PES 2019 Demo Impressions Thread

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yeah. i record everything in the background... 10 min video saves if a match is worth saving or has something interesting in it to look after.
i recorded some flaws and some nice footage! i'm not holmes, so i dont search for broken stuff... but a lot springs right to my eyes... sad that is.
I just do shadowplay "last 30 seconds" recording. When I did a bad pass or mis-aimed shot, I save it so that I can check later what's wrong with my analog stick aiming. I want to blame myself first before I blame the game.:DD
edit: so let me come back to your videos anyway... ;)
the one with messi all alone and that high cross from left wing: imo, the pressure on the wing wasnt applied right. he should have selected another player and cut in from before the pass taker. or: select the defensive player next to messi and follow him. 2 options available he did not use. so i think it depended on human player behaviour.
but i'm with you guys that marking and AI behaviour needs tweaking.

the other one, where you wanted to blast it out of the penalty box, it just happens i guess. i dont have my fingers on the pad in that situation (as it is important), but from watching the video: its kinda unlucky. just my oponion on these 2.

the other videos show perfectly that some stuff is really tweak-worthy... aka rebuild-worthy!
You're absolutely right!

This is probably the only one goal in our match that I'm happy with.
My only complaint is that it only took 3 passes to score hehe
 
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I just do shadowplay "last 30 seconds" recording. When I did a bad pass or mis-aimed shot, I save it so that I can check later what's wrong with my analog stick aiming. I want to blame myself first before I blame the game.:DD

You're absolutely right!

This is probably the only one goal in our match that I'm happy with.
My only complain is that it only took 3 passes to score hehe
That’s what I meant. Shadow recording. :) I do it the same way!
Always have to delete more than 30 gigs of video footage once the retail drops.
The bold part: SO ME! :D
 
little things like this...

i really, i swear, have a lot of these little magic moments (lifelike)! but i dont want to upload a thousend 10 sec videos...
i might put em all together in one clip. but as i play with HDR, its gonna have ugly colors when watched on non HDR screens...
...and i dont want to play in regular mode. the colors are so beatiful with HDR (see other titles too!)! once you played games in 4k hdr (more the hdr feature for me) you just cant go back! :)
i started some matches without HDR to record and upload to youtube later. but thats 2 or 3 games only. what a (first world) dilemma! ^^
;)
 
i really, i swear, have a lot of these little magic moments (lifelike)! but i dont want to upload a thousend 10 sec videos...
i might put em all together in one clip. but as i play with HDR, its gonna have ugly colors when watched on non HDR screens...
...and i dont want to play in regular mode. the colors are so beatiful with HDR (see other titles too!)! once you played games in 4k hdr (more the hdr feature for me) you just cant go back! :)
i started some matches without HDR to record and upload to youtube later. but thats 2 or 3 games only. what a (first world) dilemma! ^^
;)
yeah I know, I am technology maniac but can't afford good 4k hdr tv now + ps4 pro, you know marriage is coming and stuff :D yeah very much of this little things make the game so lifelike that is almost like watching football match on tv. I havent time to upload, conceded goal after trying high pass with Pique and ball kicked Firminho in the butt and I lobbed my goalkeeper :D For the moment I believed I am playing with Liverpool and that Karius is on my goal :D yeah, this game is full of these moments and I like it a lot, soo lifelike. I hope that stamina will kick in full game when we play 20 minute halves :)
 
I had 3 goes of the demo today.
I was France V Arg.
3 really good games - won 1, drew 1 and lost 1.
Scored a lovely goal with Giroud. Side foot from edge of box in corner after good work and hold up play from Greizman
 
i don t know how on earth a game which is 6 years ago has better ai than this, and better passing on pa1... how can the community accept this kind of game... i fail to understand
The offline ai is atrocious at times. I had the comp attacking player running down the edge of my pen area with the ball. I tracked him with my centre back and my other full back came across to mark the other comp attacker in front of my goal. When the ball was crossed low in to the danger zone, bugger me, my full back slid away from the forward he was covering to leave him with an easy finish. Is this some kind of warped company we are dealing with who just like to f##k us off for no apparent reason? The ai/tactical system they are using is not fit for purpose. Not getting it at all.
 
because I play a lot of pes 2013 last day or so I put pes 2019 demo back on

the difference in gameplay between both is night and day

I play as Sevilla v Chelsea in pes 2013 before game on demo. Torres breaks through my defence, one on one with my GK and he agressively runs at my goal and takes the shot (he misses just wide)

then in demo I am playing v Barca. Suarez one on one with my GK. He doesn't shoot instead he looks to play it wide to Messi and the move comes to nothing

the demo is hugely flawed. I have uninstalled now. For those of you liking it ... I am please you have great time with it I am not here to repeat myself but I'm so disapoint with modern day PES I could cry :(
 
I just finished a race-to-4 wins against my cousin. A draw with score means we both get 1 win.
This is our third PES2019 session using manual shooting.

