V / Paulv2k4 FC25 Mods | Gameplay | Career | Tools

Hi guys,

Hope all is well with you all.

Just to let you know, I am still making the mods and asked Chris to unlock this thread. I want to pass over my thanks to Chris!

Update on illness
My illness and general condition is being monitored heavily and I am learning more every day. It seems my illness was partially misdiagnosed and there is more of a problem with my liver. Now, I wont into too many specifics and its all very vague right now but its something I can possibly keep an eye on and hopefully fix in the longer term OR my health can deteriorate quickly over the next 10 years. Lets be positive and hope its all good and I will be fine.

Gameplay Version 5 (and 5.1) release
Sorry for the wall of text below. I get asked a lot for a full list of changes a lot. So here it is.
Key Features of the V Gameplay Mod for FC 25:

AI

AI will make more mistakes
AI will play more through passes
AI will use the wings and cross more often
AI will dribble more often
AI will take more time to "think"
AI will foul and shirt pull more often
Reduced AI "error" whilst shooting to cope with the changes to shooting for all players


AI Slider Settings

Dynamic / Tactical AI Settings have been significantly changed to bring more variation to the game


Attacking

Dribbling with the ball is noticeably more difficult and slower for lower attribute and slower players
Shooting is noticeably more difficult for lower attribute players depending on the situation
Passing, including short, lobs and through is noticeably more difficult for all levels depending on situation and attribute levels
Crossing is easier for all levels
Shielding the ball is a lot easier to do
First touch and general ball control is much more difficult


Boosts

Removed all Attribute boosts from the game


Defense

Increased the amount of interceptions, especially by AI
Increased the aggression of all players
Increased the amount of blocking by defenders and balanced it so it is the same for AI and player team
The entire team will come back and defend as a Unit with all gaps between lines significantly reduced
The entire team will come back with more urgency after losing the ball
Stand and Slide tackling is now much more difficult dependant on attribute
"Auto tackle" is almost removed from the game
The reaction times of defenders is halfed (therefore faster)
The reaction times of full backs is increased (therefore slower). This creates the scenario for lower attribute fullback always suffering from crosses to the far post.


Goalkeepers

Improved the save deflection of all goalkeepers to stop the goalkeeper saving it into another attacker
Increased the amount of tradjectory read error the Goalkeeper has dependant on ability, leading to more reaction saves and deflected shots off the hand, arms and legs
Improved the goalkeeper save animation to significantly reduce the "fall to ground and spin" animation that is played when a goalkeeper "fails to read" a shot
Goalkeepers ability to catch the ball is significantly more difficult for lower attributes


Physicality

Weight, Size and Strength are significant factors in duals between players, you will find your weak players on the floor more often


Player Understanding

Players are more likely to make a mistake due to lapse of concentration
Players are more likely to misread a pass


Player Speed

Decreased the walking speed of all players to reduce "jittery" gameplay
Decreased the acceleration of all players to reduce "jittery" gameplay
Decreased the top speed of all players dependant on attribute
Increased the gap between fast and slow players
Slowed all animations to be a realistic and balanced to the game speed as I could get them


Player Roles

Attacking Midfield - Playmaker, will assist more when defending
Attacking Midfield - Shadow Striker, will assist more when defending
Defensive Midfielder - Holding, will assist more when attacking
Central Defender - Defend, will assist more when attacking
Central Midfield - Box to Box, will assist more when attacking
Central Midfield - Box to Box, will assist more when defending
False 9 - Build up, will assist more from their position more often
Full back - Defend, will assist more when attacking
Full back - Balanced, will assist more when attacking


Physics

All physics effects have been modified to be slower with hints of realism
Shot speed is heavily modified depending on the part of the body used to strike the ball


Referees

More fouls are likely to be called for smaller collisions
More fouls are likely to be called for shirt pulls and pushes


Other stuff

Custom TV Logo
Custom adboards
Custom splashscreen
Custom bottom loading spinner


Video

Keep an eye on my YouTube and Twitch to see what I am up to. I sometimes Live Stream, please subscribe to both, its FREE to do so and I do releases on Stream.
YouTube channel

https://www.youtube.com/@paulvgameplay88

Twitch channel

Links to mod
FMT - fbmod
https://www.mediafire.com/file/ih4hamndrej5h4d/V_Gameplay_Mod_v5.1.fbmod/file
Mod Manager - fifamod
https://www.mediafire.com/file/i2wcrxmm2tvotdo/V_Gameplay_Mod_v5.1.fifamod/file

What else?
- FMT has seen a good few releases recently. See them here. https://github.com/FMTDev/FMT.Releases
- I do plan on investigating a way for me to port my Career mod to fifamod in the future, however, I need to find ways of making FMT be a better mod manager too. I think that will benefit everyone. :)
 
I hope you're better friend thank you so much for the gameplay FREE it's not for everyone now no one thanks friend I hope slowly you recover
 
Many thanks to you, I was waiting for your gameplay mod to relaunch the game with update 6.1.I wish you the best for your health.You are the rare one to offer us free mods while many people have fallen into monthly monetization.
 
