PES 2021 Private Server / Online Emulator/ Open Alpha Test Server /

Even if you don’t use the original pes2021, it seems like you can still play sider online if you’re on the same roster and using the same database as others. However, the Asia, Europe, and South America servers seem unstable, so matches don’t seem to work there. Since it’s still in beta, server instability seems unavoidable. Still, it’s excellent. It brings back the vibe from seven years ago!^^
 
If we have to run the original pes2021, someone needs to put together a 26–27 season roster. And I think you absolutely need to back up the roster. It seems you need to prepare one sider user roaster and one online roaster. When using an online roaster, it differs from the sider roaster, so an editor error occurs.
 
As an old PES fan and die hard for the series series since it’s early days (my teenage years), I just came here to give a quick shoutout and to applaud you for that project. 👏
It „just“ shows how far we can come (in general) when there are things done with passion!
I don’t wanna miss that (now closed) chapter of my life, I’m grateful, having to be around and enjoying hours of football when the game itself was approached by devs following THEIR OWN passion.
Reading the news and op made my smile! I’m happy for you guys! 🥳
 
good news if also cracked CPY versions work...

I've tried with mine but it doesn't work so now I know it doesn't work cause by crack version but it's caused by my hot-spot connection through my phone.


@༺Ƥeຮ༻
do you think you can find a solution with mobile connections through phone's hotspot? (I have a very good mobile connection that with "efootball 2026" works very good through phone's hospot)


@kienlade_kingpes

Maybe your name's registration issue It occurs because the first person who registered a profile on PESBULL using a cracked ‘CPY’ version must have registered under that name, and now everyone who uses the CPY version will be detected under that name… given that the cracked version didn’t allow for online play because the crack redirected the account to a single fictitious, non-Steam profile that never actually connected to anything but used inside every cpy cracked installation of the game for "save" folder

EDIT: use the launcher for CPY version they pubblished on discord profile:
 

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Today the communication connection isn’t good...I couldn't play the game..
 

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This Launcher is not from me. That is from the community; it has nothing to do with me. And you need to have a Steam account and Steam installed and running for what I see.
If cpy works with steam enabled and with that launcher, do you think it could works also without steam or not? Seems that launcher creates another save folder only for online connection game that it's used as virtual steam account (cause CPY exe) or something like that. Does a steam account still strictly necessary into your project?
 
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If cpy works with steam enabled and with that launcher, do you think it could works also without steam or not? Seems that launcher creates another save folder only for online connection game that it's used as virtual steam account (cause CPY exe) or something like that. Does a steam account still strictly necessary into your project?
Personally, I don't really care.
Yes, CPY works without Steam, but it uses one of the default Steam IDs that are shared by 100000 people. You also have to play the game using that profile/account.
As far as I understand, this launcher retrieves your original Steam ID, which allows the server to identify you uniquely and create your own player profile and save data.
 
Personally, I don't really care.
Yes, CPY works without Steam, but it uses one of the default Steam IDs that are shared by 100000 people. You also have to play the game using that profile/account.
As far as I understand, this launcher retrieves your original Steam ID, which allows the server to identify you uniquely and create your own player profile and save data.
so does steam server account is still used by your project, an account it's always needed... I'm right? Or it's only because steam with vanilla game need steam to be launched? I'm just curious if a custom virtual id could be used without necessary have a real steam account opened with cpy version
 
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so does steam server account is still used by your project, an account it's always needed... I'm right? Or it's only because steam with vanilla game need steam to be launched?
Of course. How else would you create an account in the game and verify it online? And how you.. will start original game without Steam ....

This is a replica of the original Konami servers, but the server-side code is written by me. Naturally, it uses the same methods and flow that Konami used, because that is how the game itself is designed to work.
 
Of course. How else would you create an account in the game and verify it online? And how you.. will start original game without Steam ....

This is a replica of the original Konami servers, but the server-side code is written by me. Naturally, it uses the same methods and flow that Konami used, because that is how the game itself is designed to work.
It's a shame that @dido and his Smoke Patch team heavily modified the CPY EXE, removing everything related to online play even from the menu. Otherwise, we could have had a version of the game every year that was ready for online play, complete with all the seasonal updates, without too much hassle, and featuring all the kits and graphical enhancements we needed thank to SP Football Life
 
Of course. How else would you create an account in the game and verify it online? And how you.. will start original game without Steam ....