In PES2018, we use PA0 and basic shooting. We decided to use manual shooting in PES2019 to minimize lucky goals and so that I can use a different team.
My cousin likes to use FC barcelona and I'm forced to use the same team because we're evenly matched. Player forms makes a difference but there's no way we can play a really balanced match unless we play offline.
I won our match 4-3, but it could easily go the other way.

We scored 11 goals in total but almost half are questionable or cheap.
There's one freekick by my cousin that slides to the hand of the keeper, for a goal. Unfortunately, I wasn't able to save that video because I'm still mad with the scripted goal I posted next.:DD

PES2019 scripting at it's best! Gamepad input ignored! Cheap goal!
I pressed the pass button at around 0:13 to clear the ball towards Coutinho. Notice that Semedo moved in the direction of Coutinho because I aimed my pass there.
Semedo didn't jump, for an easy manual goal by Iniesta that shouldn't have happened.

Luck or Scripting? Cheap goal but acceptable.haha
I'm trying to blast an impossible shot that results into an Own goal:DD

Messi unmarked? Cheap goal
Corner kick fail that goes straight to my forward.
Maybe my cousin used a very "compact" defensive formation here but there's no reason Messi should be left with this amount of space. Alba being buggy, sliding while frozen. My cousin can control Alba and let his teammates press Suarez, but teammate pressure is almost useless with simple dribbling.

Rakitic's questionable pass. Cheap goal
Mina and Busquet magically unable to intercept Rakitic's pass. It results into an unsatisfying goal.

Game Winning Header.
Not sure if my L2 cross is just perfect, or Rakitic and Roberto just don't know how to mark or jump!:DD

First goal...did he cross with the through ball button?

Second goal is acceptable. What I didn't like was the first pass to Saurez. That did not look like a free ball that could be contested. It just snapped to feet. It's moments and behaviors like these that lets players bypass the midfield. Plus the incoming pass was a +90 awkward body angle, makes it even more sad that it wasn't 50/50 contestable. Overall, the game doesn't punish us enough for using awkward body posture for passing, rushed passes are too easy to make.

Third one...I dunno. No one was close enough to close Saurez down anyway, team mate pressure wouldn't work, if it did, we would be sad about catch-up bug speed boost. Seems like an ok goal. Why is Saurez pass as accurate as Eriksen on his left foot? Was that an O pass or thru ball?

Fourth goal, is that a thru ball?

Fifth, he didn't jump coz wrong player was selected. I'm not liking the player switching much vs final balls either..
 
In my opinion if the attacking ai is sorted(the attacks on the wings), also the goalkeeper issue (they are not coming out) and if the transfers are fine in ML. We are good.

Sure many things could be improved, tweaked. But the demo is almost up to the old games standard in gameplay.
 
I just do shadowplay "last 30 seconds" recording. When I did a bad pass or mis-aimed shot, I save it so that I can check later what's wrong with my analog stick aiming. I want to blame myself first before I blame the game.:DD

You're absolutely right!

This is probably the only one goal in our match that I'm happy with.
My only complaint is that it only took 3 passes to score hehe

Ah I like that u got the controller input display at the corner! I wish PS4 had something like that
 
i'm just not sure what i think of the offline gameplay, the AI are really flaky and do stupid things but the game time is so short it's really hard to judge anything
 
First goal...did he cross with the through ball button?

Second goal is acceptable. What I didn't like was the first pass to Saurez. That did not look like a free ball that could be contested. It just snapped to feet. It's moments and behaviors like these that lets players bypass the midfield. Plus the incoming pass was a +90 awkward body angle, makes it even more sad that it wasn't 50/50 contestable. Overall, the game doesn't punish us enough for using awkward body posture for passing, rushed passes are too easy to make.
First goal:
It was an (automated)L2 + lob. We modified our xinput so that each time we press "O", the L2 is automatically pressed.
You can't do that cross without pressing L2 or using through-ball. Normal cross would put the ball farther than far post.
I don't use through-ball in the game at all.
I just noticed the Suarez pass you mentioned. Damn! That's weird.
I agree. Even on PA0 you can still be a bit ping-pongy because passes like that are still easy to do.