Quick little throwback.
Everything is great but I noticed one big problem.
The defenders no longer sprint or are so slow that they are speared too easily.
I even checked my sprint button to see if there was a problem.
 
Quick little throwback.
Everything is great but I noticed one big problem.
The defenders no longer sprint or are so slow that they are speared too easily.
I even checked my sprint button to see if there was a problem.
It doesn't happen to me friend very nice gameplay I played legend but for me it's too difficult now I go down to sample it seems like a real game thank you Paul beautiful I noticed that the shots, the strong ones, are not there but almost all of them flat, I make a mistake while you notice a lot the physicality of the players, wow, another thing that in my opinion needs to be fixed is that when the CPU runs and stretches the ball arrives in the goal immediately, too much boost @Paul-v
 
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Hi guys,

Hope all is well with you all.

Just to let you know, I am still making the mods and asked Chris to unlock this thread. I want to pass over my thanks to Chris!

Update on illness
My illness and general condition is being monitored heavily and I am learning more every day. It seems my illness was partially misdiagnosed and there is more of a problem with my liver. Now, I wont into too many specifics and its all very vague right now but its something I can possibly keep an eye on and hopefully fix in the longer term OR my health can deteriorate quickly over the next 10 years. Lets be positive and hope its all good and I will be fine.

Gameplay Version 5 (and 5.1) release
Sorry for the wall of text below. I get asked a lot for a full list of changes a lot. So here it is.
Key Features of the V Gameplay Mod for FC 25:

AI

AI will make more mistakes
AI will play more through passes
AI will use the wings and cross more often
AI will dribble more often
AI will take more time to "think"
AI will foul and shirt pull more often
Reduced AI "error" whilst shooting to cope with the changes to shooting for all players


AI Slider Settings

Dynamic / Tactical AI Settings have been significantly changed to bring more variation to the game


Attacking

Dribbling with the ball is noticeably more difficult and slower for lower attribute and slower players
Shooting is noticeably more difficult for lower attribute players depending on the situation
Passing, including short, lobs and through is noticeably more difficult for all levels depending on situation and attribute levels
Crossing is easier for all levels
Shielding the ball is a lot easier to do
First touch and general ball control is much more difficult


Boosts

Removed all Attribute boosts from the game


Defense

Increased the amount of interceptions, especially by AI
Increased the aggression of all players
Increased the amount of blocking by defenders and balanced it so it is the same for AI and player team
The entire team will come back and defend as a Unit with all gaps between lines significantly reduced
The entire team will come back with more urgency after losing the ball
Stand and Slide tackling is now much more difficult dependant on attribute
"Auto tackle" is almost removed from the game
The reaction times of defenders is halfed (therefore faster)
The reaction times of full backs is increased (therefore slower). This creates the scenario for lower attribute fullback always suffering from crosses to the far post.


Goalkeepers

Improved the save deflection of all goalkeepers to stop the goalkeeper saving it into another attacker
Increased the amount of tradjectory read error the Goalkeeper has dependant on ability, leading to more reaction saves and deflected shots off the hand, arms and legs
Improved the goalkeeper save animation to significantly reduce the "fall to ground and spin" animation that is played when a goalkeeper "fails to read" a shot
Goalkeepers ability to catch the ball is significantly more difficult for lower attributes


Physicality

Weight, Size and Strength are significant factors in duals between players, you will find your weak players on the floor more often


Player Understanding

Players are more likely to make a mistake due to lapse of concentration
Players are more likely to misread a pass


Player Speed

Decreased the walking speed of all players to reduce "jittery" gameplay
Decreased the acceleration of all players to reduce "jittery" gameplay
Decreased the top speed of all players dependant on attribute
Increased the gap between fast and slow players
Slowed all animations to be a realistic and balanced to the game speed as I could get them


Player Roles

Attacking Midfield - Playmaker, will assist more when defending
Attacking Midfield - Shadow Striker, will assist more when defending
Defensive Midfielder - Holding, will assist more when attacking
Central Defender - Defend, will assist more when attacking
Central Midfield - Box to Box, will assist more when attacking
Central Midfield - Box to Box, will assist more when defending
False 9 - Build up, will assist more from their position more often
Full back - Defend, will assist more when attacking
Full back - Balanced, will assist more when attacking


Physics

All physics effects have been modified to be slower with hints of realism
Shot speed is heavily modified depending on the part of the body used to strike the ball


Referees

More fouls are likely to be called for smaller collisions
More fouls are likely to be called for shirt pulls and pushes


