manmachine
Premier League
- 22 June 2008
If there's a lesson to be learned by konami from this years saga, I hope it is the one that says "you can't design the gameplay/AI for your online multiplayer/e-sport thing and then use it for all offline modes with minimal effort, because the two are completely different sports".
Also, hard to beat AI does not equal good AI, would be a good second lesson I think.
I doubt this can be saved by small tweaks. It needs major work. Stuff like improving the defensive side, figuring out how to get some midfield action (if they go full e-sport they should remove this area of the pitch completely next year, it looks empty and slows the pace down for a few milliseconds), implementing player stats...
Also, hard to beat AI does not equal good AI, would be a good second lesson I think.
I doubt this can be saved by small tweaks. It needs major work. Stuff like improving the defensive side, figuring out how to get some midfield action (if they go full e-sport they should remove this area of the pitch completely next year, it looks empty and slows the pace down for a few milliseconds), implementing player stats...
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