Second goal:
It was okay. I'm trying to shoot from there but when I reviewed my input, it's not pointing to the goal but to Pique.haha

Third one...I dunno. No one was close enough to close Saurez down anyway, team mate pressure wouldn't work, if it did, we would be sad about catch-up bug speed boost. Seems like an ok goal. Why is Saurez pass as accurate as Eriksen on his left foot? Was that an O pass or thru ball?
My concern is that Alba is too far from Messi. I guess he's trying to maintain the defensive compactness, leaving Messi open. I think AI players should adapt to these types of situations.
That's an (automated)L2+O. I really like L2 on all lob passes. You know exactly where the ball will land.
We also disabled L1+O as I think it's assisted even on PA0 when using good passers like Rakitic/Iniesta.

If he'll use his right foot, he'll just do the outside curler. Not sure which one is more realistic.
In terms of accuracy: I guess that's what we get on manual, everyone can be very accurate. I'd rather have that than lucky/assisted perfect passes.

Do you personally want stats to affect manual passing? In what way?

Fourth goal, is that a thru ball?
Normal pass.
This situation happens a lot in L2+normal pass on PES15. They fixed it in PES16.

Fifth, he didn't jump coz wrong player was selected. I'm not liking the player switching much vs final balls either..
You're right! I didn't thought of that. Only selected players may be able to jump.
Yes, player switching in final balls has been an issue with PES. R-stick switching might help a lot in this type of situation but not sure, I don't use it much.

Ah I like that u got the controller input display at the corner! I wish PS4 had something like that
I wish you have the input display.
Watched some of your videos. I like your dribbling. It's one of my weakness. I want to see what buttons/sticks you're pressing when you do those dribbles.

Do you like the new concept in dribbling, the R1 tap + switch direction? Seems too easy to pull-off, but I'm using good players. Not sure if I like it or not.
 
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Injury. I set all form arrows to the worst.
1. just a pull
xGSKK3i.jpg


2. warning
5oQwzpJ.jpg


3. he went down a few mins later while i was running with him
aTTleqy.jpg

cBmJ6d4.jpg


i kept going to see if the ref stops the play, sadly no. i gave the ball to the cpu to see if they kick it out, sadly no.
but Mendy got up shortly after

4. a few secs of running with him and hi went down again. this time cut scene and i had to sub him
i5K0E85.jpg

7QjGn7X.jpg
 
Injury. I set all form arrows to the worst.
1. just a pull
xGSKK3i.jpg


2. warning
5oQwzpJ.jpg


3. he went down a few mins later while i was running with him
aTTleqy.jpg

cBmJ6d4.jpg


i kept going to see if the ref stops the play, sadly no. i gave the ball to the cpu to see if they kick it out, sadly no.
but Mendy got up shortly after

4. a few secs of running with him and hi went down again. this time cut scene and i had to sub him
i5K0E85.jpg

7QjGn7X.jpg
All this leg pain gives me head ache! ;)
 
I never used Advanced Through Ball before but in a couple of days I'm getting used to it. The level of freedom of this game combining PA0 and Advanced Through Ball is amazing.

 
In my opinion if the attacking ai is sorted(the attacks on the wings), also the goalkeeper issue (they are not coming out) and if the transfers are fine in ML. We are good.

Sure many things could be improved, tweaked. But the demo is almost up to the old games standard in gameplay.

Yea, it is. Just can't believe it's taken them 10 years to get this close.
 
So...
Catch-up bug was fixed, eh?
At 0:20.



Neymar turns around and gets past Vrsaljko, far ahead with a considerable advantage. But before you know it, in half a second, Vrsaljko catches up to him so magically.
I can't stand these things.
 
Guys i cant score from headers. I play on manual shot but when the ball comes from cross, my player either doesnt jump for header despite pressing the button (he makes chest control), or he makes a tragic header to the sky high. What am i doing wrong? I havent scored any header...
 
So...
Catch-up bug was fixed, eh?
At 0:20.



Neymar turns around and gets past Vrsaljko, far ahead with a considerable advantage. But before you know it, in half a second, Vrsaljko catches up to him so magically.
I can't stand these things.
What difficulty you playing mate?
 