This is a replica of the original Konami servers, but the server-side code is written by me. Naturally, it uses the same methods and flow that Konami used, because that is how the game itself is designed to work.

I think it could be interesting to investigate how steam verification works and maybe implement something different this way the game will be even more open for more people (this could be done with sider) not saying you could do it but something like using the same steam endpoint and add a new parameter something like "my_pirate_game": true, if this flag is found then from the server could be mapped into another flow to handle the user account different from steam

Not sure how this worked for example for the case of xbox or ps4, it was possible to have cross platform matches? if thats the case maybe what im saying it could be possible to support, I dont also remember it steam was the only store to sell the game, again not saying this is something to implement right away neither that the server owners should do it, I fully support for the server to give at least first support for valid accounts, also it's important to remark that the method with cpy could eventually get your steam account banned, so if you do it, dont use your main steam account

It's a shame that @dido and his Smoke Patch team heavily modified the CPY EXE, removing everything related to online play even from the menu. Otherwise, we could have had a version of the game every year that was ready for online play, complete with all the seasonal updates, without too much hassle, and featuring all the kits and graphical enhancements we needed thank to SP Football Life

I really dont understand the reason to modify the executable having sider as a tool that could provide basically all the needed stuff to do this on a clean enviroment, well yes I do understand...
 

PESBUL COMMUNITY PROJECT · PUBLIC BETA

PES 2021 IS ONLINE AGAIN.


After almost six years without the PES experience we loved, two months of relentless development, and countless sleepless nights, the online mode of eFootball PES 2021 is alive again.


● FRIENDLY MATCH LOBBY IS WORKING

Official project website:
https://pes2021.pesbul.eu




SIX YEARS LATER

Almost six years ago, Konami took PES away from us.

Not only the name, but the football series as we knew and loved it.

For almost six years, players who wanted the traditional PES experience were left without a real alternative. We watched the series move further away from its roots while microtransactions became more important, classic modes disappeared, and the community that had supported PES for decades was gradually left behind.

During those years, I tried many different ideas, approaches, tools, and possible solutions. Most of them led nowhere.

Some gave me small clues, but never enough to build something that actually worked. There were many moments when restoring the PES 2021 online experience seemed completely impossible.

Then, around two months ago, we had our first real breakthrough.

From that moment, the project became countless sleepless nights, long days, failed experiments, new discoveries, and hundreds of very small steps forward.

Sometimes one missing value took several days to understand. Sometimes one correctly implemented command unlocked an entire section of the game. Progress was slow, but every small success brought us closer to something that had seemed impossible only weeks earlier.



This is not the end of the project. It is the moment when the project finally leaves a small circle of controlled private tests and reaches the community it was created for.

We are now ready for the most important test so far:


OPENING PES 2021 ONLINE TO THE PUBLIC.




THIS IS A PUBLIC BETA, NOT A FINISHED SERVICE

I want to be completely honest about what this public test means.







This entire project is new territory for me. I am learning while building it, analysing how the original game behaves, reconstructing the missing online services, and solving each problem as it appears.

The public beta will give us something that private testing cannot provide: real data from different players, countries, internet providers, routers, network conditions, and PC configurations.

We need to learn how the system behaves when more people use it at the same time.

We need to discover the problems that cannot be reproduced with only two test computers.

We need real matches, real connections, and real feedback.






IMPORTANT INFORMATION ABOUT CONNECTION QUALITY AND LAG

Matches in PES 2021 use a peer-to-peer connection.

This means that the actual gameplay traffic is exchanged directly between the two players. It does not pass through the main PESBUL server.

If a match is lagging, the cause will usually be related to the connection between the players rather than the central server.

Possible causes include:

  • Large geographical distance between the players.
  • Wi-Fi instability or poor wireless signal.
  • Network congestion or packet loss.
  • Background downloads, streaming, or cloud synchronisation.
  • Router or NAT configuration.
  • Internet provider routing.
  • An unstable connection from one of the players.

Please do not immediately assume that every lagging match is caused by PESBUL.






