This constant flow needs to stop and players need to be more prone to loose balance and fall, more fouls need to be called.
I'm all for this, but not while we are in the tech generation we are in, or while PES/FIFA are games built for 10 - 15min matches (online play is essentially that, so the games will continue to be built to cater for that as that is where money can be made)
It is the technical side of things that don't want me to see this currently though. I wouldn't out rule another game, built entirely from the ground up to be a "replication" as opposed to "simulation", but that isn't going to happen unless it is an independent project crafted by wunderkinds.
The amount of computational power required so as to ensure that not only stats completely drive the experience, fairly, but also process each and every single stick movement by the user to mean something and to feedback is beyond these systems which we play on. PC? No problem, but I go back to it then being a potentially prohibitively expensive thing for a huge majority.
I do want to one day play a game like that, one which players simply losing their balance, or make basic errors is capable of happening anytime. That would be absolutely vital for a replication as opposed to simulation; a match that can last 90mins and not start to feel repetitive because every single input, especially when on the ball, feeds back meaning you can't switch off at any moment whatsoever. When you think about it, these games as they currently operate are compensating by using speed and intensity to keep a player engaged, more than it is a feeling of limitless control and possibilty. Yes, these games do throw up the unexpected, but technically nowhere near that which would be required in order to make 90 minutes feel completely and utterly engrossing.
You would need animations and physics that is far beyond that which is currently found in the games currently, so as to ensure anything could happen at any time, plus the user would get visual feedback, ensuring they remained engaged. It would need to allow you to score just about every goal that has been scored in the professional game since the 19th century. If it can't do that, then it would not take long for people to see and utilise the patterns. Every single duel, 1v. 1, would need to be a battle of nerves as well as skill because you could literally have a defender fall on his arse because you moved the stick too heavily in the wrong direction relative to the players body position, while the guy in possession totally ballsed up taking it past you anyway as he too falls due to trying to accelerate away too quickly and he didn't maintain his players balance right. All the while the clock would be ticking and there would a clearly visible change to how players move, meaning even more animation and coding.
It would be amazing, but we aren't in any danger of seeing that anytime soon.
Right now, I just think they need to get stamina right. The closest they, or indeed football game has come to this was with PES2010 (I think) on Nintendo Wii, where they did implement "active stamina" over the old PS2 game engine and it worked reasonably well. If they aced that then it would change the game for all.
Perhaps looking at the duration of time a player can run full pelt with the ball, and how often they can do that, relative to the 10min average game time could be looked at. Demand players re-learn (or simply learn) stamina management. Make it so there is almost a ceiling as to how many times individual players can run at full sprint. Punish users for using one player too much, or at the very least trying to go top speed with them too much. Used up all your top speed sprint capability with Ronaldo chasing through balls? Tough! Time to change it up and maybe, and very slowly, Ronaldo can work up the energy to sprint again later while you aren't firing off passes for him to repeatedly have to chase down.