Re: PES2016 - Discussion Thread [ASIM/BHATTI TALK = NOT PC RELATED]
I agree. The whole PES 2015 A.I is just plain simple and basic A.I. They need better A.I programmers to change it. Bring back the programmers from PES 5 and PES 6 days.
I would say there are two distinctly separate AI issues with PES 2015. The attacking/defending AI has been decent enough the past few years. But it seems the Konami devs broke it this year during the process of adding the new CPU simulation pass coding. There's no longer any variety to the attack AI or to goals; in-game defensive settings that worked well in other versions are now broken and don't work; etc. But those are brand new issues this year, so I have faith the devs can maybe fix and repair this for 2016. Whereas the GK AI has been an issue with PES since forever. That suggests the devs are simply unable to do any better.
EDIT:
There's no longer any variety to the attack AI or to goals.
Decided to try an experiment and keep a running commentary listing CPU shots and goals, as I play a game:
1. shot on goal, near corner, shot height = 2 feet off the ground
2. shot wide, near corner, shot height = 1 foot off ground
3. shot hit post, far corner, 3 feet off ground
4. goal, far corner, ball kicked along ground
5. shot on goal, middle of net, 2 feet off ground
6. goal, far corner, 1 foot off ground
7. shot on goal, far corner, 3 feet off ground
8. shot on goal, right third of net, 2 feet off ground
9. goal, far corner, ball kicked along ground
10. shot on goal, far corner, 2 feet off ground
11. shot wide off header, far corner, 1 foot off ground
12. shot on goal, middle of net, 1 foot off ground
CPU totals after 12 shots:
9 shots to corners, 2 shots to middle of net, 1 shot to r/l third of net.
12 shots 3 feet high or less
0 shots higher than 3 feet
Average shot height = 1.5 feet off ground
3 CPU goals scored
All goals shot into far corner
All 3 shots 1 foot high or less
Average shot height of 3 goals = 0.33 feet off ground
This is broken game coding.