HOW TO ENABLE THE PES 2021 ONLINE MODE

  1. Open the official PESBUL 2021 website:

    https://pes2021.pesbul.eu

    Click the Connect Now button available on the website.
  2. A file in .BAT format will be downloaded.

    Some browsers or security programs may display a warning because BAT files are executable scripts.

    Download and use the installer only from the official PESBUL website.
  3. Right-click the downloaded file and select:

    Run as administrator
  4. In the installer, choose:

    1 — install and activate the PESBUL online server.

    2 — remove the PESBUL configuration and restore the original setup.
  5. Start eFootball PES 2021.

    The online mode should now be available.






WHAT IS THE PESBUL 2021 HUB?

The website is still in a very early stage.

Its immediate purpose is to provide access to the restored PES 2021 online services, but the long-term plan is much larger.

The website will gradually become a complete PES 2021 community hub, including:

  • ELO seasons and rankings.
  • Traditional leagues and championships.
  • Cups and tournaments.
  • Public player profiles.
  • Match history and detailed statistics.
  • Achievements and permanent competitive records.
  • Competitions organised through Friendly Match Lobby.
  • Future Team Play 11 vs 11 events.



Once the core online services are stable, Team Play will become the primary development focus.

The current Friendly Match Lobby work is not the final destination.

It is the foundation that makes the return of 11 vs 11 possible.




LINKING YOUR WEBSITE ACCOUNT WITH YOUR PES 2021 PROFILE

You do not need to verify your website account simply to play PES 2021 online.

Profile verification is optional.

It provides additional features for players who want to participate in PESBUL competitions and use the full PESBUL 2021 Hub.

A verified profile will eventually allow you to:

  • Join ELO seasons.
  • Participate in leagues, cups, and tournaments.
  • Have a public player profile.
  • Store match results and statistics.
  • Unlock achievements.
  • Build a permanent competitive history.

How to Verify Your Profile

  1. Sign in to your account on the PESBUL 2021 website.
  2. Open your user dashboard and click the profile verification button.
  3. The website will generate a unique verification code.
  4. Open PES 2021 and go to:

    Settings → Online Settings → Edit Profile → Favorite Team
  5. Enter the generated verification code in the Favorite Team field and save the changes.
  6. Return to your website dashboard and click the verification button again.

If everything is correct, your game profile and website account will be linked.

A public player profile will then become available.

This profile will gradually store your statistics, results, achievements, competitive history, and participation in PESBUL events.






COMMUNITY RULES

This project is completely free, and the rules are intentionally simple.

  • Play Fair!!!
  • Treat other players with basic respect.
  • Do not exploit known bugs to disrupt other users.
  • Do not harass players or create unnecessary conflicts.
  • Report technical problems with useful and accurate information.

I will not act as a referee for every personal argument between players.

I will not manually investigate every disputed result, and I will not change match results simply because someone demands it.

I do not have the time or resources to moderate endless personal disputes.

Players who repeatedly create problems, abuse the service, harass others, exploit the testing environment, or deliberately damage the experience will simply lose access.






KNOWN ISSUES

The following problems are already known.

You do not need to report them repeatedly unless you have new and useful information.

  1. Avatars are currently not working correctly.
  2. If a player disconnects during a match or during team selection, the other player may be returned to a room that no longer exists.

    You can still leave that room normally.
  3. Room status does not yet update correctly in every situation.
  4. The Other Results section is not working yet.
  5. Team Play Lobby and CO-OP Clans are accessible and already significantly advanced.

    They include menus, rooms, clan creation, membership functions, and other working elements.

    However, these modes are not yet ready for normal use.

    If you explore too deeply, you may reach an unfinished screen or a dead end.




HAVE YOU FOUND A NEW PROBLEM?

If the issue is not already included in the known-issues list, please publish it in the dedicated Discord forum channel.

A useful report should include:

  • What exactly you did.
  • What you expected to happen.
  • What actually happened.
  • The exact screen or stage where the problem appeared.
  • A screenshot or video whenever possible.
  • Your country and connection type for network or lag-related problems.



REPORT A BUG ON DISCORD








Konami may have shut down the servers.

But the community is not finished with PES.