Other stuff

Custom TV Logo
Custom adboards
Custom splashscreen
Custom bottom loading spinner


Video

Keep an eye on my YouTube and Twitch to see what I am up to. I sometimes Live Stream, please subscribe to both, its FREE to do so and I do releases on Stream.
YouTube channel

https://www.youtube.com/@paulvgameplay88

Twitch channel

Links to mod
FMT - fbmod
https://www.mediafire.com/file/ih4hamndrej5h4d/V_Gameplay_Mod_v5.1.fbmod/file
Mod Manager - fifamod
https://www.mediafire.com/file/i2wcrxmm2tvotdo/V_Gameplay_Mod_v5.1.fifamod/file

What else?
- FMT has seen a good few releases recently. See them here. https://github.com/FMTDev/FMT.Releases
- I do plan on investigating a way for me to port my Career mod to fifamod in the future, however, I need to find ways of making FMT be a better mod manager too. I think that will benefit everyone. :)

Take care of your health Paul. It's more important. Stay strong as always.
 
I restarted my career again and made the first match of the pre-season tournament. Same problem, passive defenders who don't follow the attacker....
I quit and this time I kicked off and strangely everything works perfectly.
I'm going to try a new career, I don't understand.
 
I restarted my career again and made the first match of the pre-season tournament. Same problem, passive defenders who don't follow the attacker....
I quit and this time I kicked off and strangely everything works perfectly.
I'm going to try a new career, I don't understand.
In the sliders section dedicated to AI tactics, do you use "tactical" or "adaptive" settings by any chance (instead of "custom" with all sliders set to 50)?

Just wondering if the issue is that the team(s) you've played in Career Mode use a very low marking slider when the tactical/adaptive AI tactics are enabled.
 
dynamic AI is a really good thing but maybe thats maybe a thing that break gameplay mods in a way?
It creates another lot of variables, which depending on where you fall with certain elements of gameplay can be considered good or bad. On one hand it can be great because of the variety, on the other - if you're looking for an aggressive CPU, but the 'dynamic' part decides the CPU should be extremely conservative, then you'll hate it in those moments and probably blame other areas of the gameplay.
 
why does no modder try to buff lower (ground) shoots?
Lower shot are made by clicking "easy" on shoot button, so if it makes lower shot powerfull then power shots (medium/high powerbar) would be always a banger. Never modded gameplay, but I think that's how the game logic works in that aspect.
 
dynamic AI is a really good thing but maybe thats maybe a thing that break gameplay mods in a way?
im guessing you are using the fifamod?

things i've noticed though is that any "tournament" that isn't the league is noticeably easier than the league. in older games it was the opposite.

why does no modder try to buff lower (ground) shoots?
its definitely something i want in the game and i achieved it late in my 2021 mod. maybe something to work on with v6?
 
Lower shot are made by clicking "easy" on shoot button, so if it makes lower shot powerfull then power shots (medium/high powerbar) would be always a banger. Never modded gameplay, but I think that's how the game logic works in that aspect.
there are too many lower shoot goals in real life. but modders don't add in their REALISTIC GAMEPLAY MODS. guys c'mon let's accept that your purpose is making gameplay hard, not make it realistic. if realism is so important for you, you have to buff lower shoots a bit.
 
I must really say you Guys bring it to the point with that lower shot thing. I fully agree it happens often irl Matches. There are so many great skilled long shot taker irl, the just try to do long shots(low) as often as they can. De Bruyne, Musiala, just to name 2 of those Individuals. Speaking from real life Pros, I would swear in the past, let´s say in the early 2000´s those low long shots was executed more often than today. It depends on the new age playstyles of those Coaches everywhere. Look at Guardiola a.e. In his prime Barca time I had the feeling it was strictly forbidden to try a long shot. Of course he had the Players for his tiki taka, but later when he was coach at Bayern Munich I faced the same. The Players are rarely tried the distance shots compared to earlier football times.
Before I drift complety away of the FC 25 low shots, yeah it would be not only a real life feature implemented, it would also have a nice optical part in every Match. Recently I played some Matches in FIFA 17 again. Default gameplay. I saw those low distance shots quite often in a 2x8 Minute Match. I was wondering why EA did such crucial things exclude again?! The Gameplay was very clunky in general, more FIFA 16 than FC, but it had some really cool Pros which are long gone in newer FIFA´s. I always speak from default GP in this Games of course. Felt fresh, the AI tried to cross frequently and animations didn´t look so broken like in FIFA 23 or FC 24.
Well, let´s see what the modders can do with those low shots. Would be much appreciated to see the AI do much more of those shots.
 
Hi guys,

Many thanks for the well wishes. Really appreciated.

I am back again with another gameplay mod test version. Version 6 TEST 1.

