Haven't really posted on the game as it's really far gone & requires too much effort to save. However I do peruse the thread & there are some who always bring this general term of PES being 'simulation' etc without explaining. Now I appreciate this is a term we all once believed but this was mostly back in the PS2 glory days when we were all 'young' (gaming evolution) & weren't as critical and as weathered as we are now.
So I've been wondering ... those who still claim PES is a simulation, how exactly do you feel it qualifies such award?
I ask because quite frankly I find it has all the hallmarks of a cheap arcade football game if anything.
PES cannot be qualified a sim when you take in a lot of it's characteristics. These are in bullet points but they've been discussed in detail over the years.
- GKs are unrealistically bad
- Tactics & player positioning is inconsistent/abhorrent/unrealistic
- Heavily assisted shooting (basic & hollow & rubbish finesse shooting)
- Basic stamina system (can sprint all day)
- Non-contextual animations (diving header at shin level, top poking a shot when through on goal etc) - clumsy
- Player positioning unrealistic
- Cheap dated penalty system (this is a joke)
- Super powered player agility
- Bursting from 0 - Full speed in milliseconds (explosive power! geez)
- General lack of awareness between ball & players (AI related)
- Poor referee logic
- Diminished player individuality
- Horrendous team & individual AI
- Scripting & Cheating correlated to difficulty (reminds me of the old coin-op difficulty system or NES)
- No Volleys or maybe just the one side shot
- Frequent scissor kicks (pathetic)
- Erratic passing system
- Poor collision system & heavy clipping
- Removal of USER control
- Bad control selection
- Compromise to D-Pad configuration
- Dull presentation (i.e. Commentary, menus, atmosphere - all very open source)
- Ball physics (unrealistic, ball even rolls backwards to player's boot at every touch on the dribbling)
- Catchup logic
- Inconsistent or disregard of player stats (CPU)
- Dumbing down (i.e. cross-field ball , assisted crossing etc)
- Archaic dribbling system (link feints? cumbersome right stick)
- Generally rigid grid based game-play
- New Free-kick player selection
- Digital over analogue controls
- Non-variable player movement (0-stand, 1-jog, 2-sprint)
- Again, animations mostly have no correlation to what is going on. Balls going different direction to animation, awkward movements sandwiched with player clipping. Toe pokes flying 50yards etc etc It's a right mess
There's more I suppose but it's got to a point where I can't think of any fundamental simulation aspects to the game.
For those that still believe PES has any simulation aspects or can appease some of those listed I'd really like to hear how you see this rubble as a simulation.