Thank you to everyone who tests, reports problems, shares the project, supports the development, or simply plays one match.

What comes next, we will build together.






PESBUL is an independent community project and is not officially affiliated with or endorsed by Konami.

Players must use their own legal copy of eFootball PES 2021.



You are a mad man, in the nicest and most respectful way possible
What an achievement this is, brilliant work mate
 
I really dont understand the reason to modify the executable having sider as a tool that could provide basically all the needed stuff to do this on a clean enviroment, well yes I do understand...
I think that at the time they assumed online play was dead by then, so they wanted to streamline the EXE and the game menu by directly removing the unnecessary parts... Now, for Football Life 2027, if they were aware of this thread, all they’d need to do is start over from the CPY EXE as a base, restoring the menu with their custom style and internal gameplay, but leaving the online connections and menu active... but they’d have to be informed of this thread’s existence and also be willing to rebuild the EXE from scratch. And PESBUL could dedicate a room only for Football Life 2027

If we have to run the original pes2021, someone needs to put together a 26–27 season roster. And I think you absolutely need to back up the roster. It seems you need to prepare one sider user roaster and one online roaster. When using an online roaster, it differs from the sider roaster, so an editor error occurs.

That is why SP Football Life 2027 would be ideal solution (season rosters updated, logos, kits updated etc etc etc...)

@dido
 
Last edited:

PESBUL COMMUNITY PROJECT · PUBLIC BETA

PES 2021 IS ONLINE AGAIN.


After almost six years without the PES experience we loved, two months of relentless development, and countless sleepless nights, the online mode of eFootball PES 2021 is alive again.


● FRIENDLY MATCH LOBBY IS WORKING

Official project website:
https://pes2021.pesbul.eu




SIX YEARS LATER

Almost six years ago, Konami took PES away from us.

Not only the name, but the football series as we knew and loved it.

For almost six years, players who wanted the traditional PES experience were left without a real alternative. We watched the series move further away from its roots while microtransactions became more important, classic modes disappeared, and the community that had supported PES for decades was gradually left behind.

During those years, I tried many different ideas, approaches, tools, and possible solutions. Most of them led nowhere.

Some gave me small clues, but never enough to build something that actually worked. There were many moments when restoring the PES 2021 online experience seemed completely impossible.

Then, around two months ago, we had our first real breakthrough.

From that moment, the project became countless sleepless nights, long days, failed experiments, new discoveries, and hundreds of very small steps forward.

Sometimes one missing value took several days to understand. Sometimes one correctly implemented command unlocked an entire section of the game. Progress was slow, but every small success brought us closer to something that had seemed impossible only weeks earlier.



This is not the end of the project. It is the moment when the project finally leaves a small circle of controlled private tests and reaches the community it was created for.

We are now ready for the most important test so far:


OPENING PES 2021 ONLINE TO THE PUBLIC.




THIS IS A PUBLIC BETA, NOT A FINISHED SERVICE

I want to be completely honest about what this public test means.







This entire project is new territory for me. I am learning while building it, analysing how the original game behaves, reconstructing the missing online services, and solving each problem as it appears.

The public beta will give us something that private testing cannot provide: real data from different players, countries, internet providers, routers, network conditions, and PC configurations.

We need to learn how the system behaves when more people use it at the same time.

We need to discover the problems that cannot be reproduced with only two test computers.

We need real matches, real connections, and real feedback.






IMPORTANT INFORMATION ABOUT CONNECTION QUALITY AND LAG

Matches in PES 2021 use a peer-to-peer connection.

This means that the actual gameplay traffic is exchanged directly between the two players. It does not pass through the main PESBUL server.

If a match is lagging, the cause will usually be related to the connection between the players rather than the central server.

Possible causes include:

  • Large geographical distance between the players.
  • Wi-Fi instability or poor wireless signal.
  • Network congestion or packet loss.
  • Background downloads, streaming, or cloud synchronisation.
  • Router or NAT configuration.
  • Internet provider routing.
  • An unstable connection from one of the players.

Please do not immediately assume that every lagging match is caused by PESBUL.