After our little discussion about low shots, I said I will see what I can do and Version 6 will target this. This is the first test with some changes. More to come soon.

Video:

Download links:
FIFA Mod Manager - fifamod

FMT - fbmod
 
Hi guys,

Many thanks for the well wishes. Really appreciated.

I am back again with another gameplay mod test version. Version 6 TEST 1.

After our little discussion about low shots, I said I will see what I can do and Version 6 will target this. This is the first test with some changes. More to come soon.

Video:

Download links:
FIFA Mod Manager - fifamod

FMT - fbmod
That crosses at 9:26 and 13:56 (both goals) were a bit weird. Mainly the second one, the ball made an impossible curve from how the player touched the ball.
The goal at 18:10 was nice tho, realistic shot.
 
That crosses at 9:26 and 13:56 (both goals) were a bit weird. Mainly the second one, the ball made an impossible curve from how the player touched the ball.
The goal at 18:10 was nice tho, realistic shot.
totally agree. now its occuring for me on FMT, i have something to work with and try and fix.
 
Hi guys,

Many thanks for the well wishes. Really appreciated.

I am back again with another gameplay mod test version. Version 6 TEST 1.

After our little discussion about low shots, I said I will see what I can do and Version 6 will target this. This is the first test with some changes. More to come soon.

Video:

Download links:
FIFA Mod Manager - fifamod

FMT - fbmod
Hi Paul, sawing your YT Video today. Looks cool with the "Pro Player perspective Mod" when I saw everything correctly you played as a single Player. Recently I tried that Mode too because of that Camera Mod which is available for the public. I can recommend trying the cam mod, it gives you ingame a very awesome perspective for your Pro Player. Great for immersion. Unfortunetly the cam mod is as usual in fifamod Format, but FMT can load it and it should work independent to an TU because the Cam mod didn´t touch the Legacy file structure. Here is the link if you wanna test the cam mod from FIFAInfinity website:
https://dl.fifa-infinity.com/fc-25/dynamicpro-cam/

Btw, I always prefer if the first thing I notice when I watch a new Gameplay Mod Version when the fast paced EA default speed experience a much needed slow down. I will test your mod this weekend and I am curious about your low shot tweaks. May I can ask was it necessary to increase the shot Power in general to have especially harder low shots or is there an section in FMT Editor where it´s possible to tweak the low shots by not touching the high executed shots? Just curious. :))
 
Has the RDBM tool that you converted for 25 been de-listed? Live Editor does not let you change things like kit numbers due to the teamkits not being saved in the career file anymore. Was hoping that maybe your RDBM could produce a better result? However, the link is broken in Aranaktu's discord that you had posted.

Also, hope you get better mate! Just saw the post.
 
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Hi Paul, sawing your YT Video today. Looks cool with the "Pro Player perspective Mod" when I saw everything correctly you played as a single Player. Recently I tried that Mode too because of that Camera Mod which is available for the public. I can recommend trying the cam mod, it gives you ingame a very awesome perspective for your Pro Player. Great for immersion. Unfortunetly the cam mod is as usual in fifamod Format, but FMT can load it and it should work independent to an TU because the Cam mod didn´t touch the Legacy file structure. Here is the link if you wanna test the cam mod from FIFAInfinity website:
https://dl.fifa-infinity.com/fc-25/dynamicpro-cam/
Thanks for the tip. I'll take a look. Also by the way, FMT doesn't care if there is legacy files built against a different TU, even if it is a fifamod, it will always work.

I am curious about your low shot tweaks. May I can ask was it necessary to increase the shot Power in general to have especially harder low shots or is there an section in FMT Editor where it´s possible to tweak the low shots by not touching the high executed shots? Just curious. :))
In a nutshell, yes. I don't like EA's approach to shooting at all. i.e. you press the shot button and it shoots REALLY softly. I prefer the shot height to be controlled by the amount you press the button. So what I have been trying to do is control the height instead of the power, which isn't easy with the way EA design its settings but doable. I also wish EA didnt split all of their EBX for different shots. Its just weird.

Has the RDBM tool that you converted for 25 been de-listed? Live Editor does not let you change things like kit numbers due to the teamkits not being saved in the career file anymore. Was hoping that maybe your RDBM could produce a better result? However, the link is broken in Aranaktu's discord that you had posted.
Yes, I did. That was a quick fix for me and anyone who wanted to use and used an older meta XML. I expected an official RDBM 25 to come out to replace it. Has it not happened?

Also, hope you get better mate! Just saw the post.
Thank you :)
 
Yes, I did. That was a quick fix for me and anyone who wanted to use and used an older meta XML. I expected an official RDBM 25 to come out to replace it. Has it not happened?
Nope, lol. Has not been updated since September for the FC24 version. No worries though, I did some digging and found teamkits in the squad file and it worked out everything.
 
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