@du0: That doesn't sound attractive at all...I mean, the gameplay looks disappointing, I imagine actually playing it...football games are really stagnant when it comes to their gameplay evolution. It's in clear need of a shake-up, a revolution to prompt it forward. But can you simultaneously evolve your platform while appeasing the masses? Can a musician produce more evolved, complex music and still please the masses who are satisfied and accostumed to the same-old 4-chord song structure? That is the big question here. Either you want to create the best product your intellect is able to produce, and convince people that it has merit; or you go the modern-football-game route and give the people what they want, catering to their whims.
This is why I've said it here that games are not games anymore, they're providing a service instead and you're the customer. And when art/culture becomes a service...this can't end well.
@MafiaMurderBag: It's becoming a theme, but once again I absolutely agree with your whole post.
The creation of those hypercompetitive worlds like UT/myclub, in retrospective, were the worst that could've happened not just to football gaming, but sports gaming as a whole. While the logic of the mode itself, in theory, is quite attractive (though not at all attractive enough to have turned into the undisputedly most important game mode on any sports game...), it should've never have built a market in which real money is utilized. Don't mix up things: real-life is real-life, the virtual world is a virtual world. A fake one. And while developers obviously have a lot to gain from this toxic system, he who gets f*cked is the player, who's lured in to a world where he never wins anything palpable, he just loses times and money (and sometimes, health...).
So that toxic online enviornment that you speak of is the only possible outcome of this. Devs have sold the players this idea of a fake world and got them invested in competing as people compete in real life: the game then becomes less than a distraction used for one to enjoy himself and have others jump in and have fun as well, and it is now just a platform for people to climb that damned - and virtual - ladder. You're my next online opponent? Well, at the end of the day, you'll be just a number on my win-draw-lose sheet. Dehumanizing.
I've said it on RSC, and stand by this: this nonsense will only end when people realize that it's only a goddamn videogame, nothing more. It's not one's reputation, or even one's life that's on the line when a game is played - it's only a game. If you're not having fun, turn it off and go play Monopoly or something, goddamn it. Tetris. I don't know, something else.
Yes, you're right, these days one is not part of the cool kids gang if he doesn't play online. This mentality is present in the world of PES as well, as devs and Konami PR people (the latter are shockingly bad at their job) try to put fans up against each other with the so-called offline "elitists" against the online, cool people. What they don't get is that the vast majority of the offliners could very easily become online players as well, but they currently not only dislike, but hate online with a passion because of what online gaming has done to football gaming and, particularly, PES itself as a game.
Personally, and theoretically, I find online gaming a limitless world of opportunity for developers. It's just that they chose to build their online worlds which reward the worst of behaviours and attitudes a football player could have.