HOW TO ENABLE THE PES 2021 ONLINE MODE

  1. Open the official PESBUL 2021 website:

    https://pes2021.pesbul.eu

    Click the Connect Now button available on the website.
  2. A file in .BAT format will be downloaded.

    Some browsers or security programs may display a warning because BAT files are executable scripts.

    Download and use the installer only from the official PESBUL website.
  3. Right-click the downloaded file and select:

    Run as administrator
  4. In the installer, choose:

    1 — install and activate the PESBUL online server.

    2 — remove the PESBUL configuration and restore the original setup.
  5. Start eFootball PES 2021.

    The online mode should now be available.






WHAT IS THE PESBUL 2021 HUB?

The website is still in a very early stage.

Its immediate purpose is to provide access to the restored PES 2021 online services, but the long-term plan is much larger.

The website will gradually become a complete PES 2021 community hub, including:

  • ELO seasons and rankings.
  • Traditional leagues and championships.
  • Cups and tournaments.
  • Public player profiles.
  • Match history and detailed statistics.
  • Achievements and permanent competitive records.
  • Competitions organised through Friendly Match Lobby.
  • Future Team Play 11 vs 11 events.



Once the core online services are stable, Team Play will become the primary development focus.

The current Friendly Match Lobby work is not the final destination.

It is the foundation that makes the return of 11 vs 11 possible.




LINKING YOUR WEBSITE ACCOUNT WITH YOUR PES 2021 PROFILE

You do not need to verify your website account simply to play PES 2021 online.

Profile verification is optional.

It provides additional features for players who want to participate in PESBUL competitions and use the full PESBUL 2021 Hub.

A verified profile will eventually allow you to:

  • Join ELO seasons.
  • Participate in leagues, cups, and tournaments.
  • Have a public player profile.
  • Store match results and statistics.
  • Unlock achievements.
  • Build a permanent competitive history.

How to Verify Your Profile

  1. Sign in to your account on the PESBUL 2021 website.
  2. Open your user dashboard and click the profile verification button.
  3. The website will generate a unique verification code.
  4. Open PES 2021 and go to:

    Settings → Online Settings → Edit Profile → Favorite Team
  5. Enter the generated verification code in the Favorite Team field and save the changes.
  6. Return to your website dashboard and click the verification button again.

If everything is correct, your game profile and website account will be linked.

A public player profile will then become available.

This profile will gradually store your statistics, results, achievements, competitive history, and participation in PESBUL events.






COMMUNITY RULES

This project is completely free, and the rules are intentionally simple.

  • Play Fair!!!
  • Treat other players with basic respect.
  • Do not exploit known bugs to disrupt other users.
  • Do not harass players or create unnecessary conflicts.
  • Report technical problems with useful and accurate information.

I will not act as a referee for every personal argument between players.

I will not manually investigate every disputed result, and I will not change match results simply because someone demands it.

I do not have the time or resources to moderate endless personal disputes.

Players who repeatedly create problems, abuse the service, harass others, exploit the testing environment, or deliberately damage the experience will simply lose access.






KNOWN ISSUES

The following problems are already known.

You do not need to report them repeatedly unless you have new and useful information.

  1. Avatars are currently not working correctly.
  2. If a player disconnects during a match or during team selection, the other player may be returned to a room that no longer exists.

    You can still leave that room normally.
  3. Room status does not yet update correctly in every situation.
  4. The Other Results section is not working yet.
  5. Team Play Lobby and CO-OP Clans are accessible and already significantly advanced.

    They include menus, rooms, clan creation, membership functions, and other working elements.

    However, these modes are not yet ready for normal use.

    If you explore too deeply, you may reach an unfinished screen or a dead end.




HAVE YOU FOUND A NEW PROBLEM?

If the issue is not already included in the known-issues list, please publish it in the dedicated Discord forum channel.

A useful report should include:

  • What exactly you did.
  • What you expected to happen.
  • What actually happened.
  • The exact screen or stage where the problem appeared.
  • A screenshot or video whenever possible.
  • Your country and connection type for network or lag-related problems.



REPORT A BUG ON DISCORD








Konami may have shut down the servers.

But the community is not finished with PES.



Thank you to everyone who tests, reports problems, shares the project, supports the development, or simply plays one match.

What comes next, we will build together.






