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Here's my quick edit video.
Ha ha ha...I was in the habit of trying to pass the ball around for some more interesting goals but probably should have had a shot on goal (even the defender tried to clear it with an overhead kick and fell flat when I headered it away from goal).are you sure you're not AI there, that's a classic AI goal, heading down a great scoring opportunity to someone outside the box to rattle in
not sure what happened there. New to this sharing stuff . Here is my equador edit. Slowly working through the internationalsIt didn't show what you changed. Gameplay was better though. I think the AI is just so automatic with their pass first mentality - that it literally feels like keepaway sometimes. Problem with PES overall, too clinical too often.
It's crazy how this game with all it's flaws keep dragging me back to it.
I've played 2018 more than most PES games since PS2, I'm still playing a few times a week and enjoying it.
I actually think they're very close to having an amazing game. There are a LOT of things that need fixing but it also does a lot right. Some of the things that ruin enjoyment are aesthetic or small and can be fixed (backheels, atmosphere, some keeper animations, ml transfers etc). The issues with shooting variation and tactics/AI are much harder to address but overall I think it's going in the right direction.
I bought FIFA in a psn sale and I just don't think it's anywhere near as good fundamentally. To me, PES represents the ebb and flow of real football better and the dribbling/first touch mechanics are the best I've experienced. I played FIFA more than PES between 12-16 (apart from PES 2014) but I seem to have gone back to PES as my he of choice.
Matt I completly agree with this! Imagine pes 2018 with pes 2015 gameplay where players actually really rare play first touch passes, instead of that if you cover your midfield good they start to pass back to cb`s. This will slow the pace of the game a lot and will be more realistic. For me pes 2015 has nailed the gamplay but flaws like manual headers and catch up bug were the main issues. Problem with Konami is that they are shifting from one direction to another every year and they can`t make real progress that way. When they jump on Fox engine I remember when I saw first gameplay videos with Thomas Muller how players move and how game mechanics is working I was amazed but few months after that the game was complete mess, quess we learned then that game should be judged when it`s released and not by videos made from developer. Just imagine how pes will play today if they stick to that idea and build every year new improved version of the game... wrong decisions every year, probably that`s in their DNAIt didn't show what you changed. Gameplay was better though. I think the AI is just so automatic with their pass first mentality - that it literally feels like keepaway sometimes. Problem with PES overall, too clinical too often.
Yeah I agree. I think they have individuality really spot on in most cases. I use Ajax a lot online and Ziyech are amazing, you just feel that you can do anything with him with just the slightest touch of the left stick or a quick pass, you never get that feeling with FIFA. The next step is to get Team individuality right as well, especially for all you offline- players out there.
I actually managed to get the CPU to do that in 2018. I always make sure I block their passing lanes and this forces them to keep the ball and find other options, which is mostly passing it back to the defenders.Matt I completly agree with this! Imagine pes 2018 with pes 2015 gameplay where players actually really rare play first touch passes, instead of that if you cover your midfield good they start to pass back to cb`s. This will slow the pace of the game a lot and will be more realistic.
Pace is superb in this game,it has ruined my 17,can’t play it anymore,feels like a F1 game.
And that’s on -1 game speed.
To bad the rest of the game is wonky as hell,as soon as I’ve started to have some fun,it goes down the back heel/insane scripting/chipped through ball path
Yeah you’re right mate,I don’t play this game enough,I’m at a rookie level again,have hardly played it in months,so the learning curve/patience is very low.i totally agree with the points you make but there is something better about the game in ML when you get your team up to 95 TS i play on superstar and can batter the AI or overcome scripting a lot of the time and the chipped through balls are annoying still but id say i have learned to defend them much better off the ball all these things ruined the game for me few months back but i think i finally got my moneys worth and enjoyment out of what this game is
Matt I completly agree with this! Imagine pes 2018 with pes 2015 gameplay where players actually really rare play first touch passes, instead of that if you cover your midfield good they start to pass back to cb`s. This will slow the pace of the game a lot and will be more realistic. For me pes 2015 has nailed the gamplay but flaws like manual headers and catch up bug were the main issues. Problem with Konami is that they are shifting from one direction to another every year and they can`t make real progress that way. When they jump on Fox engine I remember when I saw first gameplay videos with Thomas Muller how players move and how game mechanics is working I was amazed but few months after that the game was complete mess, quess we learned then that game should be judged when it`s released and not by videos made from developer. Just imagine how pes will play today if they stick to that idea and build every year new improved version of the game... wrong decisions every year, probably that`s in their DNA
Im with you on the 15 being good,i find it very good,remember not liking it at first,but I guess they patched it tw the end,I prefer it to 18 for sure.I also give some new chances to PES 2018 cause of the rapid pace of PES 2017. I have given a different approach in defending (one of the many different apporaches i tried this year, by defending only with very well timed (X) press and using the left stick also in the right time to block AI's vision. It demands more focus and it gets me tired faster but it has some result in Toplayer. I can say i enjoy it 50% by now.