-1 game speed, professional difficulty, manual passing, default camera = Best PES in years for me.:TU:
No one can deny that PES gameplay is better than fifa, it s just so satisfying how the players move on the pitch, the way the build up play is, it just feels more satisfying than fifa, but the problem is that this game shines only when manual passing and manual shooting is used, something which is very hard to get used to, i simply can t play manual, i always end up with miscrossing, passes going astray, crosses going as shots and not as cross, all of this...and professional difficulty is simply too easy even with manual passing, the ai is so passive at those difficulties tbh
 
Guys i cant score from headers. I play on manual shot but when the ball comes from cross, my player either doesnt jump for header despite pressing the button (he makes chest control), or he makes a tragic header to the sky high. What am i doing wrong? I havent scored any header...

I have scored from headers on manual but most of them are horrible, manual heading is a new level of broken this year, I've got a video coming up soon of a match last night and it has some good examples in it.
 
I have scored from headers on manual but most of them are horrible, manual heading is a new level of broken this year, I've got a video coming up soon of a match last night and it has some good examples in it.

Hmm, this doesn't sound good at all. I haven't played the demo that much but I scored a nice header on manual but the reports of it being broken are so many that it can't be denied. Has anyone made Konami aware? They usually want footage of things being "broken"/bugs right?
 
I have scored from headers on manual but most of them are horrible, manual heading is a new level of broken this year, I've got a video coming up soon of a match last night and it has some good examples in it.
how convenient! manual header video above you! ;)
but yes. i was playing/tested PA1 last night and headers were different for sure! so something is kinda off...
i want a diving header so bad! :PRAY:
 
Do you personally want stats to affect manual passing? In what way?

I'm not sure, this is hard to think about. I guess if it's the left foot pass Saurez made in that video, then I'd say I'd want less accuracy.

The opposite end of the argument, usually, is that every player should be able to make passes as a professional should.

I think that's a good point too, so maybe they should all be able to make attempt a crossfield long pass, but with much less consistency. What I mean, is it should perhaps be an occasional pass that goes right, + a few that go horribly wrong, + a few that looks like they will make it to the target initially, but then the tail end of the pass floats and deviates away organically (representing poor weight, poor spin, catching the wind etc.). Coz that's how it feels hitting long balls without consistency. So I'm more into words like consistency, than accuracy.

You want it to feel organic, so you don't want to see inaccurate passes in the same way, by the same amount, off by the same degree of angle (exaggerating here), every time. Because that will also break immersion. Also it's another form of "consistency". If it's wrong the same way every time, you can learn it's behavior and it becomes a new consistency you can expect, all the time.

But organic events are probably very hard to program, we're probably just dreaming out loud.

I used to wonder about stats in manual, should it boost the assistance for higher stat players? Or should it impair the accuracy (of your measurement) for lower stat players? Would be nice if it meets in the middle. Another really difficult thing to program.

Coz which end do you start?
- Should 99 stat give you a completely unfiltered outcomes (aka, your own input, nothing else). And then lower stats start impairing your inputs little by little?
- Or should 67 stat give you completely unfiltered outcomes, and then higher stats start giving your assistance?

And I don't think there's such a thing currently in the game as unfiltered manual (maybe with L2).

Pass support 0 to me is just a lower form of assistance. There's no way I'm that amazingly accurate measuring a long ball to be 38 yards, 37 yards, 36 yards, 35 yards....etc. There's no way I have that kind of control through a controller, that's ridiculous. And the fact that snap zones still exist in PA0 (you can tell if you angle it too far off from one player to another, it starts correcting your pass for the next player), then to me it's fundamentally the same concepts (when compared to higher assistance). It's just how tight or loose these snap zones are.

I think maybe if you go into free training, you can start spraying some pretty free manual passes around. But as soon as you put 10 players on each side, those zones start to occupy the field, and maybe you can call it "context".

I've said this before I think, PA0 is not really that free. And then going up to PA1, PA2, PA3...is not really a matter of +1. The gap between PA1 to PA2, is not the same rate of increase between PA2 to PA3. PA0 to PA1 there's a big gap too. It's not a flat rate of increase of assistance. And that gap feels like it is different every year.

I think all PA's have fundamentally the same problem. We don't know for sure if passing stats matter, or how they matter. Sometimes it feels like it does, sometimes doesn't. It's probably just not a very robust game in that area.
 
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