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Where in CCC can I set lock frame rate ? The same goes to fps limit...
You mean AMD Overdrive, if so I tried it and making GPU and memory clock higher doesn't make a difference.
This is kind of noob, but,
how do I turn on/off vsync and triple buffering? Some file in the pes directory?
no, you do it on your graphics card's control panel, do you have an ATI- or Nvidia-card?
You can set fps limit by downloading nvidia inspector and setting fps limit there by chosen game profile.
I have AMD Radeon HD 6670
then this seems to be the tool for you: http://www.radeonpro.info/
http://www.radeonpro.info/manual/contents/the-tweaks-tab
Any other ATI users tried this "double vsync" without triple buffering in radeonpro and want to report in? It's working lovely for me.
@defade, sorry, off topic but any chance of making an Option File again this year? You know, with updated kits, badge, and real names ONLY, no extra stuff?
Some people were asking about it in the other thread too![]()
All I did to make my OF was follow kit formulae and import other people's graphics. So far I can't find such formulae to use but if they appear somewhere I suppose I might put an OF together again.
the input lag makes this game UNPLAYABLE. there's literally 0.7-1 second delay from when I press a button to where it registers. It's incredibly frustrating. ball comes into the box and you press shoot before it goes to your player, it should make the player hit the ball first time. wrong. he takes it on the chest, waits and then shoots. I have to make a pass literally 2 seconds before a defender comes to me, otherwise I've lost the ball
ridiculous.
CPU: i5 2500k
GPU: 6950
RAM: 16GB
Res: 2560x1440 constant 60fps
the input lag makes this game UNPLAYABLE. there's literally 0.7-1 second delay from when I press a button to where it registers. It's incredibly frustrating. ball comes into the box and you press shoot before it goes to your player, it should make the player hit the ball first time. wrong. he takes it on the chest, waits and then shoots. I have to make a pass literally 2 seconds before a defender comes to me, otherwise I've lost the ball
ridiculous.
CPU: i5 2500k
GPU: 6950
RAM: 16GB
Res: 2560x1440 constant 60fps
bro are u using vsync on control panel? what are ur control panel settings? are u using d3doverrider for vsync?My out of date specs:
Core2Quad 2.5GHz
4GB DDR2
1GB GTX460
1440x900 16:10 widescreen
Adaptive v-sync enabled on latest Nvidia Forceware control panel
Before 1.01 patch, it was unresponsive. But the patch solve the issue. Sure the response is not as smooth as butter, but i'm talking about a half of a second difference here. Frame rate is stable, 60fps during gameplay, dip a bit during cutscene and replay. So it's all good.
bro try the ati fix, read the posts.the input lag makes this game UNPLAYABLE. there's literally 0.7-1 second delay from when I
ridiculous.
CPU: i5 2500k
GPU: 6950
RAM: 16GB
Res: 2560x1440 constant 60fps
If you have high-end PC, you should force PES to run dxd11, only. You can do that by adding one of these commands in pes.exe (shortcut / target field):
-dx11
/dx11
-DX11
-d3dx11
This is similar to D3DOverrider but much cleaner and more direct.
D3DOverrider does not force a game to use a different API. The only thing it does is force vsync and or triple buffering at the driver level - (d3d)overrid(er)ing the games settings.
This is a directx 9 game and you cannot 'force' it to use directx 11. I appreciate your contribution and I've been experiencing a fair amount of placebo with all my tweaking so I hate to say it - but this is incorrect information.
Before I tried this, when I looked at process, it only registered the game as DX9.
Now after adding -dx11 to shortcut it registers the game as DX9, DX10 and DX11
So something did work. Dunno what exactly though.