PESBUL is an independent community project and is not officially affiliated with or endorsed by Konami.

Players must use their own legal copy of eFootball PES 2021.



The only bad thing is the web site looks like a bash or bet , gambling sites.
 
I think that at the time they assumed online play was dead by then, so they wanted to streamline the EXE and the game menu by directly removing the unnecessary parts... Now, for Football Life 2027, if they were aware of this thread, all they’d need to do is start over from the CPY EXE as a base, restoring the menu with their custom style and internal gameplay, but leaving the online connections and menu active... but they’d have to be informed of this thread’s existence and also be willing to rebuild the EXE from scratch. And PESBULL could dedicate a room only for Football Life 2027

Yes, but still the current solution of using a steam account with a cracked game is not viable neither a long term one, and also CPY as far as I remember was not based on latest exe version, we need a new crack that doesnt remove the online queries and based on latest executable (and probably without virus installed)
 

PESBUL COMMUNITY PROJECT · PUBLIC BETA

PES 2021 IS ONLINE AGAIN.


After almost six years without the PES experience we loved, two months of relentless development, and countless sleepless nights, the online mode of eFootball PES 2021 is alive again.


● FRIENDLY MATCH LOBBY IS WORKING

Official project website:
https://pes2021.pesbul.eu




SIX YEARS LATER

Almost six years ago, Konami took PES away from us.

Not only the name, but the football series as we knew and loved it.

For almost six years, players who wanted the traditional PES experience were left without a real alternative. We watched the series move further away from its roots while microtransactions became more important, classic modes disappeared, and the community that had supported PES for decades was gradually left behind.

During those years, I tried many different ideas, approaches, tools, and possible solutions. Most of them led nowhere.

Some gave me small clues, but never enough to build something that actually worked. There were many moments when restoring the PES 2021 online experience seemed completely impossible.

Then, around two months ago, we had our first real breakthrough.

From that moment, the project became countless sleepless nights, long days, failed experiments, new discoveries, and hundreds of very small steps forward.

Sometimes one missing value took several days to understand. Sometimes one correctly implemented command unlocked an entire section of the game. Progress was slow, but every small success brought us closer to something that had seemed impossible only weeks earlier.



This is not the end of the project. It is the moment when the project finally leaves a small circle of controlled private tests and reaches the community it was created for.

We are now ready for the most important test so far:


OPENING PES 2021 ONLINE TO THE PUBLIC.




THIS IS A PUBLIC BETA, NOT A FINISHED SERVICE

I want to be completely honest about what this public test means.







This entire project is new territory for me. I am learning while building it, analysing how the original game behaves, reconstructing the missing online services, and solving each problem as it appears.

The public beta will give us something that private testing cannot provide: real data from different players, countries, internet providers, routers, network conditions, and PC configurations.

We need to learn how the system behaves when more people use it at the same time.

We need to discover the problems that cannot be reproduced with only two test computers.

We need real matches, real connections, and real feedback.






IMPORTANT INFORMATION ABOUT CONNECTION QUALITY AND LAG

Matches in PES 2021 use a peer-to-peer connection.

This means that the actual gameplay traffic is exchanged directly between the two players. It does not pass through the main PESBUL server.

If a match is lagging, the cause will usually be related to the connection between the players rather than the central server.

Possible causes include:

  • Large geographical distance between the players.
  • Wi-Fi instability or poor wireless signal.
  • Network congestion or packet loss.
  • Background downloads, streaming, or cloud synchronisation.
  • Router or NAT configuration.
  • Internet provider routing.
  • An unstable connection from one of the players.

Please do not immediately assume that every lagging match is caused by PESBUL.






HOW TO ENABLE THE PES 2021 ONLINE MODE

  1. Open the official PESBUL 2021 website:

    https://pes2021.pesbul.eu

    Click the Connect Now button available on the website.
  2. A file in .BAT format will be downloaded.

    Some browsers or security programs may display a warning because BAT files are executable scripts.

    Download and use the installer only from the official PESBUL website.
  3. Right-click the downloaded file and select:

    Run as administrator
  4. In the installer, choose:

    1 — install and activate the PESBUL online server.

    2 — remove the PESBUL configuration and restore the original setup.
  5. Start eFootball PES 2021.

