vanzandt, your right, apart from some home programming and on site games testing, I'm not involved at all in the market, my job now involves architecture and contract management, though I agree it's not a simple as it's made out in a statement.
My comment was only saying what it was/is like in terms of having been in the situation myself. I am sure you would feel differently if you faced these situations in the industry…..but I was not trying be a bill big balls…just trying and put across the issues that I have seen and what you would see in such situations.
It is more than possible, and given today's technology it's also a poor excuse given Codemasters were managing it over a decade ago on equipment out processed by your average Microwave.. Okay again I concede that I'm being flippant,
Hey that is fine, you raise a good point so it is worth answering and flippant is quite alright as long as the logic of the question/statement is good, which it is
First of all ANYTHING of this nature is doable if the time, money and resources are given to it. If it is prioritized over other factors then it can be done. The question is whether or not this area of design is worth prioritization of these resources that could be used elsewhere. A question of whether the payoff is worth the expenditure or whether the resources would be better employed elsewhere.
If you are talking about a simple but large database of players then that is- well simple and has been done in football management games for a very long time. You mention SWOS, yes it is easy if this is all you want.
But that is not is what is required for this to work is it?
I mean you would need to retain continuity throughout the game otherwise the game will look cheap and poorly made.
This means that if you have licensing and player likenesses throughout the game, you want to try and retain that integrity and consistency (at least to the degree it currently exists). I know that the pro-evo series has lagged behind FIFA on licensing, a fact that I am sure is not lost on Konami as they have been slated by a lot of people for a lack of complete licensing for the data they do have.
So if you are to have all these new leagues, players, teams, kits etc. Then you need to have at least the same licensing that you have at present for your current data.
In fact given Konami are struggling to sort out licensing as it stands with a limited data-set…number of leagues, teams, players and kits etc and they are getting hammered already for this, you have to ask why would they want to open themselves up to far greater criticism by creating a far greater problem in terms of obtaining intellectual property rights?
It seems a real problem and a big stumbling block to putting in place what you are talking about.
The original sensible soccer had no issue whatsoever with intellectual property rights because that game was created in a time before it was an issue, they just put the names of players and teams etc into the game and knew that they weren’t going to be sued by anyone. I can’t recall what SWOS did on the names front (a long time since I played it- always a Kickoff fan myself), did they change the odd letter or just put them all in again without the fear of being sued?
If they changed did nothing and just put the data in I would simply say, you can’t do that anymore without risky lawsuits. If they just changed the letters, I would say that was acceptable back then given the lack of technology, the innocence of those times, the lack of demand for realism etc. Given the present climate, I think it has got very difficult to do that and get away with it without being laughed at. This has been another big criticism of past PES games.
I think Konami would be wanting to get away from that and try and match FIFA where they can on the licensing front and get complete licensing on the data-set they do have rather than open themselves up to greater criticism. I say this because whether it is right or wrong Konami would get hammered more and potentially lose more money over the licensing issue and being behind FIFA and EA in this regard, more so than any problem they will face for not including what you are asking for.
I am not saying this is right, but it is true.
SWOS did not have to create player likenesses or create half reasonable kits…..the former in particular is a big deal. To retain consistency and integrity throughout the game you would need player likenesses to be created for a vast amount of players and that would take a great deal of time.
In terms of the statistical information that is provided for each player in PES that gives you a great deal of difference between individual players, that is quite a lot of data per player and you would need that data to be created for every single in all the leagues you are talking about.
Storing a database that involves far more information than SWOS then in terms of the statistics of players, player likenesses etc.
Going back to the licensing you would need the licensing for all the given leagues, coca cola championship…all foreign leagues that carry a sponsorship etc.
Back in the day when SWOS was produced play testing was not a big deal, these days submitting a game to Sony QA in order for it to be cleared is a big deal. If it doesn’t clear submission first time you are talk big money to have it re-submitted, and more money for each further submission. When you add multiple leagues into the mix you are greatly increasing the testing required before you pass the title onto Sony….again more money.
Then like I said you have the programming and art required to alter the front end of the game and unfortunately you can’t pass that on to people no matter how nice a job they might do. You are paying your staff to do that on a professional basis and again it is time and money.
Again none of this is to say it could not be done, it is simply a question of where you want to spend your resources which are very much finite.
For years and years EA and FIFA have focused their resources, far greater resources I might add on licenses and data, as a result their A.I, animation system, and basic ideas of gameplay improvement suffered.
The question is, is what you want worth the expenditure, Konami think not. As for me, I think not but that is neither here nor there and I can understand why you want the features you are talking about.
I would like to see a complete re-write at this stage. A new game engine, A.I and animation systems written from scratch. This is where the core of the game is and I think the game has aged and there are only so many times you can re-code certain areas of the game. No matter how well organized and commented any code is over time it becomes like the wires at the back of your television and when you try and take the plug out for the TV the lights go off. You can end up with a legacy where errors in the game remain from on version to the next or even appear to have been written out of the game only to return when another pieces of code elsewhere is altered. It all gets a little bit like chaos theory where the wings of a butterfly can cause a storm on the other side of the world.
You get to a point where it is difficult to make changes to one part of the logic because it cause problems elsewhere. Also the A.I and animation system are inextricably linked at the hip and so limitations in one often limit the other, initial errors in the creation of one five years back can impose problem years latter in or or the other or both….
No matter how good a game has been sooner or latter you need a re-write.
After the typical first game on a new system with the old code and the inevitable cash-in….after that it can be a good idea for that to be the time at which you say lets go from scratch and a complete re-write.
I think fans of football game would benefit far more from a complete re-write of the game on new technology from a talented team with the right ethos….
I would much rather that than making the game play nicer from a database point of view.
but it is all down to money, time and effort. I know we SWOS fans keep bringing it up, but it was all done then, why not now, again Licences or no? Oh and as for the artist screen work, I'd gladly have the simple over the damn cut scenes and dogs thanks...
All down to choices at a senior level whether that be Seabass or those above him...only the people within Komani know how much control and responsibility lies with Seabass.
Hey Nick I can understand what you want to see in the game though mate and I am not saying that it is not a good idea...that I am right. Just giving an opinion based on my feelings and experience in the industry.
If people don't agree with what I have had to say that is fine, its all about opinions and who knows who will be a games designer tomorrow. As it is I have said enough and wont bore anyone further.