Now about 2015,you will call me crazy for sure, but its gameplay was the big factor that made me want to buy the game and i found the gameplay physics/mechanics pretty oldschool and decent. I don't know why! After the 2011-2013 period and pes 2014 i thought PES was finished for me. Then i saw a gameplay video of pes 2015 on youtube and i was so much attracted. Maybe the new player models that were bigger again,maybe the UI with player name/bars that came back. It totally gave me a primitive feeling like the first time i saw PES 3 (2004), looked so oldschool beautifull. Even today i can't explain why, but i assume it as the best PES during the period 2008-2016.
I remember when i upgraded to PES 2016, how disappointed i felt again when i saw the ping-pong passing,the rushy gameplay with water-polo scores.But i didn't want to go back to pes 2015, despite better gameplay, because there were for sure some game-breaking issues. The bigger of them as you mentioned, the AI exclusively shooting with R2 in the low corners all the time and the other main factor was the player stats presentation. No stats polygons, only the stupid ranking of TEC/SPE/PHY and extra confusing menus for team management in Master League, i.e. needed to skip 3 menu screens to assign a player in transferlist.
But i know it is awkward for the most PES players to find PES 2015 so good, so many times i think that maybe i am a little bit crazy! BTW from time to time i play some matches in pes 2015 on my laptop and i score some goals with very awarding and variable shooting trajectories!
Ugh.Had a go at 18 today,played a few games.
But...it's awful!
Sorry,can't really like gameplay like this
Might be shit at it right now,but FFS,this tiki taka/lofted pass is killing it.
And it's my opinion,if you like it good for you,that's what matters right?
First goal looked a copy to this btw.
Top player,manual passing,I've had a few good ones on proffesional earlier,just to get back in to it,I usually,or should I say "used to play" TP,but it's a clear no go zone for me.Ugh.
What difficulty is this?
Yea I think I'll stick to Professional too.Top player,manual passing,I've had a few good ones on proffesional earlier,just to get back in to it,I usually,or should I say "used to play" TP,but it's a clear no go zone for me.
But at the same time,euro games have always been horrendous
Had a go at 18 today,played a few games.
But...it's awful!
Sorry,can't really like gameplay like this
Might be shit at it right now,but FFS,this tiki taka/lofted pass is killing it.
And it's my opinion,if you like it good for you,that's what matters right?
First goal looked a copy to this btw.
Had a go at 18 today,played a few games.
But...it's awful!
Sorry,can't really like gameplay like this
Might be shit at it right now,but FFS,this tiki taka/lofted pass is killing it.
And it's my opinion,if you like it good for you,that's what matters right?
First goal looked a copy to this btw.
Im with you on the 15 being good,i find it very good,remember not liking it at first,but I guess they patched it tw the end,I prefer it to 18 for sure.
Downside is the insane scorelines from other games being simmed
Very true pal,I got a feeling when I played played on top player yesterday that I could pretty much "foresee" when and what would happen.Yes, the game is rather horrible and inconsistent with the default tactics.
These problem still exist even with good tactics but it makes the game nice and very playable, PES 2018 has flaws however the poor default tactics just make things worse, also the AI are a core to play against. Its like you beat them by out doing their tactics but you usual win in a very horrible, bland and almost cheap way which isn't fun.
That's the thing pal,very well put.Yeah i forgot this. SIM match scores and simulation of others matches was complete broken. In every series ML when you are in runner up position in the LEague the leading team doesn't loose any points at all ,but i remember in 2015 me being with Leeds 2nd place and Chelsea 1st.They had only 2 draws mid-season against me and all other wins. In the final fixtures when i had some bad results i was checking the league results and noticed that when i used to loose a match, Chelsea lost for example 2-6!!! from Ipswicth Town!!!!
As for the 2018 to be honest i haven't touched Superstar since DLC.3, but i have a personal theory, difficulty doesn't matter so much between top-player/professional in terms of CPU-AI gameplay and players stats execution. It only tunes/tweaks the script overboosting the CPU. So for example, in professional the scripts turns on in case you are leading by one goal, in TopPlayer in the same plus random moments when the match is 0-0 and CPU wants the win and in Super the 70% of the game is scripted when CPU wants the win or is tailing in the score. BY scripting i dont mean magical scenarios, just making your players stats dont work properly and making the CPU playing far better than their Overall-Player-Rating.
I wish I'd recorded the first one,that was as bad if not worse.If there's a better example of what makes the offline AI so awful I'd like to see it.
That's probably a very good idea,and it plays alright on professional,same on 17,not as horrible on TP on 27 either.Yea I think I'll stick to Professional too.