and general condition is being monitored heavily and I am learning more every day. It seems my illness was partially misdiagnosed and there is more of a problem with my liver. Now, I wont into too many specifics and its all very vague right now but its something I can possibly keep an eye on and hopefully fix in the longer term OR my health can deteriorate quickly over the next 10 years. Lets be positive and hope its all good and I will be fine.
Gameplay Version 5 (and 5.1) release
Sorry for the wall of text below. I get asked a lot for a full list of changes a lot. So here it is.
Key Features of the V Gameplay Mod for FC 25:
AI
AI will make more mistakes
AI will play more through passes
AI will use the wings and cross more often
AI will dribble more often
AI will take more time to "think"
AI will foul and shirt pull more often
Reduced AI "error" whilst shooting to cope with the changes to shooting for all players
AI Slider Settings
Dynamic / Tactical AI Settings have been significantly changed to bring more variation to the game
Attacking
Dribbling with the ball is noticeably more difficult and slower for lower attribute and slower players
Shooting is noticeably more difficult for lower attribute players depending on the situation
Passing, including short, lobs and through is noticeably more difficult for all levels depending on situation and attribute levels
Crossing is easier for all levels
Shielding the ball is a lot easier to do
First touch and general ball control is much more difficult
Boosts
Removed all Attribute boosts from the game
Defense
Increased the amount of interceptions, especially by AI
Increased the aggression of all players
Increased the amount of blocking by defenders and balanced it so it is the same for AI and player team
The entire team will come back and defend as a Unit with all gaps between lines significantly reduced
The entire team will come back with more urgency after losing the ball
Stand and Slide tackling is now much more difficult dependant on attribute
"Auto tackle" is almost removed from the game
The reaction times of defenders is halfed (therefore faster)
The reaction times of full backs is increased (therefore slower). This creates the scenario for lower attribute fullback always suffering from crosses to the far post.
Goalkeepers
Improved the save deflection of all goalkeepers to stop the goalkeeper saving it into another attacker
Increased the amount of tradjectory read error the Goalkeeper has dependant on ability, leading to more reaction saves and deflected shots off the hand, arms and legs
Improved the goalkeeper save animation to significantly reduce the "fall to ground and spin" animation that is played when a goalkeeper "fails to read" a shot
Goalkeepers ability to catch the ball is significantly more difficult for lower attributes
Physicality
Weight, Size and Strength are significant factors in duals between players, you will find your weak players on the floor more often
Player Understanding
Players are more likely to make a mistake due to lapse of concentration
Players are more likely to misread a pass
Player Speed
Decreased the walking speed of all players to reduce "jittery" gameplay
Decreased the acceleration of all players to reduce "jittery" gameplay
Decreased the top speed of all players dependant on attribute
Increased the gap between fast and slow players
Slowed all animations to be a realistic and balanced to the game speed as I could get them
Player Roles
Attacking Midfield - Playmaker, will assist more when defending
Attacking Midfield - Shadow Striker, will assist more when defending
Defensive Midfielder - Holding, will assist more when attacking
Central Defender - Defend, will assist more when attacking
Central Midfield - Box to Box, will assist more when attacking
Central Midfield - Box to Box, will assist more when defending
False 9 - Build up, will assist more from their position more often
Full back - Defend, will assist more when attacking
Full back - Balanced, will assist more when attacking
Physics
All physics effects have been modified to be slower with hints of realism
Shot speed is heavily modified depending on the part of the body used to strike the ball
Referees
More fouls are likely to be called for smaller collisions
More fouls are likely to be called for shirt pulls and pushes
Other stuff
Custom TV Logo
Custom adboards
Custom splashscreen
Custom bottom loading spinner
Video
Keep an eye on my YouTube and Twitch to see what I am up to. I sometimes Live Stream, please subscribe to both, its FREE to do so and I do releases on Stream.
YouTube channel
https://www.youtube.com/@paulvgameplay88
Twitch channel
Links to mod
FMT - fbmod
https://www.mediafire.com/file/ih4hamndrej5h4d/V_Gameplay_Mod_v5.1.fbmod/file
Mod Manager - fifamod
https://www.mediafire.com/file/i2wcrxmm2tvotdo/V_Gameplay_Mod_v5.1.fifamod/file
What else?
- FMT has seen a good few releases recently. See them here. https://github.com/FMTDev/FMT.Releases
- I do plan on investigating a way for me to port my Career mod to fifamod in the future, however, I need to find ways of making FMT be a better mod manager too. I think that will benefit everyone.
Hope all is well with you all.