    The online mode should now be available.






WHAT IS THE PESBUL 2021 HUB?

The website is still in a very early stage.

Its immediate purpose is to provide access to the restored PES 2021 online services, but the long-term plan is much larger.

The website will gradually become a complete PES 2021 community hub, including:

  • ELO seasons and rankings.
  • Traditional leagues and championships.
  • Cups and tournaments.
  • Public player profiles.
  • Match history and detailed statistics.
  • Achievements and permanent competitive records.
  • Competitions organised through Friendly Match Lobby.
  • Future Team Play 11 vs 11 events.



Once the core online services are stable, Team Play will become the primary development focus.

The current Friendly Match Lobby work is not the final destination.

It is the foundation that makes the return of 11 vs 11 possible.




LINKING YOUR WEBSITE ACCOUNT WITH YOUR PES 2021 PROFILE

You do not need to verify your website account simply to play PES 2021 online.

Profile verification is optional.

It provides additional features for players who want to participate in PESBUL competitions and use the full PESBUL 2021 Hub.

A verified profile will eventually allow you to:

  • Join ELO seasons.
  • Participate in leagues, cups, and tournaments.
  • Have a public player profile.
  • Store match results and statistics.
  • Unlock achievements.
  • Build a permanent competitive history.

How to Verify Your Profile

  1. Sign in to your account on the PESBUL 2021 website.
  2. Open your user dashboard and click the profile verification button.
  3. The website will generate a unique verification code.
  4. Open PES 2021 and go to:

    Settings → Online Settings → Edit Profile → Favorite Team
  5. Enter the generated verification code in the Favorite Team field and save the changes.
  6. Return to your website dashboard and click the verification button again.

If everything is correct, your game profile and website account will be linked.

A public player profile will then become available.

This profile will gradually store your statistics, results, achievements, competitive history, and participation in PESBUL events.






COMMUNITY RULES

This project is completely free, and the rules are intentionally simple.

  • Play Fair!!!
  • Treat other players with basic respect.
  • Do not exploit known bugs to disrupt other users.
  • Do not harass players or create unnecessary conflicts.
  • Report technical problems with useful and accurate information.

I will not act as a referee for every personal argument between players.

I will not manually investigate every disputed result, and I will not change match results simply because someone demands it.

I do not have the time or resources to moderate endless personal disputes.

Players who repeatedly create problems, abuse the service, harass others, exploit the testing environment, or deliberately damage the experience will simply lose access.






KNOWN ISSUES

The following problems are already known.

You do not need to report them repeatedly unless you have new and useful information.

  1. Avatars are currently not working correctly.
  2. If a player disconnects during a match or during team selection, the other player may be returned to a room that no longer exists.

    You can still leave that room normally.
  3. Room status does not yet update correctly in every situation.
  4. The Other Results section is not working yet.
  5. Team Play Lobby and CO-OP Clans are accessible and already significantly advanced.

    They include menus, rooms, clan creation, membership functions, and other working elements.

    However, these modes are not yet ready for normal use.

    If you explore too deeply, you may reach an unfinished screen or a dead end.




HAVE YOU FOUND A NEW PROBLEM?

If the issue is not already included in the known-issues list, please publish it in the dedicated Discord forum channel.

A useful report should include:

  • What exactly you did.
  • What you expected to happen.
  • What actually happened.
  • The exact screen or stage where the problem appeared.
  • A screenshot or video whenever possible.
  • Your country and connection type for network or lag-related problems.



REPORT A BUG ON DISCORD








Konami may have shut down the servers.

But the community is not finished with PES.



Thank you to everyone who tests, reports problems, shares the project, supports the development, or simply plays one match.

What comes next, we will build together.






PESBUL is an independent community project and is not officially affiliated with or endorsed by Konami.

Players must use their own legal copy of eFootball PES 2021.



The only bad thing is the web site looks like a bash or bet , gambling sites.
Of course. How else would you create an account in the game and verify it online? And how you.. will start original game without Steam ....

This is a replica of the original Konami servers, but the server-side code is written by me. Naturally, it uses the same methods and flow that Konami used, because that is how the game itself is designed to work.
But where we can buy the original game then?
 
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