Just to let you know, I am still making the mods and asked Chris to unlock this thread. I want to pass over my thanks to Chris!
Update on illness
My illness and general condition is being monitored heavily and I am learning more every day. It seems my illness was partially misdiagnosed and there is more of a problem with my liver. Now, I wont into too many specifics and its all very vague right now but its something I can possibly keep an eye on and hopefully fix in the longer term OR my health can deteriorate quickly over the next 10 years. Lets be positive and hope its all good and I will be fine.
Gameplay Version 5 (and 5.1) release
Sorry for the wall of text below. I get asked a lot for a full list of changes a lot. So here it is.
Key Features of the V Gameplay Mod for FC 25:
AI
AI will make more mistakes
AI will play more through passes
AI will use the wings and cross more often
AI will dribble more often
AI will take more time to "think"
AI will foul and shirt pull more often
Reduced AI "error" whilst shooting to cope with the changes to shooting for all players
AI Slider Settings
Dynamic / Tactical AI Settings have been significantly changed to bring more variation to the game
Attacking
Dribbling with the ball is noticeably more difficult and slower for lower attribute and slower players
Shooting is noticeably more difficult for lower attribute players depending on the situation
Passing, including short, lobs and through is noticeably more difficult for all levels depending on situation and attribute levels
Crossing is easier for all levels
Shielding the ball is a lot easier to do
First touch and general ball control is much more difficult
Boosts
Removed all Attribute boosts from the game
Defense
Increased the amount of interceptions, especially by AI
Increased the aggression of all players
Increased the amount of blocking by defenders and balanced it so it is the same for AI and player team
The entire team will come back and defend as a Unit with all gaps between lines significantly reduced
The entire team will come back with more urgency after losing the ball
Stand and Slide tackling is now much more difficult dependant on attribute
"Auto tackle" is almost removed from the game
The reaction times of defenders is halfed (therefore faster)
The reaction times of full backs is increased (therefore slower). This creates the scenario for lower attribute fullback always suffering from crosses to the far post.
Goalkeepers
Improved the save deflection of all goalkeepers to stop the goalkeeper saving it into another attacker
Increased the amount of tradjectory read error the Goalkeeper has dependant on ability, leading to more reaction saves and deflected shots off the hand, arms and legs
Improved the goalkeeper save animation to significantly reduce the "fall to ground and spin" animation that is played when a goalkeeper "fails to read" a shot
Goalkeepers ability to catch the ball is significantly more difficult for lower attributes
Physicality
Weight, Size and Strength are significant factors in duals between players, you will find your weak players on the floor more often
Player Understanding
Players are more likely to make a mistake due to lapse of concentration
Players are more likely to misread a pass
Player Speed
Decreased the walking speed of all players to reduce "jittery" gameplay
Decreased the acceleration of all players to reduce "jittery" gameplay
Decreased the top speed of all players dependant on attribute
Increased the gap between fast and slow players
Slowed all animations to be a realistic and balanced to the game speed as I could get them
Player Roles
Attacking Midfield - Playmaker, will assist more when defending
Attacking Midfield - Shadow Striker, will assist more when defending
Defensive Midfielder - Holding, will assist more when attacking
Central Defender - Defend, will assist more when attacking
Central Midfield - Box to Box, will assist more when attacking
Central Midfield - Box to Box, will assist more when defending
False 9 - Build up, will assist more from their position more often
Full back - Defend, will assist more when attacking
Full back - Balanced, will assist more when attacking
Physics
All physics effects have been modified to be slower with hints of realism
Shot speed is heavily modified depending on the part of the body used to strike the ball
Referees
More fouls are likely to be called for smaller collisions
More fouls are likely to be called for shirt pulls and pushes
Other stuff
Custom TV Logo
Custom adboards
Custom splashscreen
Custom bottom loading spinner
Video
Keep an eye on my YouTube and Twitch to see what I am up to. I sometimes Live Stream, please subscribe to both, its FREE to do so and I do releases on Stream.
YouTube channel
https://www.youtube.com/@paulvgameplay88
Twitch channel
Links to mod
FMT - fbmod
https://www.mediafire.com/file/ih4hamndrej5h4d/V_Gameplay_Mod_v5.1.fbmod/file
Mod Manager - fifamod
https://www.mediafire.com/file/i2wcrxmm2tvotdo/V_Gameplay_Mod_v5.1.fifamod/file
What else?
- FMT has seen a good few releases recently. See them here. https://github.com/FMTDev/FMT.Releases
- I do plan on investigating a way for me to port my Career mod to fifamod in the future, however, I need to find ways of making FMT be a better mod manager too. I think that will benefit everyone.